Compatible with Kinect ? God sake tells me it's bull****...
#476
Posté 03 juin 2011 - 11:58
#477
Posté 03 juin 2011 - 11:59
#478
Posté 04 juin 2011 - 12:27
#479
Posté 04 juin 2011 - 12:34
thatguy212 wrote...
Kinetic used for scanning your face maybe? that could be kinda cool
that just blew my mind....that'd be freaking EPIC!!!
#480
Posté 04 juin 2011 - 12:52
Ruud333 wrote...
Computer_God91 wrote...
Don't care, Im a PC gamer so Kinect has no effect on me. Personally I don't think they'll do it cause PC and PS3 don't support kinect so giving one console a unique deal would be bad for business and ****** alot of people off. Like most of the people in this thread for example.
Well PC gamers complain about consoles holding games back , maybe I should start complaining about systems without Kinect holding ME3 back
Anyways, it looks like Kinect features could possibly be in ME3 because:
- there has been no outright denial
- this thread has been allowed to remain open
- the cover shot was from the EA website
- previous comments made by the devs about using Kinect (think somebody posted it earlier in the thread)
EDIT: From Casey Hudson's twitter page: "Can't comment on the Kinect rumors. On an unrelated note, I just flew to the Citadel and boy are my arms tired."
Hint that Kinect is incorporated in ME3, or just him messing with us
Maybe it won't be so bad. Based on what I imagine I can think up multiple awesome uses for kinect and flying the normandy. Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.
#481
Posté 04 juin 2011 - 04:38
1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.
2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.
Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.
What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"
3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.
#482
Posté 04 juin 2011 - 01:21
BeefoTheBold wrote...
I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.
1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.
2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.
Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.
What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"
3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.
1) Doesn't stop Bioware from implementing a different feature instead which actually might be useless. That said, with several hundred people working on this game for 2-years straight, I doubt a few people taking on a minor project is suc a big deal. Who knows, you might actually enjoy it.
2) This game is very much a hardcore game, I don't think any amount of Kinect/ PS Move game will change that. I have heard that too many times and it is ridiculous. If anything, using your entire body increases immersion so that is likel the reason.
I think the shooter crowd will be open to new ideas once they see it. Remember when before Bungie did Halo on consoles? Everybody thought FPS on consoles isn't possible instead it effectively killed the PC market.
3) Maybe, but my experience with RPG related games is almost all of them have major bugs. I think it is the type of development required to do this and it is very hard to cover the gazillion cases as well as the sheer size of the game.
I think a lot of the complaints in this thread is because, if true most likely only a select few gets to try out the Kinect features and the rest is angry/jealous/upset.
... just keep in mind that the most sold version of the game is on the Xbox 360!
#483
Posté 04 juin 2011 - 01:43
Computer_God91 wrote...
Maybe it won't be so bad. Based on what I imagine I can think up multiple awesome uses for kinect and flying the normandy.
That's the spirit!
Computer_God91 wrote...
Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.
If you stick to one system (as I have) you are always going to be missing out on something I guess. I think there have been rumours of Kinect coming to PC at some point though...
#484
Posté 04 juin 2011 - 01:48
BeefoTheBold wrote...
I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.
1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.
2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.
Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.
What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"
3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.
besides the direction of the project and human resources, i think it's worth pointing out that Kinect uses the 360's main memory and is memory intensive
#485
Posté 04 juin 2011 - 08:14
Ruud333 wrote...
Computer_God91 wrote...
Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.
If you stick to one system (as I have) you are always going to be missing out on something I guess. I think there have been rumours of Kinect coming to PC at some point though...
I agree, that's why I own both a gaming PC and a Xbox 360. I don't have kinect however and have no plans on buying it in the future, so regardless I miss out. Might as well buy it for my favorite platform (PC).
Modifié par Computer_God91, 04 juin 2011 - 08:15 .
#486
Posté 05 juin 2011 - 01:00
#487
Posté 05 juin 2011 - 03:13
I don't see too much potential for motion control in-game. Maybe for selecting conversation choices or fiddling with the menus and control while you are on board the Normandy doing research or something.
#488
Posté 05 juin 2011 - 04:45
Can't wait! It could kick some major ass. I hope to hell it's true. And! I hope to hell Kinect for the PC is announced at E3. >.>
#489
Posté 05 juin 2011 - 05:51
leesiulung wrote...
BeefoTheBold wrote...
I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.
1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.
2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.
Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.
What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"
3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.
1) Doesn't stop Bioware from implementing a different feature instead which actually might be useless. That said, with several hundred people working on this game for 2-years straight, I doubt a few people taking on a minor project is suc a big deal. Who knows, you might actually enjoy it.
2) This game is very much a hardcore game, I don't think any amount of Kinect/ PS Move game will change that. I have heard that too many times and it is ridiculous. If anything, using your entire body increases immersion so that is likel the reason.
I think the shooter crowd will be open to new ideas once they see it. Remember when before Bungie did Halo on consoles? Everybody thought FPS on consoles isn't possible instead it effectively killed the PC market.
3) Maybe, but my experience with RPG related games is almost all of them have major bugs. I think it is the type of development required to do this and it is very hard to cover the gazillion cases as well as the sheer size of the game.
I think a lot of the complaints in this thread is because, if true most likely only a select few gets to try out the Kinect features and the rest is angry/jealous/upset.
... just keep in mind that the most sold version of the game is on the Xbox 360!
Actually, most of the complaints in the thread are what I said: People don't give a **** about Kinect and just think it will be a resource drain. The complaints aren't coming because they're jealous that they won't be able use Kinect for whatever reason.
They're complaining because if this is true then it means, yet again, Bioware is making a decision to make lovey-dovey eyes towards casual gamers and because they're doing it mid-series rather than waiting for a new IP to try their experimentation on.
How many shooter type gameplay titles have made use of the Wii's existing motion capture technology? Has there been any demand for it?
As for the comment about several hundred people working on it for two years straight: that would give it, what, an extra six months of development time that Dragon Age 2 didn't have?
Look at The Arrival. This isn't typical RPG bugginess. That piece of crap was pretty much unplayable.And that's the lead-in that is supposed to get people psyched up about ME3. Why shouldn't I be concerned that Bioware's trying to do too much by adding in Kinect with their recent release history of Arrival, Witch Hunt, DA2 and Awakenings all being subpar and very bug infested?
#490
Posté 05 juin 2011 - 06:03
#491
Posté 05 juin 2011 - 07:01
BeefoTheBold wrote...
They're complaining because if this is true then it means, yet again, Bioware is making a decision to make lovey-dovey eyes towards casual gamers and because they're doing it mid-series rather than waiting for a new IP to try their experimentation on.
We have had no details yet about how Kinect will be incorporated into ME3 (assuming it even will be), so it is premature imo to say that they are aiming for the casual market. For all we know at this point they could be using it in the conversation system or hacking mini games.
When they announce that Kinect will be used for Ten Pin Bowling on Omega, Tuchanka Table Tennis or Flux Dance Central, then yeah, that is aiming for the casual market
#492
Posté 05 juin 2011 - 08:04
Compatible with Kinect ? God sake tells me it's bull****...
#493
Posté 05 juin 2011 - 08:36
Serpenttt92 wrote...
Most of the fans of Mass Effect are retarted.
Compatible with Kinect ? God sake tells me it's bull****...
lol
#494
Posté 05 juin 2011 - 08:38
Ruud333 wrote...
Serpenttt92 wrote...
Most of the fans of Mass Effect are retarted.
Compatible with Kinect ? God sake tells me it's bull****...
lol
My reaction exactly. Irony defined.
#495
Posté 05 juin 2011 - 08:59
#496
Posté 05 juin 2011 - 09:16
Just please Microsoft get off your arses and have Kinect voice work in Australia- at the very least at least let us turn it on rather than giving us some crappy message about it not working for our region.
Jerks.
#497
Posté 06 juin 2011 - 12:05
"Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin. #ME3"
Msft stands for the Microsoft Press conference, so this all but confirms that Kinect is in ME3
Modifié par chris2365, 06 juin 2011 - 01:17 .
#498
Posté 06 juin 2011 - 12:11
chris2365 wrote...
Well, David Silverman ( Marketing director @ Bioware) twetted this not too long ago:
"Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin. #ME3"
Msft stands for the Microsoft Press conference, so this all but confirms that Kinect is in ME3
Pretty much knew the rumor was true the moment I heard it to be honest. It's just the sort of thing Bioware does these days.
They've pretty much completely sold out now and it makes me extremely sad. Not the same company that I loved over the years.
#499
Posté 06 juin 2011 - 01:10
#500
Posté 06 juin 2011 - 01:23
Kinect was made for game developers to make games on, just like Play Station Move - high budget games use it - Dead Space, Heavy Rain, TimeCrisis. And if a game is only compatibile not exclusive you can just unplug the motion controller if you have it and play with your goddamn pad.
Why do I even bother writing this...
Modifié par Mr.Kusy, 06 juin 2011 - 01:24 .




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