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Compatible with Kinect ? God sake tells me it's bull****...


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#476
HTTP 404

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kinect is probably going to be used in a side thing like a mini game (hacking, using a taxi, etc). I doubt that itll be in with main combat or necesary to complete the game.

#477
The Elite Elite

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As Captain_Obvious said and as I said on another website, as long as it's "better with Kinect" and not "requires Kinect" then I couldn't care less.

#478
Marionetten

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Good one, BioWare. Nice to know you're focusing on what matters over useless gimmicks.

#479
jmacrosoft

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thatguy212 wrote...

Kinetic used for scanning your face maybe? that could be kinda cool


that just blew my mind....that'd be freaking EPIC!!! :o

#480
Computer_God91

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Ruud333 wrote...

Computer_God91 wrote...

 Don't care, Im a PC gamer so Kinect has no effect on me. Personally I don't think they'll do it cause PC and PS3 don't support kinect so giving one console a unique deal would be bad for business and ****** alot of people off. Like most of the people in this thread for example.


Well PC gamers complain about consoles holding games back , maybe I should start complaining about systems without Kinect holding ME3 back Image IPB

Anyways, it looks like Kinect features could possibly be in ME3 because:
- there has been no outright denial
- this thread has been allowed to remain open
- the cover shot was from the EA website
- previous comments made by the devs about using Kinect (think somebody posted it earlier in the thread)

EDIT: From Casey Hudson's twitter page: "Can't comment on the Kinect rumors. On an unrelated note, I just flew to the Citadel and boy are my arms tired."

Hint that Kinect is incorporated in ME3, or just him messing with us Image IPB





Maybe it won't be so bad. Based on what I imagine I can think up multiple awesome uses for kinect and flying the normandy. Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.

#481
BeefoTheBold

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I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.

1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.

2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.

Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.

What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"

3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.

#482
leesiulung

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BeefoTheBold wrote...

I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.

1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.

2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.

Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.

What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"

3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.


1) Doesn't stop Bioware from implementing a different feature instead which actually might be useless. That said, with several hundred people working on this game for 2-years straight, I doubt a few people taking on a minor project is suc a big deal.  Who knows, you might actually enjoy it.

2) This game is very much a hardcore game, I don't think any amount of Kinect/ PS Move game will change that. I have heard that too many times and it is ridiculous. If anything, using your entire body increases immersion so that is likel the reason.

I think the shooter crowd will be open to new ideas once they see it. Remember when before Bungie did Halo on consoles? Everybody thought FPS on consoles isn't possible instead it effectively killed the PC market.

3) Maybe, but my experience with RPG related games is almost all of them have major bugs. I think it is the type of development required to do this and it is very hard to cover the gazillion cases as well as the sheer size of the game.

I think a lot of the complaints in this thread is because, if true most likely only a select few gets to try out the Kinect features and the rest is angry/jealous/upset.  :crying:

... just keep in mind that the most sold version of the game is on the Xbox 360!

#483
Ruud333

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Computer_God91 wrote...

Maybe it won't be so bad. Based on what I imagine I can think up multiple awesome uses for kinect and flying the normandy.


That's the spirit! Image IPB

Computer_God91 wrote...


Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.


If you stick to one system (as I have) you are always going to be missing out on something I guess.  I think there have been rumours of Kinect coming to PC at some point though...

#484
88mphSlayer

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BeefoTheBold wrote...

I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.

1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.

2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.

Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.

What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"

3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.


besides the direction of the project and human resources, i think it's worth pointing out that Kinect uses the 360's main memory and is memory intensive

#485
Computer_God91

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Ruud333 wrote...

Computer_God91 wrote...


Sadly that would make me sad to be a PC gamer then. Luckly I wasn't always so as I own ME1 and 2 on both 360 and PC so whichever version is best then I'll buy. It's win-win for me.


If you stick to one system (as I have) you are always going to be missing out on something I guess.  I think there have been rumours of Kinect coming to PC at some point though...


I agree, that's why I own both a gaming PC and a Xbox 360. I don't have kinect however and have no plans on buying it in the future, so regardless I miss out. Might as well buy it for my favorite platform (PC).

Modifié par Computer_God91, 04 juin 2011 - 08:15 .


#486
Alexander Kogan

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KInect is a USELESS gimmick...NOTHING MORE! I don't want that ABOMINATION anywhere NEAR my Mass Effect!

#487
Aldereth C

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Accurate voice command to issue order for squad mate could have some potential. For instance, I would appreciate being able to call out to Garrus to lay down cover fire and hear him respond with a quick "yes, Sheppard" and blast away. It feels more immersive than fiddling with the controller or keyboard.

I don't see too much potential for motion control in-game. Maybe for selecting conversation choices or fiddling with the menus and control while you are on board the Normandy doing research or something.

#488
RinpocheSchnozberry

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Picture this: You activate Biotic Grab.... one of Shepard's foes clear across the room grabs at their arm and tries to get away... but you whip your arm to the side... Shepard's foe goes flying... Smack! Right into a wall, then slides down it. You activate Biotic Rend and start flinging armor destroying pulses out all over the place while Garrus and Ashley gun those ****ers down... Later, a bot with a mini gun come charging through a clearning. Your use Biotic Grasp to pull a rock off the ground and, using Kinetc, you keep it lined up with the minigun's fire while your companions flank it.

Can't wait! It could kick some major ass. I hope to hell it's true. And! I hope to hell Kinect for the PC is announced at E3. >.>

#489
BeefoTheBold

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leesiulung wrote...

BeefoTheBold wrote...

I think people who are making the argument, "What's the big deal if they want to add Kinect support to the 360 version? It isn't like they're making it mandatory." are largely missing a number of very salient points about what the "big deal" is.

1. Resources to add in Kinect typically have to come from somewhere. Just like when you add a multiplayer component to a game it tends to come at the expense of the length and polish of the single player experience, adding in something like Kinect worries me that, with Bioware being VERY hit or miss lately in terms of quality, this feature that I could care less about and have no intention whatsoever of using will mean a decrease in the length or quality of the singleplayer campaign.

2. It's a continued genuflection towards the casual gaming market and away from Bioware's previous core fanbase just like we've seen in pretty much every move they've made since the EA acquisition including, but not limited to, taking KOTOR and making it an MMO, "streamlining" Dragon Age 2, and stripping out RPG elements of Mass Effect 2.

Since I'm against every single one of these decisions, adding Kinect into Mass Effect 3, if true, is another in a long line of disappointing development decisions from a company that used to be my absolute favorite around.

What next? Coop Dragon Age 3 where you play with a friend as the Warden and Hawke? I shudder at the thought of any Bioware developer reading this and thinking, "Whoa. Awesome idea! The shooter crowd will love that!"

3. Related to #1 above, but Bioware's quality in MANY of their recent releases has just been flat-out bad. Dragon Age 2, Witch Hunt, The Arrival and even Awakenings all were rushed and buggy. I would wish that they would be pulling back a bit from trying to do everything at once and returning to what they used to do: do a smaller number of things better than anyone else.


1) Doesn't stop Bioware from implementing a different feature instead which actually might be useless. That said, with several hundred people working on this game for 2-years straight, I doubt a few people taking on a minor project is suc a big deal.  Who knows, you might actually enjoy it.

2) This game is very much a hardcore game, I don't think any amount of Kinect/ PS Move game will change that. I have heard that too many times and it is ridiculous. If anything, using your entire body increases immersion so that is likel the reason.

I think the shooter crowd will be open to new ideas once they see it. Remember when before Bungie did Halo on consoles? Everybody thought FPS on consoles isn't possible instead it effectively killed the PC market.

3) Maybe, but my experience with RPG related games is almost all of them have major bugs. I think it is the type of development required to do this and it is very hard to cover the gazillion cases as well as the sheer size of the game.

I think a lot of the complaints in this thread is because, if true most likely only a select few gets to try out the Kinect features and the rest is angry/jealous/upset.  :crying:

... just keep in mind that the most sold version of the game is on the Xbox 360!


Actually, most of the complaints in the thread are what I said: People don't give a **** about Kinect and just think it will be a resource drain. The complaints aren't coming because they're jealous that they won't be able use Kinect for whatever reason. 

They're complaining because if this is true then it means, yet again, Bioware is making a decision to make lovey-dovey eyes towards casual gamers and because they're doing it mid-series rather than waiting for a new IP to try their experimentation on.

How many shooter type gameplay titles have made use of the Wii's existing motion capture technology? Has there been any demand for it?

As for the comment about several hundred people working on it for two years straight: that would give it, what, an extra six months of development time that Dragon Age 2 didn't have?

Look at The Arrival. This isn't typical RPG bugginess. That piece of crap was pretty much unplayable.And that's the lead-in that is supposed to get people psyched up about ME3. Why shouldn't I be concerned that Bioware's trying to do too much by adding in Kinect with their recent release history of Arrival, Witch Hunt, DA2 and Awakenings all being subpar and very bug infested?

#490
Chaoshead1

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they are coming
Image IPB

#491
Ruud333

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BeefoTheBold wrote...

They're complaining because if this is true then it means, yet again, Bioware is making a decision to make lovey-dovey eyes towards casual gamers and because they're doing it mid-series rather than waiting for a new IP to try their experimentation on.


We have had no details yet about how Kinect will be incorporated into ME3 (assuming it even will be), so it is premature imo to say that they are aiming for the casual market.  For all we know at this point they could be using it in the conversation system or hacking mini games.

When they announce that Kinect will be used for Ten Pin Bowling on Omega, Tuchanka Table Tennis or Flux Dance Central, then yeah, that is aiming for the casual market Image IPB

#492
Serpenttt92

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Most of the fans of Mass Effect are retarted.


Compatible with Kinect ? God sake tells me it's bull****...

#493
Ruud333

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Serpenttt92 wrote...

Most of the fans of Mass Effect are retarted.


Compatible with Kinect ? God sake tells me it's bull****...


lol Image IPB

#494
BeefoTheBold

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Ruud333 wrote...

Serpenttt92 wrote...

Most of the fans of Mass Effect are retarted.


Compatible with Kinect ? God sake tells me it's bull****...


lol Image IPB


My reaction exactly. Irony defined.

#495
Eclipse merc

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No.

#496
Icinix

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If it is - and it involves voice.

Just please Microsoft get off your arses and have Kinect voice work in Australia- at the very least at least let us turn it on rather than giving us some crappy message about it not working for our region.

Jerks.

#497
chris2365

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Well, David Silverman ( Marketing director @ Bioware) twetted this not too long ago:

"Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin. #ME3"

Msft stands for the Microsoft Press conference, so this all but confirms that Kinect is in ME3
 

Modifié par chris2365, 06 juin 2011 - 01:17 .


#498
BeefoTheBold

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chris2365 wrote...

Well, David Silverman ( Marketing director @ Bioware) twetted this not too long ago:
"Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin. #ME3"
Msft stands for the Microsoft Press conference, so this all but confirms that Kinect is in ME3Image IPB
 


Pretty much knew the rumor was true the moment I heard it to be honest. It's just the sort of thing Bioware does these days.

They've pretty much completely sold out now and it makes me extremely sad. Not the same company that I loved over the years.

#499
CARL_DF90

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*sighs* As much as I understand the concerns, whatever happened to "let's just wait and see"?

#500
Kusy

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Whan really annoys me is that BioWare gets labeled as "not the same company" and "compleatly sold out" because they are not doing outdated shit with bad graphics, linear storyline and turtle-fast gameplay that even reasonable indie developers are above and don't descend to touch anymore.

Kinect was made for game developers to make games on, just like Play Station Move - high budget games use it - Dead Space, Heavy Rain, TimeCrisis. And if a game is only compatibile not exclusive you can just unplug the motion controller if you have it and play with your goddamn pad.

Why do I even bother writing this...

Modifié par Mr.Kusy, 06 juin 2011 - 01:24 .