Compatible with Kinect ? God sake tells me it's bull****...
#426
Posté 02 juin 2011 - 06:08
#427
Posté 02 juin 2011 - 06:10
#428
Posté 02 juin 2011 - 06:13
If Kinnect is in (and I have no reason to doubt it is) - it's probably the one and only reason that ME3 was delayed. Now we know why.
#429
Posté 02 juin 2011 - 06:24
#430
Posté 02 juin 2011 - 06:58
bobspoland wrote...
Who cares if its compatible with kinect? it's not going to replace my trusty mouse and keyborad
Yeah. I really, really don't care.
Everyone's just looking for an excuse for it to be "Ruined forever".
#431
Posté 02 juin 2011 - 07:06
I dislike motion control gaming, I don't like flailing around in front of my TV or monitor to get my character to shake hands. But as long as it doesn't hinder gameplay for the many who don't want to use the feature, go crazy with it.
#432
Posté 02 juin 2011 - 08:30
If I was a Bioware fanboi (which I'm not), I would be concerned about the motion control crap bringing down the overall rating of the game. Yeah, the IGN/Gamespy/Gamespot/PCGamer etc. reviews are bought and paid for via advertising dollars and 1st look exclusives-but for the rest it is going to get hammered.
Realistically, does anybody think the motion control can actually be executed well in an app not particerlaly crafted for it? It is like multi-player-if you don't start making the game with MP in mind form the get go, it is going to be complete rubish. Just about every developer has said so, and I think the motion control fad is going to prove valid in that respect as well.
At best you could expect (Kinect and motion control support does not add anything supstantial to the gameplay experience and your better off using the controller). At worst a reviewer looking to knock a couple points off the review is going to really rip into them for it.
If it pans out, it is not going to hurt us as gamers to have it in there. Unless of course your absoutly insane and play it with motion controls. It might sting EA/Bioware a bit in the reviews and the (Hey look what ELSE EA is making Bioware do) will add months of entertainment to the forums, but for us gamers-whats it really matter?
#433
Posté 02 juin 2011 - 08:37
Modifié par Poopfish, 02 juin 2011 - 08:40 .
#434
Posté 02 juin 2011 - 08:45
Do you really think it wouldn't be delayed anyway?Valcutio wrote...
Everyone else on a dev team needs to work around new features. It bogs down development time, saps resources from different departments and influences the overall package. Saying anything else is a straight lie.
If Kinnect is in (and I have no reason to doubt it is) - it's probably the one and only reason that ME3 was delayed. Now we know why.
#435
Posté 02 juin 2011 - 09:12
It is a ****ing gimmic, why put such an incredibly stupid feature into any game? I don't really see it helping at all, it won't improve sales, it's not going to imrpove review scores, if anything it'll be derided as a stupid idea and lower them, I can see no justifiable reason for having something like this in the game
#436
Posté 02 juin 2011 - 09:25
#437
Posté 02 juin 2011 - 10:04
#438
Posté 02 juin 2011 - 11:12
bobobo878 wrote...
I don't see what the problem is, wouldn't it be more fun to actually swing at the television for renegade interrupts?
Yeah...I'm sure ME3Kinect will be balling
Modifié par GreenSoda, 02 juin 2011 - 11:13 .
#439
Guest_SkyeHawk89_*
Posté 02 juin 2011 - 11:21
Guest_SkyeHawk89_*
#440
Posté 02 juin 2011 - 11:29
you've obviously never used a kinectbobobo878 wrote...
I don't see what the problem is, wouldn't it be more fun to actually swing at the television for renegade interrupts?
#441
Posté 02 juin 2011 - 11:35
#442
Posté 02 juin 2011 - 11:40
#443
Posté 02 juin 2011 - 11:57
#444
Posté 03 juin 2011 - 12:08
Kr0gan wrote...
I hope it's not true. All the development efforts should be focused in giving more content and story than into integrating some stupid device.
This is an engine feature, the Dev's working on this have nothing to do with GUI, Level design, Quest design, Content, or Story. They have little to do but modify the existing engine. So them adding Kinect support effectively costs nothing in terms of content or quality. These guys were just sitting around bug fixing for the last 6-12 months of the project, or more likely reassigned.
This is an input function, nothing else. It requires no art, no content design, no story design. It's utilizing people who either would've been sitting around, or (More likely) moved to an unannounced project. It's effectively a free feature as far as the quality of the game goes, it's using resources that would've been redirected to other work for longer than the Industry normally uses them.
Modifié par Gatt9, 03 juin 2011 - 12:09 .
#445
Posté 03 juin 2011 - 12:50
Gatt9 wrote...
Kr0gan wrote...
I hope it's not true. All the development efforts should be focused in giving more content and story than into integrating some stupid device.
This is an engine feature, the Dev's working on this have nothing to do with GUI, Level design, Quest design, Content, or Story. They have little to do but modify the existing engine. So them adding Kinect support effectively costs nothing in terms of content or quality. These guys were just sitting around bug fixing for the last 6-12 months of the project, or more likely reassigned.
This is an input function, nothing else. It requires no art, no content design, no story design. It's utilizing people who either would've been sitting around, or (More likely) moved to an unannounced project. It's effectively a free feature as far as the quality of the game goes, it's using resources that would've been redirected to other work for longer than the Industry normally uses them.
I agree with most of what you say, but I also tend to think it will require content design. If I had to guess it will even push forth some quicktime event stuff that is specially tailored for kinect, which will likely include the guys n gals that do animations, scripts and the cutscene engine.
Mostly I am just praying I am wrong, not a big fan of qucktime events.
#446
Posté 03 juin 2011 - 12:55
Gatt9 wrote...
Kr0gan wrote...
I hope it's not true. All the development efforts should be focused in giving more content and story than into integrating some stupid device.
This is an engine feature, the Dev's working on this have nothing to do with GUI, Level design, Quest design, Content, or Story. They have little to do but modify the existing engine. So them adding Kinect support effectively costs nothing in terms of content or quality. These guys were just sitting around bug fixing for the last 6-12 months of the project, or more likely reassigned.
This is an input function, nothing else. It requires no art, no content design, no story design. It's utilizing people who either would've been sitting around, or (More likely) moved to an unannounced project. It's effectively a free feature as far as the quality of the game goes, it's using resources that would've been redirected to other work for longer than the Industry normally uses them.
And you know this because...?
#447
Posté 03 juin 2011 - 12:58
so far the fans haven't reacted well to it
#448
Posté 03 juin 2011 - 12:58
Kr0gan wrote...
Gatt9 wrote...
Kr0gan wrote...
I hope it's not true. All the development efforts should be focused in giving more content and story than into integrating some stupid device.
This is an engine feature, the Dev's working on this have nothing to do with GUI, Level design, Quest design, Content, or Story. They have little to do but modify the existing engine. So them adding Kinect support effectively costs nothing in terms of content or quality. These guys were just sitting around bug fixing for the last 6-12 months of the project, or more likely reassigned.
This is an input function, nothing else. It requires no art, no content design, no story design. It's utilizing people who either would've been sitting around, or (More likely) moved to an unannounced project. It's effectively a free feature as far as the quality of the game goes, it's using resources that would've been redirected to other work for longer than the Industry normally uses them.
And you know this because...?
Because it's easy to make things up.
A featue like Kinect support would require complete content integration. Like I said earlier - if it's true that Kinect is now supported, we have our reason for the launch delay.
#449
Posté 03 juin 2011 - 01:59
Well that is good to know. Gaider lied to me.Brenon Holmes wrote...
You can't say something like... If we cut two guns, we get more dialogue options! It doesn't really work that way. It'd be nice if it did... it would probably make a lot of the production guys' jobs easier. :happy:
#450
Posté 03 juin 2011 - 02:14
This is what I'm hoping.TomY90 wrote...
you know it could be a curve ball to see how the fans react to the motion technology and see from there if it is worth pursuing further or not.
so far the fans haven't reacted well to it




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