Smilietime wrote...
I mean, I understand Haptic adaptive Interfaces. And omni-tools make sense; the orange light is just an interface.
But how can you attack someone with just plain light (that's not a beam weapon?)
Mass Effect is pretty hard science fiction (possibly making an exception for thermal clips). Exotic matter (Ezzo) can do a lot of things. But, in Mass Effect 3, we're using Omni-tools as weapons... Light does not work that way...
http://tvtropes.org/...ain.PhysicsGoof
http://tvtropes.org/.../Main/HardLight

You have a bizzarre concept of what hard science fiction is... Mass Effect has always been pulp science fiction.. just like Star Wars, Star Trek, etc.
There have been no hard science fiction tv shows / movies or games made that I know of. Hard science fiction (meaning based heavily - but not purely - on actual laws of physics and our understanding of it) has only been done in novels (i.e. Alistair Reynolds has written several books based heavily on hard science fiction.. though of course is still forced to add elements of pulp science fiction as well. There's numerous other authors as well of course).
If you're making a science fiction game or tv show / movie and don't even apply newtonian laws of physics to space flight (looking at you, SSV Normandy.. banking? Climbing? Diving.. in space? No... fighter jets don't work in space.. there is only lateral thrust, vertical thrust and inertia.. no behvaing as if you were under the effects of atmosphere plus gravity), then you cannot remotely consider it hard science fiction.
Note, this is not a criticism of pulp science fiction, as hard science fiction isn't necessarily "better" than the the other.. they're just different.
I would not advise looking for realism in Mass Effect as it is very far from being considered hard science fiction. Just accept it as great pulp science fiction and roll with it.
Modifié par Hathur, 11 juin 2011 - 02:53 .