Brutes are overpowered in general. They take way too many hits to drop. I've landed multiple nonstop head shots on them and it still takes forever. During the Snatch missions I make it a priority to throw molotov cocktails at any truck hauling a brute around. In Trafficking I'll always aim for the driver of a brute carrying truck so it'll smash into a wall somewhere never to be seen again. I hate the muffins.
Saints Row 2 had a better plot. Firstly, there was more of it. Cut scenes came fast and frequently during missions. It was easier to get a sense of what your enemies were like, and the conflicts between them and the Saint leaders felt more solid and personal. The story was fairly straightforward; whereas SRtT lacks defining antagonists. I'm of the mind that was intentional as part of a meta message, but there are instances when it's obvious corners were cut.
There were also one too many missions where nothing of note happened, or the mission itself is identical to a standard activity. Most of SR2's missions felt special.
As far as character likeability goes, I think SR3 tops SR2. I liked the Boss, Shaundi, Gat, and Pierce in SR2. I still liked the Boss, Gat and Pierce in SR3. On top of that there's Kinzie, Viola, and Oleg--all of which were awesome in their own right. Zimos was okay too, but eh... mostly as comic relief. I wouldn't call him likeable.
I hope the next game is closer to SR2 in its storytelling approach. There should be content from start to finish. SRtT had a packed first and last act, but the middle felt like a whole lot of padding. It was just activities and missions that opened up activities until the story picked up again.
Modifié par Seagloom, 21 novembre 2011 - 11:47 .