There's very little cheating in SCS.
1 Far as i know, that's a bug. Though i agree that it's incredibly annoying.
2 That's anti-cheese, not cheating. Seriously, dragons are supposed to be highly intelligent creatures, but they just yawn and stretch their limbs while you lay traps all around them? Matter of fact: SCS dragons are still far too easy. A lvl 25 Red Dragon like Firkraag should wipe the floor with any lvl 15 party. No party should stand a chance against him before at the very least being lvl 18 on average. And even then it should be one hell of a fight. We're talking Ancient Red here, not some wyrmling.
3 Hmm..can't say i've noticed any issue here. I rarely use traps, so i simply might have missed that. What exactly are you referring to? Sounds more like a bug than cheating.
4 I haven't seen spiders do that, but enemies suddenly appearing out of the clear blue sky is a feature of vanilla BG. It's even worse in Icewind Dale where loads of high level assassins suddenly materialize out of the blue. And yes: it's cheating.
Starting a Blade (questions from a noob)
Débuté par
casedawgz
, juin 02 2011 07:11
#26
Posté 29 juin 2011 - 11:42
#27
Posté 29 juin 2011 - 01:23
I suspect the following issue is caused by the use of the detect PC script in which case that would be bad scripting & not really a bug.
What has Intelligence got to do with taking damage from traps… I support your decision not to use them in your own game but I fail to see why you consider them cheese.
Cheating is doing something the rules don’t allow i.e. if my PC should get hit by the dragons traps then the dragon should be hit by mine.
Anti-cheese would be to use scripts to remove my traps legally eg. before going hostile said dragon could summon monsters and order those too attack me thereby setting off my traps without taking damage himself or simply have the guards attack if they spot you setting your traps would still make more sense than arbitrarily deciding that thieves aren’t allowed to use their main weapon.
What has Intelligence got to do with taking damage from traps… I support your decision not to use them in your own game but I fail to see why you consider them cheese.
Cheating is doing something the rules don’t allow i.e. if my PC should get hit by the dragons traps then the dragon should be hit by mine.
Anti-cheese would be to use scripts to remove my traps legally eg. before going hostile said dragon could summon monsters and order those too attack me thereby setting off my traps without taking damage himself or simply have the guards attack if they spot you setting your traps would still make more sense than arbitrarily deciding that thieves aren’t allowed to use their main weapon.
#28
Posté 29 juin 2011 - 03:15
I don't want to hijack a thread that is for giving advice to a new player who requested it.
The short version of why I don't like SCS is that it made the game no fun for me.
(I use Skip Candlekeep and a few other conveniences and cosmetic tweaks, but I hate the difficulty increases - I think the game is hard enough without Kobolds casting Sleep and spiders casting Web spells on sight.)
I'm not saying it's not worth a try for anybody that finds the game too easy; to each their own. I just don't like it myself.
The short version of why I don't like SCS is that it made the game no fun for me.
(I use Skip Candlekeep and a few other conveniences and cosmetic tweaks, but I hate the difficulty increases - I think the game is hard enough without Kobolds casting Sleep and spiders casting Web spells on sight.)
I'm not saying it's not worth a try for anybody that finds the game too easy; to each their own. I just don't like it myself.
#29
Posté 29 juin 2011 - 06:10
Both the spiders and the kobolds are optional. That's one of the things i love about SCS, unlike Tactics and especially IA, it's modular. But hey, to each her/his own:)
#30
Posté 01 juillet 2011 - 11:31
Sorry, I indeed started a diversion from the thread by asking that question, Bugs or cheese, is the question concerning the things ussnorway mentions. I didn't encounter them myself yet (except for the dragon going hostile, which I see as an intelligent reaction to a hostile act, like Flamedance does), but they're all SCS II issues, I guess? I'm more familiar with SCS I untill now, and it feels like more intelligent AI more than anything else. And the kobold shamans are a fun challenge to me. But of course, if you find the game difficult enough as it is, like Belgarath does, there's no need for SCS. All improvements on would be too challenging for me, that's another thing I like: the high customizability (if that's a proper English word).
Modifié par Son of Imoen, 01 juillet 2011 - 11:32 .





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