Starting a Blade (questions from a noob)
#1
Posté 02 juin 2011 - 07:11
#2
Posté 02 juin 2011 - 07:49
so..
str: whatever's left?
dex:18
con: 15 or 17
int: 16+
wis:10
cha:15+
#3
Posté 02 juin 2011 - 08:28
SCS or vanilla?
Solo or group?
No-reload (dex is king) or just normal?
#4
Posté 02 juin 2011 - 11:51
See if you can pull off,
Str: 17+
Dex:18
Con:18
Int:16
Wis:3
Cha:15
After a few roles that should be manageable. Just remember that your blade is more of a DPS fighter than a Tank. So its best to send him in second after your tank. In Bg1 you could technicallly tank him with defensive spin ability which lowers your AC by a lot but i wouldn't count on it all the time. Dual Wielding Blades are definitely the way to go.
All this is under the assumption that you are playing the Vanilla game with EasyTutu/BGT
#5
Posté 02 juin 2011 - 12:30
#6
Posté 02 juin 2011 - 03:48
@Morbidest2 I can get through BG1 with not many problems, but I usually smash into my Baldur's Gate wall when mage fights come into play. Cannot for the life of me figure out mage fights. Is the manual online anywhere? I bought the 4 pack, which didn't come with a manual, and I never played 2nd Edition D&D, so a lot of the mechanics of the game go right over my head.
#7
Posté 02 juin 2011 - 05:06
Long Sword is fine. One very good long sword is available early in BG1 and there are a lot of good long swords in BG2. (By then you'll of course have proficiency in other weapons, so it doesn't matter that much.)
#8
Posté 02 juin 2011 - 05:19
http://www.sorcerers.../index_tips.php
http://www.sorcerers.../index_tips.php
#9
Posté 02 juin 2011 - 11:35
casedawgz wrote...
@Morbidest2 I can get through BG1 with not many problems, but I usually smash into my Baldur's Gate wall when mage fights come into play. Cannot for the life of me figure out mage fights. Is the manual online anywhere? I bought the 4 pack, which didn't come with a manual, and I never played 2nd Edition D&D, so a lot of the mechanics of the game go right over my head.
Well, the standard advice is to consider the enemy mage as the most dangerous adversary in the attacking group and concentrate on killing him before worrying about his henchmen. Have your mage(s) attack him with Spell Thrust(3rd level) in BG1 and Breach(5th lev) and Pterce(6th lev) in BG2 and the higher level forms of Pierce in ToB. And your clerics, as well as mages, can use Area Effect spells like Stinking Cloud and Fireball and Ice Storm to try to screw up the enemy spell casting. Have plenty of Detect Invisibility spells memorized. Magic Missile is the BG1 old reliable and in BG2 stock up on Melf's Minute Meteors. But perhaps most important of all is have your tank go over and start pounding on him even before your mages have dispersed his magical protections. It's hard to spellcast with a sword hammering on your skull, even if it's only doing 1 pt of damage.
#10
Posté 03 juin 2011 - 12:46
Blindness is very effective against mages at all levels, if they can't see you they can't target you - for mages who have such defense as spell turning use area of effect blindness (glitterdust, or at high levels Power Word:Blind).
#11
Posté 03 juin 2011 - 08:33
BG1= 'invisible', Wand of 'magic missile', 'fire ball' or 'summon monsters', Pseudo or faerie dragon familiars & the humble short bow.
BG2= Traps kill mages well (more a ToB concern), the dakkons zerth blade (extra spells) & namarra +2 (cast 'Silence') make a nice combo but cast 'Vocalise' first.
All elves get a long sword bonus but short swords have some nice abilities... mix and match to suit the situation.
Modifié par ussnorway, 03 juin 2011 - 08:36 .
#12
Posté 04 juin 2011 - 03:13
Breach will handle your problems.
#13
Posté 08 juin 2011 - 07:06
#14
Posté 08 juin 2011 - 08:47
#15
Posté 11 juin 2011 - 01:14
Offensive spin can be used to get to the enemy mages in a quick flanking manouvre (as it improves movement rate as well as to hit, dmg and an extra attack), to start damaging an enemy mage real quick (while the mage uses Detect Invisibility, Spell Thrust or Breach when necessary).
But I have to say it might not be quite wise to pick a Blade as your PC if you 'hit a BG wall' every time. Blades take some micromanagement to use effectively and a half-orc or dwarf Barbarian or Berserker will have a much easier time surviving.
#16
Posté 27 juin 2011 - 06:54
The three most important spells for a blade are stoneskin,contingency and tensor's transormation.
TT is really good for bards.I like to make getting hit the trigger on a contingency to cast TT. Other than that just be sure to use offensive spin alot.
Also swords that have kewl proc's like the sword of the mask and the flail of the ages etc. are good to give him.
#17
Posté 28 juin 2011 - 01:12
You only get a bonus to saves with 17 or 18 or higher wisdom, so you don't really need to worry about that. But don't take it less than 10 or you are going to have problems with failing saves.
#18
Posté 28 juin 2011 - 03:48
WIS has no effect on saves. CON does, but only if you're one of the short races.BelgarathMTH wrote...
Dumping wisdom will create penalties to spell saves. It should be at least ten to avoid penalties.
#19
Posté 28 juin 2011 - 12:38
BelgarathMTH wrote...
Dumping wisdom will create penalties to spell saves. It should be at least ten to avoid penalties.
You only get a bonus to saves with 17 or 18 or higher wisdom, so you don't really need to worry about that. But don't take it less than 10 or you are going to have problems with failing saves.
I see this being cited all the time (and one of the justifications for raising your wis to 18 for a non-cleric), but I have also heard reports that this feature was never implemented in BG2. Can anyone confirm or deny this?
#20
Posté 28 juin 2011 - 01:06
#21
Posté 28 juin 2011 - 02:19
Back to the subject of mage fights, one of the best spells in the game, especially in BG1 and early BG2 is Silence 15'. It completely ends all spellcasting when it works. I've won countless mage battles, that would have been very hard, very easily using this spell.
Modifié par BelgarathMTH, 28 juin 2011 - 02:21 .
#22
Posté 28 juin 2011 - 04:48
#23
Posté 28 juin 2011 - 05:28
#24
Posté 29 juin 2011 - 09:32
#25
Posté 29 juin 2011 - 11:05
Son of Imoen wrote...
Many reasons? A bit of topic, what are your reasons (SCS being one of my must-have mods, it makes me curious what the reasons might be for not liking it)?
Blatantly cheating springs to mind!
Just off the top of my head;
1. Bandits that follow sheathed targets around even though they have non-detect on… & I’m talking about the standard paeons here not the mages/ clerics.
2. Dragons that go hostile while still blue i.e. immune to normal trap tactics.
3. Buggy vampires that break your game when you use traps on them.
4. Drop spiders that literally fall out of the clear blue sky.
I use SCS myself and in fairness there are two SCS… the basic scripts don’t cheat as far as I’ve noticed but the Tactical challenges are ripe with cheats so any thing called “Improved” whatever is a bit of a dice roll.
Modifié par ussnorway, 29 juin 2011 - 11:05 .





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