Aller au contenu

Photo

Know when to fold 'em?


  • Veuillez vous connecter pour répondre
46 réponses à ce sujet

#26
Arkalezth

Arkalezth
  • Members
  • 3 188 messages
So, what it's posted on the Vault now, is an entire chapter, a demo, or what exactly?

#27
MokahTGS

MokahTGS
  • Members
  • 946 messages

Batmanis64 wrote...

I think releasing chapter groupings would be a great idea.  It would be easy to transfer your character and the companion’s items/stats into the next campaigns.  I’m thinking 1-3, 3-6, 7-9 for BaK.


BoK was logically split up into chapters so I could see doing this as well.  The NWN2 community will be here for quite some time, but if you are thinking of an audience the size of what NWN was back in it's heyday, then you will be disappointed.  The days of 10k downloads is over.

#28
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
you're worried about nwn2s audience and now you are talking about modding infinity...

#29
The Fred

The Fred
  • Members
  • 2 516 messages
Before long, I daresay the Infinity Engine will have a bigger audience than NWN2...

#30
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
  • Guests
Perhaps, but not so nearly as handsome an audience. And, frankly, I know I'm modding for that sole reason.

Seriously though, people should just mod what they want, when they want and be done with it.

#31
PJ156

PJ156
  • Members
  • 2 982 messages

Chaos Wielder wrote...

Perhaps, but not so nearly as handsome an audience. And, frankly, I know I'm modding for that sole reason.


Are you saying I'm handsome Image IPB

#32
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
  • Guests
PJ, you had me at hello. :P

#33
The Fred

The Fred
  • Members
  • 2 516 messages

Batmanis64 wrote...
Interesting that someone mentioned the infinity engine- I actually flirted with the idea of modding that engine for awhile.  However, there really isn’t a solid “toolset” for modding that.  I hope someone tackles that project at some point.

WeiDU is actually far better for modding in the non-NWN sense than anything the NWN game (or most other games) have. NWN(2) is more geared up for creating new adventures rather than modding existing ones, though.

Batmanis64 wrote...
I think releasing chapter groupings would be a great idea.  It would be easy to transfer your character and the companion’s items/stats into the next campaigns.  I’m thinking 1-3, 3-6, 7-9 for BaK.

Logistically, you can ignore a bunch of issues if you release everything as one homogenous project. However, breaking things up into chunks makes it a lot more managable, and it means people have something to play whilst the rest of it is being made.
Image IPB

#34
kamal_

kamal_
  • Members
  • 5 240 messages
As a well dressed evil overlord, I leave folding and ironing to my minions.

#35
rjshae

rjshae
  • Members
  • 4 485 messages

drechner wrote...

DAO Toolset has a bit of a learning curve, though it's a bit more powerful in some respects as Shallina mentioned. However, I feel the best support and tools can be found in NWN2. Something else to consider is that NWN2 uses DnD rules, so if you're looking to make a DnD-based RPG, there's really nothing better.


That's a big reason I chose to stay with NWN2, at least for the moment. Also I'm not that enthralled by the whole DOA ecology or world setting.

#36
Batmanis64

Batmanis64
  • Members
  • 84 messages

Arkalezth wrote...

So, what it's posted on the Vault now, is an entire chapter, a demo, or what exactly?


A demo of the first chapter - the chapter is playable but not quite "polished."

I was hoping to get some feedback on it as guidance for continuation, but it seems not many have finished it yet.

#37
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
Put it up

#38
Batmanis64

Batmanis64
  • Members
  • 84 messages
It's been up on the vault for a while now, just follow the link in my signature below.

#39
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
I had one encounter with player mods for infinity. It basically didnt even work, and the one area I saw was simply a rehash using the ankeg tunnels. If their mods have gotten any better (as in, original areas and are actually installable ) I would like to know where to try some out. BG2 ideally

#40
kamal_

kamal_
  • Members
  • 5 240 messages

Eguintir Eligard wrote...

I had one encounter with player mods for infinity. It basically didnt even work, and the one area I saw was simply a rehash using the ankeg tunnels. If their mods have gotten any better (as in, original areas and are actually installable ) I would like to know where to try some out. BG2 ideally

They can do original areas, but because it's 2d artwork in specific style, the original areas I've seen don't look as good as official. Most mods I played reused official areas, either adding new npc's to regular areas or reusing official areas as "prefabs".

#41
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
I don't really care how they look. The fog of war is effectively useless as is the feeling of the unknown when you know a dungeon ends 20 feet away even though its supposedly new to you. Regardless, sounds like not much has changed since then, id figure it was about 2001

#42
Eguintir Eligard

Eguintir Eligard
  • Members
  • 1 832 messages
btw I think manis has the right idea in making an area in nwn2, generating the 2d image from in game. I think a SLIGHT touch of oil paint filter would give it the grainier, 2d art look of bg/iwd

#43
The Fred

The Fred
  • Members
  • 2 516 messages

Eguintir Eligard wrote...

I had one encounter with player mods for infinity. It basically didnt even work, and the one area I saw was simply a rehash using the ankeg tunnels. If their mods have gotten any better (as in, original areas and are actually installable ) I would like to know where to try some out. BG2 ideally

I only really know about BG1 mods (my top recommendation for a quest mod is definately the Grey Clan Episode 1) but the Pocket Plane Group lists 570 BG2 mods, some of which are quest mods.

#44
-Semper-

-Semper-
  • Members
  • 2 256 messages

Eguintir Eligard wrote...

btw I think manis has the right idea in making an area in nwn2, generating the 2d image from in game. I think a SLIGHT touch of oil paint filter would give it the grainier, 2d art look of bg/iwd


that won't work as the area will look wrong within the infinity engine. the areas there were rendered in an orthographic view with a fixed angle around 60° whereas every 3d engine gives you a perspective view. the screens you take will become deformed.

in perspective there is depth and the edges will loose length. an orthographic picture has no depth, just up and down. that's why your pc sprite doesn't have to change size.

Modifié par -Semper-, 17 juin 2011 - 04:55 .


#45
Batmanis64

Batmanis64
  • Members
  • 84 messages
I didn't mean to take a snapshot of an entire area- just make a library of a ton of NWN2 placeables and trees at the right angle for use when making your own pre-rendered map.  Save these individual pics at a lower resolution to match the original games. Then the only problem is to make nice-looking ground textures. It's too bad that no one has made a collection of "blank" maps or textures for this kind of use.

Modifié par Batmanis64, 21 juin 2011 - 12:31 .


#46
kamal_

kamal_
  • Members
  • 5 240 messages
peachykeens shader project will solve the "oil paint look"

#47
The Fred

The Fred
  • Members
  • 2 516 messages

Batmanis64 wrote...
It's too bad that no one has made a collection of "blank" maps or textures for this kind of use.

I thikn Black Wyrm Lair has a bunch of donated images for areas, tiles, item BAMs etc, I just can't seem to find their library again...
Image IPB