CoS Sarah Jinstar wrote...
hoorayforicecream wrote...
CoS Sarah Jinstar wrote...
It's clear there's quite a number of people who feel the same way David. Much like there were quite a few of us who repetely expressed concerns during development that either fell on deaf ears or got lost in the Gaider snark brand™ of replies.
There's a big potential difference between "quite a number of people" and "the vast majority". Hypothetically speaking, ten thousand people is quite a number. However, ten thousand out of two million is nowhere near a vast majority.
Oh for sure, I'd put the number far higher than just a vocal minority like David suggests. It's not hard to go to any gaming website, find a post on DA2 and see the vast amount of negative in regards to the game.
In all the years I've been a Bioware fan, I've never once seen sweeping negative response towards one of their titles until DA2.
Pretending it's not true doesn't make it so. The fact that sales numbers dropped like a brick in compariison to Orgins speaks volumes imo.
But it isn't sweeping negative response. It's a polarized response - some people really really like it, and some people really really dislike it. If you look, professional metacritic still ranks DA2 at 79 for 360 and 82 for PC and PS3. These are by no means as bad ratings as the more vocal opponents would have them believe. You could also argue that the user reviews at metacritic are bad, but there's what, 3,000 of them? That's the mark of a polarizing game, but 3,000 people are hardly a majority.
Further, think about how many people are on BSN. How many users do you think post here regularly? Ten thousand? At most in that order of magnitude, I think. Probably less. How many other large gaming hubs out there? Not more than a dozen. How many do they have? Ten thousand each that post regularly? Even if you count them all up, it's still less than 150,000 people. Compare that to the sell-through numbers that EA gave in their quarterly earnings report (2 million) and you're still looking at around 7.5%. And that's assuming every single one hates the eyebrows off of DA2, which you can obviously see that not all do.
Bioware does what a lot of game companies do - they have surreptitiously added code to their game that clandestinely gathers non-personal game information and sends it to their servers, where it gets tabulated and interpreted. They track statistics like how long the average user spends in Act 2, how much time is spent in the character creator, which class is most popular, what skill trees and skills people tended to use, where people die most often, and things like that. It's important to have that unfiltered information, because actual data can be as valuable as interpreted data. As users, we often give filtered versions of what we actually mean or want, and it behooves the developers to have a way to parse past our interpretation to the actual things we want and dislike.
People like to use numbers as a justification that they are right, but the goal in this case isn't winning an argument or forcing Bioware to agree that you're right and they're wrong. The goal is to give them the feedback they need in order to glean how to make the next game better.