one of my concerns but from what holmes said earier i thinknicked it from another departmentMadLaughter wrote...
I've been on the dragon age 2 forums and seen enough devs comment there that they had to make certain sacrifices in one area to make another area awesome, to know that any kinect support would, indirectly maybe, take away from something else.
Compatible with Kinect ? God sake tells me it's bull****...
#376
Posté 02 juin 2011 - 02:00
#377
Posté 02 juin 2011 - 02:01
#378
Posté 02 juin 2011 - 02:04
Commodore Q wrote...
come this can only be good, Imagine if its like navigating menus in-game with kinect, that would be cool! The game wont be any lesser for having Kinect features, if it's done right, and well. then it might be wonderful!
Bingo.
Currently we use Kinect navigation for movies, music, browsing game trailers etc. Its good fun and easy as pie.
Being able to do that for the galaxy map, mini games (hacking etc), even browsing the emails if they're back AND I'm hoping - war reports on the Reaper conflict, would just be fantastic. Then when you want to go duck around the ship to chat to the crew or get back into the game, you just pick up the controller and off you go.
The more I think about it, if its implemented as such, the more Im excited about it.
#379
Posté 02 juin 2011 - 02:08
#380
Posté 02 juin 2011 - 02:12
Icinix wrote...
Commodore Q wrote...
come this can only be good, Imagine if its like navigating menus in-game with kinect, that would be cool! The game wont be any lesser for having Kinect features, if it's done right, and well. then it might be wonderful!
Bingo.
Currently we use Kinect navigation for movies, music, browsing game trailers etc. Its good fun and easy as pie.
Being able to do that for the galaxy map, mini games (hacking etc), even browsing the emails if they're back AND I'm hoping - war reports on the Reaper conflict, would just be fantastic. Then when you want to go duck around the ship to chat to the crew or get back into the game, you just pick up the controller and off you go.
The more I think about it, if its implemented as such, the more Im excited about it.
exactly! and not to mention the voice commands and control which works very well, I can imagine something like it in a Mass effect setting... or imagine the communication system that you have with the illusive man, and it somehow scans your body as shepard or something ahh the possibilities hehe
#381
Posté 02 juin 2011 - 02:17
DaBigDragon wrote...
Is that an Omni-Tool sword Shepard has?
Looks that way. Which is retarded.
#382
Posté 02 juin 2011 - 02:34
everyone else should ease off on this... Bioware doesn't like restricting it's games to only a certain crowd (i'd say they try to do the exact opposite)
#383
Posté 02 juin 2011 - 02:38
#384
Posté 02 juin 2011 - 02:46
#385
Posté 02 juin 2011 - 02:46
Also this game is launching on PC and PS3 too, so guess what? We can be pretty sure that the Kinect content is only optional enhanced controls and nothing more. They aren't going to spend the next few months creating all this content for Kinect that we'll never see if we;
a)Don't have Kinect.
b)Play on another system.
And to those of you complaining that the time and money spent investing in Kinect instead of polishing the game- Really? I don't own a Kinect but I won't be so silly as to dismiss the possibilities it may bring to the table when in the hands of a AAA developer.
And if it is a useless gimmick tacked on, if it is problematic and doesn't bring anything to the table- I just won't bother with it! I can play the entirety of Mass Effect 3 without it.
#386
Posté 02 juin 2011 - 02:49
#387
Posté 02 juin 2011 - 02:52
"There's that impediment of a controller but hardcore gamers are never going to give that up. It might be nice to see a hybrid of a controller used with additional gesture on the side for immersive elements."
Modifié par RunicDragons, 02 juin 2011 - 02:53 .
#388
Posté 02 juin 2011 - 02:53
...Is this the reason they delayed the game untill next year? Is this one of the "tweaks" they mentioned.
Next they'll be making Medal of Honour a Kinect game.
God, I really hope that this is just a rumour and that EA are just using it as placeholder art or just used the wrong image surround.
Modifié par Orkboy, 02 juin 2011 - 02:55 .
#389
Posté 02 juin 2011 - 03:07
most people think that for kinect to be added something else has to be removed maybe they are right maybe they are wrong. But the question is, would you prefer more content or kinect features?Twulfster wrote...
Dear me! I can't believe the reaction to this. Some of you lot make me ashamed to be a BioWare fan. No one has officially said anything yet, the Kinect stuff could be anything! We already know it's NOT the only way we will play the game and therefore completely -optional-.
Also this game is launching on PC and PS3 too, so guess what? We can be pretty sure that the Kinect content is only optional enhanced controls and nothing more. They aren't going to spend the next few months creating all this content for Kinect that we'll never see if we;
a)Don't have Kinect.
b)Play on another system.
And to those of you complaining that the time and money spent investing in Kinect instead of polishing the game- Really? I don't own a Kinect but I won't be so silly as to dismiss the possibilities it may bring to the table when in the hands of a AAA developer.
And if it is a useless gimmick tacked on, if it is problematic and doesn't bring anything to the table- I just won't bother with it! I can play the entirety of Mass Effect 3 without it.
#390
Posté 02 juin 2011 - 03:20
#391
Posté 02 juin 2011 - 03:25
#392
Posté 02 juin 2011 - 03:44
Joystiq has picked this up.
Funny how the EA Store always seems to accidently show something they're not suppossed to a little before it's going to be revealed.
They did the same thing back before the teaser trailer was shown lol.
#393
Posté 02 juin 2011 - 03:48
AllenShepard wrote...
DaBigDragon wrote...
Is that an Omni-Tool sword Shepard has?
Looks that way. Which is retarded.
No. It is a Reaper entering Earth atmosphere but you can mistake it due to similar colouring and small size of the image we have, there is no omni tool blade.
#394
Posté 02 juin 2011 - 03:49
Brenon Holmes wrote...
Terror_K wrote...
I think most of us realise this. We know that different departments and teams deal with different aspects of the game, etc. But in the end doesn't each department still have to dip into the same overall budget that's funding it? If --for example-- 5% of the games' budget gets allocated towards Kinect support and nothing else, isn't that 5% still a portion of the overall pool that realistically could have been allocated somewhere else and to another department?
Unless of course any costs related to adding Kinect support (theoretically, of couse...) came from a completely separate source and wouldn't have existed otherwise.
Sort of. Budget is usually allocated via personnel. So you have X dudes for a period of time. But it normally doesn't break down as a cost per feature. It's easier to think of it as a simple time cost (that's how we normally deal with it).
Programmer X implements a feature and it takes 6 weeks... that just means they now have 6 weeks less time they can spend on other things. :happy: There isn't really a global project budget though that gets deducted whenever we do a feature (you might be able to think about it like that... but it'll just get confusing in the end).
And yes, sometimes there are ways to defray costs. We might have somebody implementing something for a different project that we can steal, or other factors.
True. But say programmer X takes 6 weeks (or however long) to implement Kinect compatability. That's 6 weeks the programmer can't spend on other things. I'd rather those 6 weeks go toward something that people playing all versions of Mass Effect can enjoy. And okay, yes, maybe I'm biased and selfish because I play the PC version and I don't want to see my Mass Effect 3 experience suffer to implement something that might make (some of) the XBox players' experience more enjoyable.
So I'm crossing my fingers the rumor isn't true.
#395
Posté 02 juin 2011 - 03:49
...personally, I think if they add in Stereoscopic 3d and Kinect/Move together, it could be a winner, as long as the work to do so, does not detract from the overall work on the main game.
#396
Posté 02 juin 2011 - 03:50
#397
Posté 02 juin 2011 - 03:51
Probably had a great reveal coming up and the store just ruined it for them.
Also doesn't help the public reaction to this. Seriously.
"Hey guys Mass Effect 3 needs Kinect!"
"WHAT!? WHY? HOW!? *speculation of the worst case*"
"**** YOU BIOWARE"
When compared with what might have been proof that it's only a minor addition at E3.
You guys at Bioware REALLY don't need anymore bad PR right now.
#398
Posté 02 juin 2011 - 03:53
Dude. The trail doesn't match up with the other Reapers. It's a blade.Tamahome560 wrote...
AllenShepard wrote...
DaBigDragon wrote...
Is that an Omni-Tool sword Shepard has?
Looks that way. Which is retarded.
No. It is a Reaper entering Earth atmosphere but you can mistake it due to similar colouring and small size of the image we have, there is no omni tool blade.
#399
Posté 02 juin 2011 - 03:54
Joisan wrote...
Brenon Holmes wrote...
Terror_K wrote...
I think most of us realise this. We know that different departments and teams deal with different aspects of the game, etc. But in the end doesn't each department still have to dip into the same overall budget that's funding it? If --for example-- 5% of the games' budget gets allocated towards Kinect support and nothing else, isn't that 5% still a portion of the overall pool that realistically could have been allocated somewhere else and to another department?
Unless of course any costs related to adding Kinect support (theoretically, of couse...) came from a completely separate source and wouldn't have existed otherwise.
Sort of. Budget is usually allocated via personnel. So you have X dudes for a period of time. But it normally doesn't break down as a cost per feature. It's easier to think of it as a simple time cost (that's how we normally deal with it).
Programmer X implements a feature and it takes 6 weeks... that just means they now have 6 weeks less time they can spend on other things. :happy: There isn't really a global project budget though that gets deducted whenever we do a feature (you might be able to think about it like that... but it'll just get confusing in the end).
And yes, sometimes there are ways to defray costs. We might have somebody implementing something for a different project that we can steal, or other factors.
True. But say programmer X takes 6 weeks (or however long) to implement Kinect compatability. That's 6 weeks the programmer can't spend on other things. I'd rather those 6 weeks go toward something that people playing all versions of Mass Effect can enjoy. And okay, yes, maybe I'm biased and selfish because I play the PC version and I don't want to see my Mass Effect 3 experience suffer to implement something that might make (some of) the XBox players' experience more enjoyable.
So I'm crossing my fingers the rumor isn't true.
But there is also yet another side to this, development of any project is a parallel process, if, as the game progresses, more people are moving towards QA/testing, then there is a window for people who have already completed their work to work on another area of functionality that can easily be scheduled into testing later on, I would envisage programming in another control scheme, etc would fit into that category, particularly if it's restricted to a couple of types of mini-game, for instance.
It's this type of parallel railroad development that people don't truly grasp that leads to people complaining about DLC being released soon after the game is released..... what do you expect the teams that have already finished their sections of work to do?
#400
Posté 02 juin 2011 - 03:55
GreenSoda wrote...
Kinect ? Hate the idea of wasting resources on something gimmicky like this...only thing worse would be if BW would announce that ME3 is going to have mp/coop during the upcoming E3.
My word..... it's an alternate control scheme, for pity's sake.




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