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Dragon Age 3 UI?


1 réponse à ce sujet

#1
Chromie

Chromie
  • Members
  • 9 881 messages
More and more games are moving towards a cinematic experience. Bioware has done doing this well with Mass Effect 1 and 2. Dragon Age Origins and DA2 had some great cinematic quailites. But there is one thing I miss from BG and Neverwinter Nights. Is a UI with a lot of information. I never saw the problem with having a combat log our see the health/mana/energy/etc on faceplates. Infact I find it more annoying to have to mouse over for a few seconds over someone's portrait just to find out how much is left. Though with DA2 and Origins we do have regenerating health. But I want a return to the old UI's with the screen filled with a chatlog of what has been previously said, a combat log so I can see effects or my damage output and I want it all optional, because not everyone would agree with me.

This is fine but just give me a combat/chat log and I would have loved it. I like having all my hotkeys or shortcuts at the top and draggable hotbar. 

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Honestly I wanna how this guy got the numbers under the portraits to show.  
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Call me crazy but I love having all this info in my face. With high resolution monitors  it wouldn't look as huge and still give me a lot of screen space, I play games at 1920x1200, for me in a squad based RPG like Dragon Age I don't want emtpy screenspace.  Glorious numbers and stat tracking.
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Now look at Mass Effect 1. On PC the UI was great. Out of combat we had nothing in our way in combat though with a simple press of the Space Bar we had all this.

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Now I didn't like Mass Effect 2's UI since it felt more consolized imo but it played like a shooter so it didn't bug me as much. I do believe there is room for improvement.

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For Dragon Age 3 I would like a UI like DA Origins. With all the info of Neverwinter Nights and Baldur's Gate. Just have options to hide the windows and stuff people don't want to keep people like me happy and the peope who want their view not blocked by the numbers. Or make it like Mass Effect out of combat it automatically hides though in DA you can end up fighting anywhere in ME2 you did not. I don't remember a fight in the wards, in the factory and such yes. Suggestions?

#2
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages
Due to the cross-platform nature of our games expensive UIs (those that have lots of doodads and whatcha-hoozits) are very taxing on consoles and often limit how much other content we can put in to a scene at any one time without suffering a hefty framerate loss. Now, you could try to suggest that PC games should have a more advanced UI to support their superior (/flex) systems but I'm not sure how much weight that would carry, to be blunt.