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Saints Row: The Third


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#676
Seagloom

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New fan. But I played through Saints Row 2 days before SRtT and enjoyed both games. I don't think the latter is a huge disappointment or a betrayal yada yada.

@slimgrin

I'm fond of the Temptress. It turns on a dime and zips along at high speeds. My only complaint is it's a two seat vehicle.

@FoxHound109

The second game is worth your time. Its graphics aren't as good, but everything else is top notch. Stilwater is bigger and more varied than Steelport, and there's always lots to do. It's not quite as over-the-top, but hardly down to earth.

#677
Rockworm503

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Well Arkham City is finally mine (played the first 2 hours and loving every minute) so this might end up on the backburner as I enjoy that. I think I'll enjoy this game more after I take some time off. My problem I think is how much I played it already.
Also this is the ultimate playground type game I should be in love with it..... but something about just doesn't work for me....

#678
Jestina

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Another minor complaint, alot of clothing options seem to gone. And does anyone in Steelport wear socks cause those seem to be missing too?

#679
Cutlass Jack

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The only thing that bothered me about Gat's death is that there's a scene missing. There is clearly mention in the dialogue of Killbane having disrupted Gat's funeral, but there was no funeral scene that I saw.

As for vehicles, since all my favorite retro rides like the Hollywood weren't in this time around, my preferred car was the Bootlegger. Since it became both convertable, and seated four this time around. Also has great handling, can outrun anyone and was incredibly tough. My favorite cycle was the Estrada for largely the same reasons. Fully upgraded I couldn't destroy the thing. Even when parking it in the middle of a survival battle.

The racing bikes and high end sports cars both go faster but I found them much harder to control, and alot more fragile. Though the Blade was pretty fun.

Modifié par Cutlass Jack, 22 novembre 2011 - 11:52 .


#680
Taldira

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Terrible thing to say, but I would actually watch Nyte Blayde, if it was a real TV show...

#681
Cutlass Jack

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Taldira wrote...

Terrible thing to say, but I would actually watch Nyte Blayde, if it was a real TV show...


That was of course the best part of the joke. I could easilly see it as a real show. I had to keep Birk around just to have NyteBlayde as a Homie. His lines are just too funny if you call him in costume.

And also to annoy Shaundi.Image IPB

#682
Guest_Catch This Fade_*

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Cutlass Jack wrote...

Taldira wrote...

Terrible thing to say, but I would actually watch Nyte Blayde, if it was a real TV show...


That was of course the best part of the joke. I could easilly see it as a real show. I had to keep Birk around just to have NyteBlayde as a Homie. His lines are just too funny if you call him in costume.

And also to annoy Shaundi.Image IPB

Deep down she loves him, I can see it.:lol:

#683
FoxHound109

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Finished it. Even with its nonsensical story both possible endings are incredibly satisfying. This game is awesomesauce!

#684
Nashiktal

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You guys are probably tired of me complaining ( I would be too) so instead of just whining I have decided to be more constructive with my criticism. To start with I found a post from the saints row forums that criticizes the story in a decent (but angry) way.

http://saintsrow.com...vious_spoilers*

I agree with him largely. The game itself is fun despite some of the downgrades, but the story just falls short and really makes me feel less than enthused about future installments.

#685
slimgrin

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The story, really? How can anyone be tied to the story in this game? What counts is that it gets gameplay right. I think it's a gigantic farce that GTA4 is one of the highest rated games on Metacritic, and yet has terrible gameplay concepts - mandates, poor combat, no xp or upgrading, poor controls, cliche writing writing barely worthy of a second rate TV series. SR3 does everything better in terms of gameplay, and it gets like an 85% on Metacritic??? What a f*cking joke.

SR3 is about quality gameplay, and it delivers on that front.

#686
KenKenpachi

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Pretty much what Slim said. The story needs work, but they have improved in so may other area's so vastly, I can overlook it.

#687
Nashiktal

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I wish I could overlook it like you do, but I was rather attached to the character I followed for two games. Believe it or not, many enjoyed the exploits of the MC and gat, they enjoyed the rise, fall, and rise of the saints, the betrayal and eventual death of julius, gat and the mc against the world.

Was it a perfect story? No, but that doesn't mean volition should go ruining the damn thing, and from what volition has told us its being caused by money grubbing and dlc. Which might also be why parts of the gameplay suffered too. :/

#688
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"How can anyone be tied to the story?" Although story is the least important aspect of a video game I don't think it's hard to imagine people becoming fans of certain characters because the events surrounding those characters were written and executed good enough.

#689
RinpocheSchnozberry

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SRTT has a great action movie story and great action movie characters. There isn't much nuance to them and that's just fine. I don't always want a fancy meal, sometimes I just want a steak.

Modifié par RinpocheSchnozberry, 25 novembre 2011 - 05:25 .


#690
slimgrin

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 Here's my lovely. :P

https://a248.e.akama...189321727452537

Modifié par slimgrin, 25 novembre 2011 - 05:59 .


#691
Seagloom

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I never played the first game, and based on SR2 I could hardly feel attached to Gat. I like the Boss too, but both characters suffer from the same problem: they are violent murdering psychos. So while I can find them humorous and revel in action movie craziness when it happens, I find it difficult to feel attached to them. That may have influenced my apathy toward Gat's death.

Additionally, I did not believe it was poorly handled to begin with. Gat busts out of his chair, slams Loren into glass which gouges out his eye, then shoots down several thugs. *Then* he proceeds to take over the cockpit and manages to hold it while keeping the plane aloft. In short, the Boss and Shaundi would have died without Gat's intervention. Yes, the Boss gets a badass action movie moment when she flies through the plane, shoots people up, and exits out the back to catch Shaundi; but she never would have made it that far without Gat's sacrifice.

Just because his death was not on screen does not make his accomplishments meaningless. Seeing him get gunned down or knifed in a cut scene would not have added a great deal to it; and given the Boss's predicament at that moment, there was no time for drawn out and heartfelt farewells. That scene had to cover a lot of ground in a short span. It could not enjoy the luxury of slower paced drama Gat's hospital breakout or Carlos's mercy killing had.

The rest of the story has admittedly serious flaws. Although I would like to play through it once more and Fraps the cut scenes to get a better handle on some of it. My first trip through is a bit hazy at points, and there is no replay function in this game. I can say I had no problem with Loren's anticlimax of a death scene. I do not believe every story needs a defined big bad to work, and do not believe the story was ever about taking down the Syndicate or standing up to STAG. I saw those both as plot devices. SRtT has a very KotOR2-ish vibe to it plot wise.

That said, the execution of said story hit a few nasty speed bumps. There was too much padding, and too little exposition at several points. SR2 is leaps and bounds ahead in terms of content, exposition, and characterization of the antagonists. I definitely agree with that.

Modifié par Seagloom, 25 novembre 2011 - 07:29 .


#692
RinpocheSchnozberry

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Seagloom wrote...

That said, the execution of said story hit a few nasty speed bumps. There was too much padding, and too little exposition at several points. SR2 is leaps and bounds ahead in terms of content, exposition, and characterization of the antagonists. I definitely agree with that.


I like how SR2 presented the story over how SRTT presented the story.  I liked that in could take "time off" in SR2 and do some activities, then when I wanted story it was bamb, right into the story with the click of an icon.  That was great.  In SRTT, I was forced to do all the activities... even the ones I hate like Hooker Escort and the one with the exploding quad bike.  Those were not fun.  Granted, they drove the block by block take over of the city, which was cool, but I wish each one had been more story driven and had less to do with forcing me to do annoying stuff.

#693
RinpocheSchnozberry

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slimgrin wrote...

 Here's my lovely. :P


Need her name so I can DL her from the community site and made her dance for me.  :lol::lol::lol:

#694
Seagloom

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RinpocheSchnozberry wrote...

I like how SR2 presented the story over how SRTT presented the story.  I liked that in could take "time off" in SR2 and do some activities, then when I wanted story it was bamb, right into the story with the click of an icon.  That was great.  In SRTT, I was forced to do all the activities... even the ones I hate like Hooker Escort and the one with the exploding quad bike.  Those were not fun.  Granted, they drove the block by block take over of the city, which was cool, but I wish each one had been more story driven and had less to do with forcing me to do annoying stuff.


That was what I meant by padding. The entire second act was going on missions that were based on activities. Then completing more of those activites. It was like the story went on break for a third of the game. Har har. :P SR2 did limit progression by requiring a minimum amount of respect to complete missions. There was padding in that sense. But it never felt quite as overwhelming as in SRtT. In-game, we are told all those actvities are ways to erode the Syndicate's influence, but in practice none of them were anywhere near as fun or logical as SR2's stronghold missions.

Modifié par Seagloom, 25 novembre 2011 - 08:20 .


#695
slimgrin

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RinpocheSchnozberry wrote...

slimgrin wrote...

 Here's my lovely. :P


Need her name so I can DL her from the community site and made her dance for me.  :lol::lol::lol:


Lina. And she is naughty Russian. :P

#696
RPGamer13

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I've been with it since SR2, because the first game didn't have a female option, which was a deal breaker.

Anyway, I'm just disappointed that Laren died and we didn't even see him scream in terror or his lifeless body or even his body running out of blood/breath. And then the off screen killing of Gat, without seeing it I am assuming he went out like a punk.

I'm still at the beginning of Act 2, I figure it's a good stopping point where I am trying to finish the Assassinations mission so far, done all the car jacking ones I've got, oh and the activities have been obliterated.

#697
slimgrin

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Trojan wh*res was awesome. I love this game.

Modifié par slimgrin, 26 novembre 2011 - 12:22 .


#698
Cutlass Jack

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slimgrin wrote...

Trojan wh*res was awesome. I love this game.


I was still trying to catch my breath from the 'Pony Cart' race I did just before that one.Image IPB

#699
frustratemyself

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I need to get in and spend some quality time with this game. Been too distracted with ME and AC *sigh*

#700
RPGamer13

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I lied, I moved on a bit with this game today.

I finished the assassination contracts up to the point I am at. I just finished with Live! with Killbane. That was hilarious. Easily my favorite mission yet.

I decided to tweak my character's face some more, and I learned some new techniques. And then messed up her face again.