Brenon Holmes wrote...
Just as a quick comment... I'm not going to speak directly to the "Kinect" thing because that's a rumor... and we don't comment on those.
Regarding the sentiment that a lot of people are expressing though... Development teams are made up of a lot of different people doing a lot of different types of work, saying that the addition or removal of *any* feature directly results in the addition or loss of something in a different area of the game is taking a very simplistic view of a rather complicated set of dependencies.
You can't say something like... If we cut two guns, we get more dialogue options! It doesn't really work that way. It'd be nice if it did... it would probably make a lot of the production guys' jobs easier. :happy:
I think most of us realise this. We know that different departments and teams deal with different aspects of the game, etc. But in the end doesn't each department still have to dip into the same overall budget that's funding it? If --for example-- 5% of the games' budget gets allocated towards Kinect support and nothing else, isn't that 5% still a portion of the overall pool that realistically could have been allocated somewhere else and to another department?
Unless of course any costs related to adding Kinect support (theoretically, of couse...




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