Valcutio wrote...
Kr0gan wrote...
Gatt9 wrote...
Kr0gan wrote...
I hope it's not true. All the development efforts should be focused in giving more content and story than into integrating some stupid device.
This is an engine feature, the Dev's working on this have nothing to do with GUI, Level design, Quest design, Content, or Story. They have little to do but modify the existing engine. So them adding Kinect support effectively costs nothing in terms of content or quality. These guys were just sitting around bug fixing for the last 6-12 months of the project, or more likely reassigned.
This is an input function, nothing else. It requires no art, no content design, no story design. It's utilizing people who either would've been sitting around, or (More likely) moved to an unannounced project. It's effectively a free feature as far as the quality of the game goes, it's using resources that would've been redirected to other work for longer than the Industry normally uses them.
And you know this because...?
Because it's easy to make things up.
A featue like Kinect support would require complete content integration. Like I said earlier - if it's true that Kinect is now supported, we have our reason for the launch delay.
"Because it's easy to make things up."
And that makes what you're saying the gospel truth, right?




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