Kilshrek wrote...
Perhaps I'm misusing terms here. The form was the "book" look the journal/codex had(including use of elaborate font). The function was providing extra information about the game (companions, locations, etc.) DA 2's "Journal" was a blank, black background with a very modern font. Like you said, setting breaking. So what I meant was that while DAO's journal looked good and provided information at the same time, DA 2's merely provided information.
I see what you mean. It comes down to a sense of aesthetic. I didn't like the journal. It didn't provide the same sense of value it provides for you.
And as I said earlier, different strokes for different folks, I quite liked the way DAO's Journal was presented, it was cluttered in the entries section, and notoriously difficult to pinpoint which entries were what, it still looked a whole lot better than DA 2's, which was organised and functional, but wholly uninspiring. If entries were actual names instead of numbers(as they are in DA 2) I think it would have been a much more user-friendly experience.
I agree with you there. I just didn't find it aesthetic.
Vaeliorin wrote...
I'd rather that they were
both separately scaleable. Of course, I'd also like the UI to be
moddable...but the only RPG that leaps to mind that had a moddable
UI was NWN2.
That's a good point. Regarding the scalability, I mean.
I have to admit, I don't understand how MMOs can
handle UI so much better in terms of scaling and moddability than single
player games do. It's not as if the design necessities (in terms of
UI) for the two types of games are so completely different.
Aren't MMOs PC only? I only played WoW for a little while (and SW Galaxies for a free trial) so I don't know how they play or handle.