Friendship and Rivalry - You should play a part in the story itself.
#1
Posté 01 juin 2011 - 07:44
Imagine this scenario:
You're in a Rivalry with Anders, and he blackmails you into planting the bomb. So you take it upon yourself to warn Cullen about Anders' plans afterwards. Cullen then gives the information to the Templars stationed in the Chantry. At some point prior to the scene where it blew up, the Templars found the bomb and disposed of it. Whether Anders makes a fool of himself in that scene I'll leave up to your imagination
So, the Chantry doesn't blow up. And Orsino decides to go see Elthina. Meredith doesn't want this to happen and she and her Templar subordinates (Cullen, Carver, Thrask because he'd live, and other Templars) follow Orsino to the Chantry. Elthina agrees with Orsino and Meredith calls her a blood mage thrall and slays her "out of mercy."
This in turn leads the Templars and mages to rebel against Meredith and she is taken down from power. Weeks later, word arrives to Kirkwall that the Divine heard about Meredith being removed from power and she believes that the mages were responsible. She believes it fell to magic and declares an Exalted March.
All of Kirkwall rallies together to fight against the Chantry and mages go to the other Circles to tell them about what really happened. And then they revolt against the Chantry and set the world on fire (figuratively)
And this is all because you played a Rivalry with Anders. The F/R affected the games storyline.
Ideas? Thoughts? Comments? Vitriolic hatred?
#2
Guest_Alistairlover94_*
Posté 01 juin 2011 - 07:48
Guest_Alistairlover94_*
#3
Posté 01 juin 2011 - 07:49
But by the time I get back I expect somebody else to have thought of a way.
#4
Guest_Puddi III_*
Posté 01 juin 2011 - 07:52
Guest_Puddi III_*
#5
Posté 01 juin 2011 - 07:53
#6
Posté 01 juin 2011 - 07:53
The Ethereal Writer Redux wrote...
The title says it all. As a way to increase replayability, friendship and rivalry should play a part in more than just your relationship with your companions. It should play a role in the story itself.
Imagine this scenario:
You're in a Rivalry with Anders, and he blackmails you into planting the bomb. So you take it upon yourself to warn Cullen about Anders' plans afterwards. Cullen then gives the information to the Templars stationed in the Chantry. At some point prior to the scene where it blew up, the Templars found the bomb and disposed of it. Whether Anders makes a fool of himself in that scene I'll leave up to your imagination
So, the Chantry doesn't blow up. And Orsino decides to go see Elthina. Meredith doesn't want this to happen and she and her Templar subordinates (Cullen, Carver, Thrask because he'd live, and other Templars) follow Orsino to the Chantry. Elthina agrees with Orsino and Meredith calls her a blood mage thrall and slays her "out of mercy."
This in turn leads the Templars and mages to rebel against Meredith and she is taken down from power. Weeks later, word arrives to Kirkwall that the Divine heard about Meredith being removed from power and she believes that the mages were responsible. She believes it fell to magic and declares an Exalted March.
All of Kirkwall rallies together to fight against the Chantry and mages go to the other Circles to tell them about what really happened. And then they revolt against the Chantry and set the world on fire (figuratively)
And this is all because you played a Rivalry with Anders. The F/R affected the games storyline.
Ideas? Thoughts? Comments? Vitriolic hatred?
Why would the Divine think Kirkwall fell to magic because of Meredith's insanty?
#7
Guest_Puddi III_*
Posté 01 juin 2011 - 07:55
Guest_Puddi III_*
#8
Posté 01 juin 2011 - 07:55
Some things have to be static.
Modifié par ipgd, 01 juin 2011 - 07:56 .
#9
Guest_Alistairlover94_*
Posté 01 juin 2011 - 07:57
Guest_Alistairlover94_*
ipgd wrote...
The destruction of the Chantry is such a gigantic plot element that allowing any variation would basically mean that it could never be addressed again in any future sequels. Do you really want to see the mage/templar conflict get the OGB treatment?
Some things have to be static.
Bolded: Yes
Underlined: I respectfully disagree.
#10
Posté 01 juin 2011 - 07:58
#11
Posté 01 juin 2011 - 08:01
ishmaeltheforsaken wrote...
ipgd is the OGB.
So Meredanders is the OGB?
#12
Guest_Puddi III_*
Posté 01 juin 2011 - 08:02
Guest_Puddi III_*
#13
Posté 01 juin 2011 - 08:05
Sigh. If they did ignore the mage/templar conflict, people would complain that it doesn't make sense something so important apparently had no affect on the world whatsoever.Alistairlover94 wrote...
ipgd wrote...
The destruction of the Chantry is such a gigantic plot element that allowing any variation would basically mean that it could never be addressed again in any future sequels. Do you really want to see the mage/templar conflict get the OGB treatment?
Some things have to be static.
Bolded: Yes
Underlined: I respectfully disagree.
Some things do have to be static if they're going to be dealt with in a sequel. When a choice would effectively create two entirely different games, you either cannot address that choice or you have to retcon it/bottleneck it which makes no one happy.
#14
Posté 01 juin 2011 - 08:05
This is all just a rough idea though.
And I've more or less gotten the Friendship Anders scenario down in my head
#15
Posté 01 juin 2011 - 08:06
So, perhaps have some companions friend/rival matter, but not the others?
#16
Guest_Alistairlover94_*
Posté 01 juin 2011 - 08:07
Guest_Alistairlover94_*
Filament wrote...
The mage templar conflict would still be a thing, it would just be caused by a different event.
Yes. A much better solution than doing this:
And not altering anything, making my choice irrelevant.
#17
Posté 01 juin 2011 - 08:08
Maybe Varric for Act 1, Isabela for Act 2, and Anders for Act 3
#18
Posté 01 juin 2011 - 08:09
The Ethereal Writer Redux wrote...
@Ryzaki: Blood Mages forced her to kill Elthina, or at least that was the story they were given by a mage-hater.
This is all just a rough idea though.
And I've more or less gotten the Friendship Anders scenario down in my head
Hm I see.
That would've been preferable. I could live without chantry always being blown up but the choice being mentioned only in passing in later games.
#19
Posté 01 juin 2011 - 08:10
Alistairlover94 wrote...
Filament wrote...
The mage templar conflict would still be a thing, it would just be caused by a different event.
Yes. A much better solution than doing this:
And not altering anything, making my choice irrelevant.
That's particularly bad. *sighs and rubs temples* Yes Cullen Mc. "dutiful templar" is just gonna let the slide. Plot railroading at its finest.
#20
Posté 01 juin 2011 - 08:11
How many more times are you going to post this? I don't want to set up an Alistairlover94 drinking game just for my efforts to go to waste!Alistairlover94 wrote...
Filament wrote...
The mage templar conflict would still be a thing, it would just be caused by a different event.
Yes. A much better solution than doing this:
And not altering anything, making my choice irrelevant.
#21
Posté 01 juin 2011 - 08:11
It's a way of saying "ha ha here's this major choice you have to make but the results may never be mentioned again" sort of thing.
#22
Guest_Alistairlover94_*
Posté 01 juin 2011 - 08:13
Guest_Alistairlover94_*
Ryzaki wrote...
Alistairlover94 wrote...
Filament wrote...
The mage templar conflict would still be a thing, it would just be caused by a different event.
Yes. A much better solution than doing this:
And not altering anything, making my choice irrelevant.
That's particularly bad. *sighs and rubs temples* Yes Cullen Mc. "dutiful templar" is just gonna let the slide. Plot railroading at its finest.
Have I mentioned how much sense you make, Ryzaki? And a drinking game in my honor?
#23
Posté 01 juin 2011 - 08:13
leonia42 wrote...
Note: OGB treatment isn't really a "good" thing.
It's a way of saying "ha ha here's this major choice you have to make but the results may never be mentioned again" sort of thing.
The kid is 10 years old at the end of DA2.
What can be expected of him of that age? I'd feel it was far more ridiculous for Morrigan to turnup in Kirkwall or for someone to mention her and her baby when she's doing her best to stay hidden.
Modifié par Ryzaki, 01 juin 2011 - 08:14 .
#24
Posté 01 juin 2011 - 08:14
First off, more of the Gallows would be explorable during the RoA so as to actually convey a sense of the RoA being shown. Mages would be killed by Templars in a cutscene, you can rescue kids from an Abomination or Templar (not sure which. Whichever sounds better.)
Second, Orsino has the potential to survive dependant on whether or not the other mages in that one fight survived. Which of course means the game needs to account for their lives.
Third, and very important. Meredith's sword doesn't sound like a fricking lightsaber. It's still made out of the red lyrium (something that would exist in the rival version), but it just doesn't make the unnecessary sounds.
As of now, it's a rough version of the friendship path. But considering friending Anders might mean you helped plant the bomb, it makes sense for it to go off.
#25
Posté 01 juin 2011 - 08:15
Ryzaki wrote...
leonia42 wrote...
Note: OGB treatment isn't really a "good" thing.
It's
a way of saying "ha ha here's this major choice you have to make but
the results may never be mentioned again" sort of thing.
The kid is 10 years old at the end of DA2.
What
can be expected of him of that age? I'd feel it was far more ridiculous
for Morrigan to turnup in Kirkwall or for someone to mention her and
her baby when she's doing her best to stay hidden.
If he exists at all.
Modifié par leonia42, 01 juin 2011 - 08:15 .





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