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Compatible with Kinect ? God sake tells me it's bull****...


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#501
theelementslayer

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Mr.Kusy wrote...

Whan really annoys me is that BioWare gets labeled as "not the same company" and "compleatly sold out" because they are not doing outdated shit with bad graphics, linear storyline and turtle-fast gameplay that even reasonable indie developers are above and don't descend to touch anymore.

Kinect was made for game developers to make games on, just like Play Station Move - high budget games use it - Dead Space, Heavy Rain, TimeCrisis. And if a game is only compatibile not exclusive you can just unplug the motion controller if you have it and play with your goddamn pad.

Why do I even bother writing this...


Because if you dont write it no one will read it. But I agree man, people think that if they do one thing they arent "classic" BioWare anymore. I say why the hell not. I built a game for the Kinect before and hell it was fun to play around with. No doubts in my mind. The kinect is an amazing peice of machinery if used properly. ANd If I have faith in anyone, its BioWare.

#502
Cheesy Blue

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Mr.Kusy wrote...

Whan really annoys me is that BioWare gets labeled as "not the same company" and "compleatly sold out" because they are not doing outdated shit with bad graphics, linear storyline and turtle-fast gameplay that even reasonable indie developers are above and don't descend to touch anymore.

Kinect was made for game developers to make games on, just like Play Station Move - high budget games use it - Dead Space, Heavy Rain, TimeCrisis. And if a game is only compatibile not exclusive you can just unplug the motion controller if you have it and play with your goddamn pad.

Why do I even bother writing this...


*sigh* I know man.... I know. The community here is sometimes or most of the time just..... ugh... I don't even want to talk about it. Granted, things here aren't nearly as bad as the COD forums (go their sometime it's the best place to troll ever!) but the massive amount of ignorance that is displayed here is simply staggering. I know I sound like a **** for saying this, but it's true.

Modifié par Cheesy Blue, 06 juin 2011 - 01:35 .


#503
litwanderer

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You bother, Mr. Kusy, because you're trying to be the voice of reason. People are complaining about major changes without realizing what is actually being changed and what the final product will turn out to be. Have faith in Bioware and wait to condemn it. And please let me scan my face into ME3. PLEASE!!!!

#504
litwanderer

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By the way, for all those saying that Bioware is rushing out an inferior product, A) They have been working on ME3 for two years and B) They extended development several months to ensure a quality project. This is a big investment and I doubt Bioware would rush out the epic climax and ****** off their fan base.

#505
Digifi

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I don't think I'd mind doing an occasional mission fully in PS Move or Kinect. There's actually a part of me that is more excited the more I think about it. I'd want it to be full blast though, not just the shooting part.

#506
Cheesy Blue

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Digifi wrote...

I don't think I'd mind doing an occasional mission fully in PS Move or Kinect.


I have 20 bucks that says ME3 will not I repeat not have PS Move support.

Modifié par Cheesy Blue, 06 juin 2011 - 01:56 .


#507
Digifi

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I was being inclusive of our new PS3 brethren. But I am curious why you think they'd do one and not the other?

#508
Alexander Kogan

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Kinect is an ABOMINATION that I DO NOT WANT ANYWHERE NEAR my Mass Effect! Mass Effect 3 is NOT meant for kinect and it would be a HUGE WASTE of money, time, and resources for BioWare to implement that piece of TRASH into ME3. Mass Effect 3 is a ROLE PLAYING GAME-SHOOTER, NOT some 5 year olds' spazz toy! DO NOT DO IT BioWare! And that goes for you too EA!
 
By the way, here's a vid that shows my emotions appropriately on this disgraceful matter regarding how STUPID this idea of adding the kinect(F***ING GARBAGE) really is.

<_<

Modifié par Alexander Kogan, 06 juin 2011 - 02:15 .


#509
Cheesy Blue

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Digifi wrote...

I was being inclusive of our new PS3 brethren. But I am curious why you think they'd do one and not the other?



Business my friend business. I bet Microsoft paid EA to tell BioWare to develop ME3 with Kinect support while Sony was focusing on other things. I think ME3 with Kinect support is going to be one of the major gimmicks Microsoft is going to make to promote Kinect to hard core gamers. Besides, developing for Kinect and Move would be extremely time consuming, considering that they run on two completely different technologies. All signs point to Kinect exclusive. I bet some Microsoft Rep will come out on the E3 stage and say something stupid like "Now Kinect can truly appeal to our hard core audience. Isn’t that great? hepy derp!"

Modifié par Cheesy Blue, 06 juin 2011 - 02:16 .


#510
Digifi

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Is it ironic that for all the marketing money spent they could actually get me to watch an announcement like that if the rep actually said "hepy derp" and little else?  And I'm with your analysis, especially with Sony trying to figure out how to make a secure logon work and hence not wanting to have to spend money to persuade EA/Bioware ;)

Modifié par Digifi, 06 juin 2011 - 02:36 .


#511
JayhartRIC

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chris2365 wrote...

Well, David Silverman ( Marketing director @ Bioware) twetted this not too long ago:

"Patiently sitting in the green room with a bunch of other companies waiting for our #msft press conference rehearsal to begin. #ME3"

Msft stands for the Microsoft Press conference, so this all but confirms that Kinect is in ME3
 


Your logic confuses.

#512
Euno17

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Whether you like it or not people. Bioware HAS changed. They are not the same company that they were five years ago (for many reasons).

For starters, I'm sure there have been many staff changes (programmers etc) which of course will lead the team to different ideas and styles. But lets not kid ourselves Bioware is OWNED (Yes people, OWNED) by EA - which means they have to meet EA's deadlines, projected sale goals etc etc etc.

oh and yeah lets not forget the top Bioware guys are now top executives at EA (you can easily find out this info). I wonder how many EA programmers (who were doing other EA projects) were added to the ME/DA teams since Bioware joined the company?

Oh and face the music on this people - When Bioware reps go to the EA execs and say, 'we want to make a great game and we want to take 3 years doing it.' - EA is going to say, 'no - X is your deadline and X is expected profit margin.'

Hell, it's even probably that EA has input on game features because it all relate to money as one of the Bioware reps has pointed out in this very thread. So I really don't care if X Bioware rep or X person says, 'Bioware is still the same as they were before EA!' because they aren't and until Bioware branches back off again they will never be.

The Kinect feature that is now added to ME3 is all on EA. They think they can get a little more sales if they add the 'option' in. For the people who are questioning whether or not this is EA's doing - It actually would be WORSE if Bioware reps wanted Kinect to be in.

I've said this before on these forums and I do so again here - DO NOT buy into any hype that any EA employee says at this point. Or hell anything that they say to try and calm 'worries' over the game because obviously they have a vested interest in wanting you to buy the game. In my opinion, It's best if you waited till after the release (to see reviews of the game) before making a purchase of the game.

#513
BeefoTheBold

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CARL_DF90 wrote...

*sighs* As much as I understand the concerns, whatever happened to "let's just wait and see"?


Witch Hunt, The Arrival, Awakenings, Dragon Age 2 and, to a lesser extent, the simplification of Mass Effect 2. Heck, you can throw making KOTOR an MMO in there.

Obviously, people are going to wait and see to some extent, but that doesn't mean that they don't have basic pattern recognition to spot a dramatic change in focus for a company when it's staring them right in the face.

#514
BeefoTheBold

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Euno17 wrote...

Whether you like it or not people. Bioware HAS changed. They are not the same company that they were five years ago (for many reasons).

For starters, I'm sure there have been many staff changes (programmers etc) which of course will lead the team to different ideas and styles. But lets not kid ourselves Bioware is OWNED (Yes people, OWNED) by EA - which means they have to meet EA's deadlines, projected sale goals etc etc etc.

oh and yeah lets not forget the top Bioware guys are now top executives at EA (you can easily find out this info). I wonder how many EA programmers (who were doing other EA projects) were added to the ME/DA teams since Bioware joined the company?

Oh and face the music on this people - When Bioware reps go to the EA execs and say, 'we want to make a great game and we want to take 3 years doing it.' - EA is going to say, 'no - X is your deadline and X is expected profit margin.'

Hell, it's even probably that EA has input on game features because it all relate to money as one of the Bioware reps has pointed out in this very thread. So I really don't care if X Bioware rep or X person says, 'Bioware is still the same as they were before EA!' because they aren't and until Bioware branches back off again they will never be.

The Kinect feature that is now added to ME3 is all on EA. They think they can get a little more sales if they add the 'option' in. For the people who are questioning whether or not this is EA's doing - It actually would be WORSE if Bioware reps wanted Kinect to be in.

I've said this before on these forums and I do so again here - DO NOT buy into any hype that any EA employee says at this point. Or hell anything that they say to try and calm 'worries' over the game because obviously they have a vested interest in wanting you to buy the game. In my opinion, It's best if you waited till after the release (to see reviews of the game) before making a purchase of the game.


Yes. This.

You have a distinct and undeniable shift from DAO and ME1 (both of which were pretty much done prior to the EA merger) and virtually everything else released since then. That trend has the following characteristics:

1. Less RPG elements
2. Less polish (Mass Effect 2 being an exception. Very polished, even if it was also very stripped down.)
3. Shorter development times
4. More bugs
5. Increased focus on going after a different breed of gamer (Specifically, the frequently criticized Call of Duty crowd)

It isn't "voice of reason" to say "let's give them the benefit of the doubt". Rather, it's not being able to spot a trend that's right there to be examined.

Everything that Bioware has done in recent years is the sort of thing that EA has a reputation for. Beyond that, EA has a long and well documented history of interfering in the companies that they acquire to the point of eventually running them straight out of business.

It isn't not giving Bioware the benefit of the doubt. It's not giving EA the benefit of the doubt because they are the same company now.

#515
royceclemens

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BioWare sold out?

Really?

You mean the same company that had no original IPs between 1996 and 2005 because they were busy making licensed games and sequels? THAT BioWare? And when they finally did get a new IP it was Jade Empire? Y'know, the kung fu game? The one that made the stripped down ME2 look like Ultima IV? Two years before the EA buyout that brought along the convenient scapegoat?

Wow. BioWare sold out. I had no idea. If I had a hankie I'd wring it right now. I am late to the party. A full decade and a half late.

#516
BeefoTheBold

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royceclemens wrote...

BioWare sold out?

Really?

You mean the same company that had no original IPs between 1996 and 2005 because they were busy making licensed games and sequels? THAT BioWare? And when they finally did get a new IP it was Jade Empire? Y'know, the kung fu game? The one that made the stripped down ME2 look like Ultima IV? Two years before the EA buyout that brought along the convenient scapegoat?

Wow. BioWare sold out. I had no idea. If I had a hankie I'd wring it right now. I am late to the party. A full decade and a half late.


Jade Empire was actually pretty deep. It has a very good storyline with fun plot twists, complex and interesting characters that were heavily differentiated from one another, and an original setting for an RPG. I can't really remember any other oriental RPG titles.

Yes, it had fighting elements instead of turn-based gameplay, but it wasn't nearly as stripped down as, for example, Dragon Age 2. It had tons of different martial arts styles you could choose from ranging from unarmed, to melee, to magic based and the gameplay was very different based on that.

And your decisions had real impact in how the game ended. Contrast that to Dragon Age 2.

But more to the point is this: Bioware sold itself to a company that doesn't make RPGs. Is selling your company to another company that makes games completely different than the ones you make not the textbook definition of selling out?

From wikipedia entry on Electronic Arts. Let me know if any of it sounds familiar to the current trend with Bioware:

"During its period of fastest growth, EA was often criticized for
buying smaller development studios primarily for their intellectual
property assets, and then producing drastically changed games of their
franchises. For example, Origin-produced Ultima VIII: Pagan and Ultima IX: Ascension were developed quickly under EA's ownership, over the protests of Ultima creator Richard Garriott,[41] and these two are widely considered [42] to be subpar compared to the rest of the series.[43][44]
In early 2008, current CEO John Riccitiello acknowledged that this
practice by EA was wrong and that the company now gives acquired studios
greater autonomy without "meddling" in their corporate culture.[16]
In 2008, John D. Carmack of id Software said that EA is no longer the "Evil Empire".[45] id decided to go with EA Partners, despite having a poor opinion of the publisher's past record.

"I'll admit that, if you asked me years ago, I still had thoughts
that EA was the Evil Empire, the company that crushes the small
studios...I'd have been surprised, if you told me a year ago that we'd
end up with EA as a publisher. When we went out and talked to people,
especially EA Partners people like Valve, we got almost uniformly positive responses from them."

Like other EA Partners, such as Harmonix/MTV Games, Carmack stressed
that EA Partners deal "isn't really a publishing arrangement. Instead,
they really offer a menu of services—Valve takes one set of things, Crytek takes a different set, and we're probably taking a third set".[45]
EA was criticized for shutting down some of its acquired studios
after they released poorly performing games (for instance, Origin).[46]
Though, in some of the cases, the shutdown was merely a reformation of
teams working at different small studios into a single studio.[47][48]
The historical pattern of poor sales and ratings of the first game
shipped after acquisition suggests EA's control and direction as being
primarily responsible for the game's failure rather than the studio. In
the past, Magic Carpet 2 was rushed to completion over the objections of designer Peter Molyneux and it shipped during the holiday season with several major bugs. Studios such as Origin and Bullfrog Productions
had previously produced games attracting significant fanbases. Many
fans also became annoyed that their favorite developers were closed
down, but some developers, for example the EALA studio, have stated that
they try to carry on the legacy of the old studio (Westwood Studios).

Modifié par BeefoTheBold, 06 juin 2011 - 05:27 .


#517
Brenon Holmes

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I think we're done here... the level of acidity is rising, and the civil discussion pretty much vacated the area a while back.