Dragon Age 3 UI?
#26
Posté 01 juin 2011 - 11:31
#27
Posté 01 juin 2011 - 11:33
Luke Barrett wrote...
Due to the cross-platform nature of our games expensive UIs (those that have lots of doodads and whatcha-hoozits) are very taxing on consoles and often limit how much other content we can put in to a scene at any one time without suffering a hefty framerate loss. Now, you could try to suggest that PC games should have a more advanced UI to support their superior (/flex) systems but I'm not sure how much weight that would carry, to be blunt.
Xbox 360 and PS3 really can't die soon enough. I'm sick of seeing how badly gaming is being held back by legacy hardware, after seeing Witcher 2 in action. And that's just a DX9 game!
And before anyone whines at me about being a PC elitist, I own both consoles.
Modifié par marshalleck, 01 juin 2011 - 11:35 .
#28
Posté 01 juin 2011 - 11:35
I want a Tetris grid inventory like Neverwinter Nights. That is how inventory should be done.
#29
Posté 01 juin 2011 - 11:35
I know its a tempting short cut to make for the lowest common denominator machine, but your PC players will always see it for what it is: a development shortcut. The PC should have its very expansive abilities utilized.
Xbox 360 and PS3 really can't die soon enough. I'm sick of seeing how badly gaming is being held back by legacy hardware, after seeing Witcher 2 in action. And that's just a DX9 game!
In the PC gaming paradigm, if you fall behind you lose features or access all together. The consoles should now reap the rewards of their inflexibility. Develop for PC, and dumb down for the inferior machine. Why deal with the lowest common denominator when you could aim considerably higher and release a low res pack and streamlined UI for the gone gold console versions. You already have two UI's for DA2, one for console and one for PC, all we ask is that you use a bit more PC muscle (you know, like how you did with DX11).
Modifié par DiebytheSword, 01 juin 2011 - 11:40 .
#30
Posté 01 juin 2011 - 11:35
When you think about it though, TW2 has very sparse UI.marshalleck wrote...
Xbox 360 and PS3 really can't die soon enough. I'm sick of seeing how badly gaming is being held back by legacy hardware, after seeing Witcher 2 in action. And that's just a DX9 game!
#31
Posté 01 juin 2011 - 11:38
You're right, it does. Which is beside the point. Look at what I quoted; that's what I was responding to. The bit about current consoles being heavily taxed enough already with their mediocre graphics without trying to mix in a complex UI.tmp7704 wrote...
When you think about it though, TW2 has very sparse UI.marshalleck wrote...
Xbox 360 and PS3 really can't die soon enough. I'm sick of seeing how badly gaming is being held back by legacy hardware, after seeing Witcher 2 in action. And that's just a DX9 game!
#32
Posté 01 juin 2011 - 11:42
Yes, i was replying more in the context of how PC games should be taking advantage of PC strength to provide the player with complex UI etc. But given how at the same time TW2 gets universally praised, it demonstrates that it's actually not something that's really necessary.marshalleck wrote...
You're right, it does. Which is beside the point. Look at what I quoted; that's what I was responding to. The bit about current consoles being heavily taxed enough already with their mediocre graphics without trying to mix in a complex UI.
#33
Posté 01 juin 2011 - 11:43
#34
Posté 01 juin 2011 - 11:44
#35
Posté 01 juin 2011 - 11:44
#36
Posté 01 juin 2011 - 11:45
However, when I do summon the menu, I like to have everything on the same screen (à la Morrowind) instead of having to browse through douzens of different menus.
#37
Posté 01 juin 2011 - 11:45
tmp7704 wrote...
Yes, i was replying more in the context of how PC games should be taking advantage of PC strength to provide the player with complex UI etc. But given how at the same time TW2 gets universally praised, it demonstrates that it's actually not something that's really necessary.
Well, TW2 does have stuff like a nice combat log. But the menus and inventory setup in TW2 are some of the more criticized elements of it, along with the map system too.
#38
Posté 01 juin 2011 - 11:48
That's a pretty considerable bump,
#39
Posté 01 juin 2011 - 11:50
Wulfram wrote...
The PC edition of Dragon Age 1's UI took advantage of it's platform and got 4 or 5 extra points on metacritic compared to the consoles, while DA2 didn't and got the same rating as it's console counterpart.
That's a pretty considerable bump,
Well, actually, DA2 on 360 is at a 79 while PC is 82 (although PS3 is 82 as well). I think part of the issue was them trying to achieve greater parity between consoles and PC, but in the process they ended up crippling the PC version while trying to prop up the consoles.
#40
Posté 01 juin 2011 - 11:57
#41
Posté 02 juin 2011 - 12:00
Luke Barrett wrote...
Due to the cross-platform nature of our games expensive UIs (those that have lots of doodads and whatcha-hoozits) are very taxing on consoles and often limit how much other content we can put in to a scene at any one time without suffering a hefty framerate loss. Now, you could try to suggest that PC games should have a more advanced UI to support their superior (/flex) systems but I'm not sure how much weight that would carry, to be blunt.
So this means gaming is a lost art on anything...modern. Unless MMO. Yes? No?
I am beginning to dislike consoles more because of the DA2 UI//controls/camera. Its all connected to the same zots and dots. ME2 was just as bad in this for me trying to play on PC. ME was much better on pc but I don't even think Bioware handled that port which means...?
Eh whatever.
#42
Posté 02 juin 2011 - 12:06
#43
Posté 02 juin 2011 - 12:08
I want text boxes.
The only real problem is that consoles still need to support a 640*480 resolution, something that PC games haven't supported in probably 10 years.
#44
Posté 02 juin 2011 - 12:16
Sylvius the Mad wrote...
The PC version of Mass Effect has a new custom UI to suit its platform. That was a good idea.
That was seriously the reason I bought it on PC. I kind of expected a sloppy port with everything being exactly the same but no we got a great UI, different minigame and better controls ie: mouse scrolling, shortcuts. In ME2 we didn't even have mouse scrolling!
@marshalleck I LOVE Witcher 2 but the UI is much easier for a controller well the inventory anyways. I did like the UI and we even have a combat log. But Witcher 2 doesn't need all the info like say DA:O. It's not based off a ruleset. It's a combinatino of tactics and a bit of twitch.
Luke Barrett wrote...
Due to the cross-platform nature of
our games expensive UIs (those that have lots of doodads and
whatcha-hoozits) are very taxing on consoles and often limit how much
other content we can put in to a scene at any one time without suffering
a hefty framerate loss. Now, you could try to suggest that PC games
should have a more advanced UI to support their superior (/flex) systems
but I'm not sure how much weight that would carry, to be blunt.
And that sucks : / I do wish Bioware would spend more time thinking about the UI for us PC users. DA:O did a good enough job with keyboard shortcut, different menus such as the chanter's board, tactics menu and inventory screen. Is it a big hassle to do this in say DA3? (Not sarcasm)
Sylvius the Mad wrote...
And text boxes. Text boxes are the best way to provide information to the player.
I want text boxes.
The
only real problem is that consoles still need to support a 640*480
resolution, something that PC games haven't supported in probably 10
years.
Totally agree with you there. I'm the kind of person who will pause and see if my tactics played out by looking at the combat log. Since in DA:O I could sometimes have a hard time seeing spell effects or something happened to fast I couldn't tell sometimes if a spell was resisted or a trap not activated.
Modifié par Ringo12, 02 juin 2011 - 12:20 .
#45
Posté 02 juin 2011 - 12:37
Luke Barrett wrote...
Due to the cross-platform nature of our games expensive UIs (those that have lots of doodads and whatcha-hoozits) are very taxing on consoles and often limit how much other content we can put in to a scene at any one time without suffering a hefty framerate loss. Now, you could try to suggest that PC games should have a more advanced UI to support their superior (/flex) systems but I'm not sure how much weight that would carry, to be blunt.
Easy enough of a fix.
Develop games for PC first, then dumb down the features for the limited consoles. (the 360 should of been retired 2 years ago, PS3 has more longevity left in it than the 360)
And no excuse about wanting the exact same game for every platform. With PC's ability to mod, that will never happen.
#46
Posté 02 juin 2011 - 12:43
neppakyo wrote...
And no excuse about wanting the exact same game for every platform. With PC's ability to mod, that will never happen.
If only we could mod DA2.
#47
Posté 02 juin 2011 - 12:45
Well, in-game UI that is. The menus are quite obviously ported real quick. How I can't double click a power to buy ranks and instead have to select it, then move my cursor down to hit the "buy rank" button is darn odd. In general the menu UIs (and the controls for the Normandy) suffer from not having an A button available at all times. But the in-game UI is 100% unique for PC.
#48
Posté 02 juin 2011 - 01:31
I would like to say that I stopped reading here, but that would be rather disingenuous to the general apathy with which I typically read your posts.neppakyo wrote...
Develop games for PC first, then dumb down
#49
Posté 02 juin 2011 - 01:34
Maverick827 wrote...
I would like to say that I stopped reading here, but that would be rather disingenuous to the general apathy with which I typically read your posts.neppakyo wrote...
Develop games for PC first, then dumb down
Thank you, I should of used streamlined. Due to limited console hardware. I believe a platform shouldn't suffer for the limitations of other platforms.
#50
Posté 02 juin 2011 - 02:14
Sylvius the Mad wrote...
The PC version of Mass Effect has a new custom UI to suit its platform. That was a good idea.
As much as it sucks to say it, I'd rather BioWare do something like ME1 where they released the PC port later, being able to give it time to have actual PC-centric features as opposed to rushing out all versions at once.





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