KenKenpachi wrote...
Having finished both endings I have to say I like the "Good Ending" more. Which has you playing your role in the Saints Movie. And I'm guessing your a national hero now, at least to the public, the government still hates you. Though the boss fight and most of it was so cheesy it would even put Shatner to shame it is so deep into this and the "dramatics" I couldn't stop from laughing with most of it.
On the other hand the "Bad ending" is so griping, action packed, and down in your face that it would be great for the more serrious types. You basically blow up a flying Aircraft Carrier, kill a good amount of the Stag forces, as to why, well they after your framed for blowing up a momument decide to free fire on the City, kill everything and everyone...as if the Zombies weren't trouble enough for the city...but at the end you take your gang, storm the TV station, and tell the government flat out, that if they come back they better bring body bags, the city becomes its own city state.
The neat thing on both endings is it makes it possible to carry the game onwards, though I wonder which ending will be the "canon". Still a fantastic game.
That was why I preferred the "bad ending"; which in all honesty was only bad in how it affected the Saints Boss and Pierce on a personal level. I liked Shaundi okay in SR2, but she was insufferable in SRTT even after you take out Loren. I understand she's grieving, and it's clear she grew close to Gat in the intervening years between games. But after awhile, it was simply a buzzkill. Viola lost her twin sister, but doesn't let the loss consume her. She channeled her rage and sadness into taking down the Syndicate, and came off as far more likeable as a result. If I was sad about losing any character in the kill Killbane path, it was her. Other than that I felt sorrier for Piece. He was obviously deeply affected by Shaundi's death.
In any case, I found the "bad ending" path made for a better finale. You get to beat the crap out of Killbane, see a few near tear jerking moments, then play super heroine and save the city. The final battle was much more satisfying, and the ending defined badassery. I enjoyed the alternate "Gangstas in Space" level on the whole. Just not so much as a finale to the game. It felt anticlimatic in comparison. It also brings the story full circle to where the 3rd Street Saints were at the start of this game--except now their popularity is elevated further.
I think the "bad ending" city-state scenario makes for a better SR4 premise simply because of all the trouble seceding could cause the Saints. Not too mention the issues of running their own city. Now they would be the establishment trying to maintain some semblance of order; rather than outright criminals facing rivals for turf.
On the whole though, great game. I was very impressed despite a few dodgy design issues and the occasional plot hole. It's now one of my favorite games ever.
Modifié par Seagloom, 19 novembre 2011 - 08:38 .