CoS Sarah Jinstar wrote...
David Gaider wrote...
topster88 wrote...
Is it not obvious that the vast majority of players do not like the casual direction DA2 went?
Which players? The vast majority of all players? No, I don't think that's obvious at all.Is it not obvious that the sales figures for DA2 were bloated because so many fans were expecting more of DA:O (and even *then* DA2 did not sell that much more than DA:O despite marketing it way more than DA:O was), and that sales for DA3 will suffer becuase of it?
Clearly there are some (or many) people that were disappointed by DA2. The implication that everyone who bought DA2 who'd liked DAO was dissatisfied doesn't really follow, unless you prefer to believe that posts on internet forums constitute the opinions of all players? While that certainly doesn't mean that people who don't post don't feel that way, it no more evidence that they do.
Whether the sales of any potential DA3 will suffer will depend on what kind of game it turns out to be, and the amount of feedback we take into account. As with any game, that feedback will need to be weighed, as there is no single opinon among fans... despite how much some people would like us to think it's so. We'll take criticisms to heart, see what we can change and what we want to change, and go from there.
At that point, I'd suggest that someone who is still leery pay attention to info about the game or try any demo that comes out (if there is one; I've no information on such a thing at this point) and make an informed decision on whether or not to buy the game then. Surely that's not an unreasonable expectation.Is it not obvious from all the user reviews on metacritic just how many people hate how much you've changed DA?
It's obvious that people who post user reviews on metacritic hate it, certainly. Or at least some of them.Is it also not obvious that the stark contrast of "critic" reviews only exist because EA paid them for high grades?
I think it's obvious that reviewers have starkly contrasting opinions on what makes a good game, just as fans do. Which is not surprising, as many of them are fans themselves. If only negative reviews or user reviews on metacritic are supposed to be examples of honest journalism, then I really don't know what to say.BioWare, your consumers do not like the gamepley. They do not like the story. They do not like the level design. They do not like the equipment, inventory, button-mashing, hack & slash elements.
Can this be any more clear? Can it?
It's clear you dislike these things. It's also clear there are others who do so, but you're not going to convince us that this is universal. I know the immediate reaction from my saying this is "oh Bioware is just ignoring the criticism and thinks everything's perfect"-- which is typical for the Internet, as only extremes of opinons exist here, but simply not so. Look for Mike's post on things we are looking at currently for improvements. When we have more information to share, we'll do so, but at the end of the day it'll be up to us to decide what we need to change and what we need to keep.
If your opinion is "keep nothing", then I'm afraid that's not going to happen. There are things in DA2 that we're very happy with-- or which are, at least, heading in the direction we like... just as there are things that didn't work like we'd hoped. As for what we work on, that's still to be determined... but the fan feedback we take into account will come from all our fans, and not simply the loudest.
Sorry you didn't like the game. Hopefully what we make next is more to your taste. It might be, and we'll do our best, but from the tone of some posts like this it's truly difficult sometimes to tell if such a thing is even possible-- or desireable.
It's clear there's quite a number of people who feel the same way David. Much like there were quite a few of us who repetely expressed concerns during development that either fell on deaf ears or got lost in the Gaider snark brand™ of replies.
Maybe if you folks didn't have the idea of retconning half the world's lore, reusing the same art assests for many areas, and having a fairly disjointed total story, completely redoing the art style and half of the game's mechanics among other things, then shoving it out the door in 18 months. The reception would have been warmer.
This^ so much!!




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