See the first demo of Mass Effect 3 LIVE from E3 on Monday June 6 on Gamechangers
#226
Posté 11 juin 2011 - 01:56
#227
Posté 11 juin 2011 - 11:48
#228
Posté 12 juin 2011 - 12:26
#229
Posté 30 juillet 2011 - 05:24
#230
Posté 30 août 2011 - 09:47
I went to an EA Private event to play their Q4 releases, plus Mass Effect 3, on Monday. I'm not gonna sit here and prove I went to one, because any Bioware member browsing the forum will no doubt be able to validate that this kind of thing happens. As an aside, I hope the people on this site are more welcoming and less rude than those on gamefaqs when I posted this there.
I was just trying to feedback to Bioware directly as the feedback forms we got at the event were sparse and didn't seem game orientated.
My issue, after playing the demo (which I was told was a fairly recent build) was that of camera angle. I was playing as a Sentinel Shepard, and I found that whenever I tried to use a power, the camera would focus not on my target, but sit behind Shepard so that I could see only him. Whilst his armour was rendered very well, it made aiming a little tricky, and often times I couldn't tell whether my power had connected or not, seeing as I had no visual aid to help with this (Shepard being in the way).
I hadn't noticed this as an issue when playing Mass Effect 2, and I thought it was of large enough importance to air in a place that might be able to shed some light on the demo I played, or on the development choices.
If I'm posting this in the wrong place, then please do direct me to the right place to put this.
I just -really- didn't like the camera angle.
#231
Posté 31 août 2011 - 05:09
chrisgregory05 wrote...
I was told to log on to this forum and post this here.
I went to an EA Private event to play their Q4 releases, plus Mass Effect 3, on Monday. I'm not gonna sit here and prove I went to one, because any Bioware member browsing the forum will no doubt be able to validate that this kind of thing happens. As an aside, I hope the people on this site are more welcoming and less rude than those on gamefaqs when I posted this there.
I was just trying to feedback to Bioware directly as the feedback forms we got at the event were sparse and didn't seem game orientated.
My issue, after playing the demo (which I was told was a fairly recent build) was that of camera angle. I was playing as a Sentinel Shepard, and I found that whenever I tried to use a power, the camera would focus not on my target, but sit behind Shepard so that I could see only him. Whilst his armour was rendered very well, it made aiming a little tricky, and often times I couldn't tell whether my power had connected or not, seeing as I had no visual aid to help with this (Shepard being in the way).
I hadn't noticed this as an issue when playing Mass Effect 2, and I thought it was of large enough importance to air in a place that might be able to shed some light on the demo I played, or on the development choices.
If I'm posting this in the wrong place, then please do direct me to the right place to put this.
I just -really- didn't like the camera angle.
http://social.biowar...egory/323/index
Make a topic there. It might start a flame war but devs post on that forum often enough that it will be noticed.
#232
Posté 03 septembre 2011 - 06:26
Chris, why do use the "All Seeing Eye" as your avatar piccy ?
Bioware Joke ?, did I miss something ?.
Seems very "out of place", sorry, hell thats me in trouble, lol
#233
Posté 04 septembre 2011 - 01:46
#234
Posté 18 novembre 2011 - 06:31
#235
Posté 23 janvier 2012 - 08:08
#236
Posté 20 février 2012 - 02:07
#237
Posté 01 mars 2012 - 07:35





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