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How toolset savvy are you? think you can answer this?


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11 réponses à ce sujet

#1
KirbySkywalker

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i made an addon for the game, it is a few pieces of mage gear.  the staff seems to be overwriting a Collector's Edition staff called "The Final Reason" on a user who wants to use my package.

the file name of MY staff is mras_staff.uti

my first assumption is that the Collector's Edition staff called "The Final Reason" must have the same file name as my staff (mras_staff.uti).  but what are the chances of that?

does anybody have any idea what else might be causing this to happen?

#2
Nodrak

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It is likey the ID value you chose for your 2da files, did you choose a high one, or just the next one in the sequence? (that is, assuming you did 2da edting)

Modifié par Nodrak, 20 novembre 2009 - 01:05 .


#3
weriKK

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What does your addin actually do? You sure it actually overwrites The Final Reason or you simply have not bought it from the vendor yet?:)

#4
KirbySkywalker

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it is a player who downloaded my mod, i actually used a script created by you weriKK!!! however, instead selecting "core_game_resources" as one of the properties i selected the name of the current mod (i had troubles where an item would not show up if i used the "core_game_resources") ---i actually just sent you a message about that---



also, I did not do any 2da editing. i have no clue how to do that...

#5
weriKK

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Oh it was about that! Man...I look but I can't see sometimes. Did you use the old or the new tutorial?

#6
KirbySkywalker

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the old one, but i have discovered the new one and i am transitioning all of my packages to the new one with the plot flags



is 2da editing important? should i be looking into it if i am going to keep packaging mods for players?

#7
weriKK

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Sure, it's important :)

It all comes down to how deeply you want to modify the game. The deeper you go the more need you will have for them.

#8
KirbySkywalker

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yeah, i would like to learn as much as possible, i would LOVE to make playable mods. it is tough at this time now as i am balancing school, a job, and trying to learn this toolset, i bought nwn2 a few months ago and i was loving the toolset. i didnt even need a wiki of faq to make playable mods. im totally lost with this one...

#9
Proleric

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The resource name must be unique. Otherwise your add-in will overwrite a resource of the base module (the OC, in this case).

I'm planning to give all my resource names a unique prefix, to reduce the risk of conflict.

#10
KirbySkywalker

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yeah, i was thinking of adding "ks_" to the beginning of all of my resource names.

#11
reece22345

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yeah that's what the devs suggest, picking some acronym of your name etc to make a unique identifier to ensure lack of conflict. certainly sounds like conflicting resource IDs

#12
Frans-Laurens

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What 3rd party apps does the toolset use? I ask cause my toolset is not working at all - i get the "dragon age toolset has stopped working message" before it loads. Whats 3rd party apps should I check?