Know when to fold 'em?
#26
Posté 04 juin 2011 - 02:36
#27
Posté 04 juin 2011 - 03:35
Batmanis64 wrote...
I think releasing chapter groupings would be a great idea. It would be easy to transfer your character and the companion’s items/stats into the next campaigns. I’m thinking 1-3, 3-6, 7-9 for BaK.
BoK was logically split up into chapters so I could see doing this as well. The NWN2 community will be here for quite some time, but if you are thinking of an audience the size of what NWN was back in it's heyday, then you will be disappointed. The days of 10k downloads is over.
#28
Posté 04 juin 2011 - 05:23
#29
Posté 04 juin 2011 - 06:55
#30
Guest_Chaos Wielder_*
Posté 05 juin 2011 - 01:17
Guest_Chaos Wielder_*
Seriously though, people should just mod what they want, when they want and be done with it.
#31
Posté 05 juin 2011 - 01:42
Chaos Wielder wrote...
Perhaps, but not so nearly as handsome an audience. And, frankly, I know I'm modding for that sole reason.
Are you saying I'm handsome
#32
Guest_Chaos Wielder_*
Posté 05 juin 2011 - 03:04
Guest_Chaos Wielder_*
#33
Posté 06 juin 2011 - 04:53
WeiDU is actually far better for modding in the non-NWN sense than anything the NWN game (or most other games) have. NWN(2) is more geared up for creating new adventures rather than modding existing ones, though.Batmanis64 wrote...
Interesting that someone mentioned the infinity engine- I actually flirted with the idea of modding that engine for awhile. However, there really isn’t a solid “toolset” for modding that. I hope someone tackles that project at some point.
Logistically, you can ignore a bunch of issues if you release everything as one homogenous project. However, breaking things up into chunks makes it a lot more managable, and it means people have something to play whilst the rest of it is being made.Batmanis64 wrote...
I think releasing chapter groupings would be a great idea. It would be easy to transfer your character and the companion’s items/stats into the next campaigns. I’m thinking 1-3, 3-6, 7-9 for BaK.
#34
Posté 06 juin 2011 - 08:26
#35
Posté 07 juin 2011 - 06:48
drechner wrote...
DAO Toolset has a bit of a learning curve, though it's a bit more powerful in some respects as Shallina mentioned. However, I feel the best support and tools can be found in NWN2. Something else to consider is that NWN2 uses DnD rules, so if you're looking to make a DnD-based RPG, there's really nothing better.
That's a big reason I chose to stay with NWN2, at least for the moment. Also I'm not that enthralled by the whole DOA ecology or world setting.
#36
Posté 08 juin 2011 - 11:36
Arkalezth wrote...
So, what it's posted on the Vault now, is an entire chapter, a demo, or what exactly?
A demo of the first chapter - the chapter is playable but not quite "polished."
I was hoping to get some feedback on it as guidance for continuation, but it seems not many have finished it yet.
#37
Posté 12 juin 2011 - 04:20
#38
Posté 14 juin 2011 - 02:27
#39
Posté 15 juin 2011 - 10:57
#40
Posté 15 juin 2011 - 11:06
They can do original areas, but because it's 2d artwork in specific style, the original areas I've seen don't look as good as official. Most mods I played reused official areas, either adding new npc's to regular areas or reusing official areas as "prefabs".Eguintir Eligard wrote...
I had one encounter with player mods for infinity. It basically didnt even work, and the one area I saw was simply a rehash using the ankeg tunnels. If their mods have gotten any better (as in, original areas and are actually installable ) I would like to know where to try some out. BG2 ideally
#41
Posté 16 juin 2011 - 01:18
#42
Posté 16 juin 2011 - 01:20
#43
Posté 16 juin 2011 - 12:02
I only really know about BG1 mods (my top recommendation for a quest mod is definately the Grey Clan Episode 1) but the Pocket Plane Group lists 570 BG2 mods, some of which are quest mods.Eguintir Eligard wrote...
I had one encounter with player mods for infinity. It basically didnt even work, and the one area I saw was simply a rehash using the ankeg tunnels. If their mods have gotten any better (as in, original areas and are actually installable ) I would like to know where to try some out. BG2 ideally
#44
Posté 16 juin 2011 - 04:37
Eguintir Eligard wrote...
btw I think manis has the right idea in making an area in nwn2, generating the 2d image from in game. I think a SLIGHT touch of oil paint filter would give it the grainier, 2d art look of bg/iwd
that won't work as the area will look wrong within the infinity engine. the areas there were rendered in an orthographic view with a fixed angle around 60° whereas every 3d engine gives you a perspective view. the screens you take will become deformed.
in perspective there is depth and the edges will loose length. an orthographic picture has no depth, just up and down. that's why your pc sprite doesn't have to change size.
Modifié par -Semper-, 17 juin 2011 - 04:55 .
#45
Posté 21 juin 2011 - 12:29
Modifié par Batmanis64, 21 juin 2011 - 12:31 .
#46
Posté 21 juin 2011 - 12:31
#47
Posté 21 juin 2011 - 10:38
I thikn Black Wyrm Lair has a bunch of donated images for areas, tiles, item BAMs etc, I just can't seem to find their library again...Batmanis64 wrote...
It's too bad that no one has made a collection of "blank" maps or textures for this kind of use.





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