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IGN ME3 gameplay *minor spoilers*


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#226
Guest_laecraft_*

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Cheesy Blue wrote...

laecraft wrote...

Cheesy Blue wrote...

I'll make sure to kill every Human I come across. I ****ing hate Humans.


Oh, that's going to be priceless. I want to see how your game starts with Shepard shooting himself.


Shepard goes to trial with a nuke strapped to his chest. lol


Some Shepards put Cerberus to shame. Mass murder, destruction of entire systems...going to the trial with a nuke strapped to his chest...now that's what I'd call terrorist. Poor little Cerberus pales in comparison.

#227
Shepard Lives

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Someone With Mass wrote...

Why Cerberus didn't just train an army of those guys instead of reviving Shepard is something I'll never understand.


Hasn't the Mass Effect saga shown you how devastatingly incompetent Cerberus operatives are? Here's what  would have happened:


TIM:  Good evening. You already know why you're here. You're the best of the best. Hand-picked from our most elite corps, you are the galaxy's last chance against the Reapers. Your mission will begin tomorrow

Then the soldiers would have accidentally shot themselves in the leg.

#228
wrdnshprd

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my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(

#229
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Interesting, I read on IGN the other day. I hope we see some new species and females. I am glad most of the originals are back, my all-time favorite race is The Asari, yes Beloved Liara. I am glad they are back and the originals. :D

I hope that they make OLD and New fans happy not just some people. I hope it not like Mass Effect 2 but have both from Mass Effecta nd Mass Effect 2, new things. That what I would like and want. I just want Mass Effect be the best of teh best, Epic and Amazing. :)

Modifié par SkyeHawk89, 03 juin 2011 - 05:49 .


#230
Ghostlollol

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-The krogan princess must be a genophage free fertile Krogan.
These are the other things I really want from the game:
- Armor customization and mods which are more in number than in ME2. Each mod having some visual change over the look of Shepard and Squadmates.
- A Character sheet screen which has inventory, gear slots, weapons' slots, armor mod slots and stat screen.
- Skill screen with lots of skills and upgrades for each class. For example: Soldier can have a range of abilities that improve his stamina and armor.
- Stats : Armor, Stealth, Hydraulics (strength), Biotic implants (intelligence, boosts biotic abilities)
Same for squadmates.
- Heavy weapons on squadmates.
- Squadmate talent trees.
- Visual changes on squadmates' armor to make them more visually unique. (Tali with hacking can have a small haptic computer console on her omnitool, Garrus can have a utility belt liek Batman , with grenades and concussive shots in it)
- Special Racial abilities. Krogan : Charge, Turian : Rally, Quarian: Inventory increase, Asari: Bitoic bonuses, Human: Defensive covering.
- More populated planets with more anomalies and missions related to reapers and beyond.
- Exploration of planets with Mako/hammerhead hybrid which can drive or hover for short time.
- Main Cannon and Missiles on Vehicles. Ability to track Thresher maws and hunt them. Mine laying perhaps.
- Minerals mining probe robots that can be left on planets and give a rate of income of minerals.
- Ability to sell/buy minerals with credits.
- Loot from dead bodies that can be sold to vendors. Weapons, ammo, armor mods, weapon mods, armor pieces,
- Armor types can be common or different for races, doesnt matter as long as armor pieces are there.
- Armor Pieces: Helm, Torso, Left Arm, Right Arm, Leg Armor.
- Helm upgrades: Visor, Armor, Breather (saves against natural hazards), shields, Targeting systems
- Natural Hazards on planets
- MORE THRESHER MAWS TO HUNT!
- Vehicle upgrades: Weapons, Armor, Targeting, Mining capability, speed boost, engine cooling.
- Ability to drop mining probes from normandy and / or Vehicle
- visible Normandy Upgrades.
- ability to pilot Normandy and use FTL drive to travel between planets and systems or use the galaxy map (player's choice)
- missions with aerial combat using the Normandy. Random encounters with stray Reaper indoctrinated ships and aerial warfare with them while travelling between planets. Depending on whether the Normandy's stealth heat sinks are cooled or not, these battles can be avoided or can be used as a means to earn more credits and get loot for selling or using. Stealth Heat sinks can be upgraded using credits at Turian Homeworld Ship bay for increasing ur ability to avoid these random space battles (if player does not want them to impede his missions

- Normandy weapons and Normandy Weapon upgrades: Thanix Cannon Cooldown reduction, Torpedos, Bomb dropping, Probe Dropping, Cyber Warfare using EDI! (like AI hacking except that you can hack enemy fighters to attack their own)!

- Anomalies on planets can be dealt with Normandy , Mako or on foot depending on type of mission (33% air missions , 33% vehicle combat missions, 33% Foot missions , more than a 100 missions of anomalies, many more can be added in DLCs).
- Ability to call airstrike when on foot or in Mako in open areas from Normandy or shuttle.
- Ability to pilot shuttle
- Vehicles on foot that can be commandeered for battle!
- Stationary gun turrets and MG nests.
- Shorter but More dialogue options like DA:O.
- More interactions with squad mates during missions, like in Dragon Age 2 those funny conversations. Also more conversations during Shepard talking with  other NPCs (like that dialoge where squadmates comment about shepard sending them against impossible odds twice a day)

- Tons of NPCs with a lot of side assignments involving rescue, escort , pirating(for renegades) missions.
- Tons of stores and shops which can accept endorsements (this is a joke)

This may look like a lot to expect from ME3 but I would not mind paying 120$ for this game  if they put all these awesome features in it.

Modifié par Ghostlollol, 03 juin 2011 - 06:46 .


#231
The-Person

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(

ME1 and 2 played like a shoot too.

#232
TobyHasEyes

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laecraft wrote...

TobyHasEyes wrote...

 I'll cope


It's quite all right, as long as you guys are aware of what you're doing, and don't let yourselves be deceived. These are human soldiers, trained for years, the strongest and the best of our kind. Each time you take down one of them, you're weakening humanity. You're, essentially, working for the Reapers. Keep that in mind while you celebrate your victory over Cerberus Mooks.

And we're going to kill a LOT of Cerberus Mooks in ME3, I just sense it. Shepard is helpfully taking down the humans who escaped the destruction on the Earth.


 I am very aware that the people I am taking down have either a)  dedicated their lives to establishing human dominance over the other sentient races that I would regard as having equal worth, or B) will be used to that end and are not willing to discuss the matter

 That and, of course, they appear to be fighting to stop me from saving all civilised life, organic and synthetic, in the galaxy from the Reapers. If I could talk them around, and encourage them to work towards a united galaxy based on equality of sentient races, then I would. As it is they are pointing a gun at me, so they gotta become a casualty of war. At least I stopped them from actually harming innocents
 

#233
ALex360

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(


I am tired of hearing this.Bioware confirmed that will be a lot more rpg elements in ME3 than ME2,like Skill trees to be larger and Powers to evolve more times than once,but still are pessimistic people.The ''plays like a shooter'' is obviously an compliment to the improvements on the shooter aspect.

#234
Someone With Mass

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ALex360 wrote...

I am tired of hearing this.Bioware confirmed that will be a lot more rpg elements in ME3 than ME2,like Skill trees to be larger and Powers to evolve more times than once,but still are pessimistic people.The ''plays like a shooter'' is obviously an compliment to the improvements on the shooter aspect.


I hear ya.

People seem to forget that Mass Effect has always been a shooter.

#235
Darth Kraken

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(


Image IPB

 

#236
Iakus

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laecraft wrote...

Okay, you see this? This evil Cerberus Mook? That's a human soldier. You can't tell it by looking at the Mook, because he's got his face conveniently covered, but this is your own species right here, five fingers and everything. Good armor, by the way - makes you look like an evil incarnate, with those red eye slits. ;) Very robotic-like. Almost like an antropomorphic Reaper. Makes things easier, right?

But that's still a human, make no mistake. Maybe even indoctrinated, but not completely a husk, because "forced behavior modification always results in metal degradation," and we can't have the enemy troops too stupid, can we. Alive one, not completely lost.

You're going to be fighting humans throughout the entire game, while the Reapers are harvesting the Earth. Never forget this.


This is nothing new for Shepard.

We spent most of ME2 killing humans, as well as asari, salarians, krogan, etc who had nothing whatsoever to do with the the coming Reaper invasion.  At least in ME3, it looks like Cerberus is actively trying to hamper Shepard's mission to unite the galaxy against the Reapers.  I'd call that a pretty good reason to put them down.

#237
Admoniter

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Allright so we now have tech/biotic blades (don't quite understand how one would create a biotic blade) so I look forward to the explanation for that. Also I sincerely hope that the omni-blade bears no resemblance to the one on the placeholder box art; because I'll be honest the thing looks terrible and drags the rest of the box art down with it.

#238
CajNatalie

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The 'plays like a shooter' thing is from someone who played the soldier class.

It doesn't mean anything for the people who want evidence of a hybrid... so I see nothing to get all pessimistic about.
Improving shooter aspects doesn't have to be at the exclusion of RPG & caster aspects.
I just want to hear what it's like to play a techy or a biotic. Do they have more fun than ever making things explode or fly around?
...okay, maybe not as much fun making things fly around as in ME1, we should all agree biotics were overpowered there... but just as long as there's enough fun from it.

Modifié par CajNatalie, 03 juin 2011 - 07:50 .


#239
k8ee

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What CajNatalie said.

I agree, plus, the demo is going to show action, because it's exciting. They aren't going to show a demo of wandering around the Citadel trying to make deals with volus merchants or listening to that turian rave about hunting whatever it was (loved that), they are going to show some crazy sequence with lots of action and explosions and *maybe* a little drama.

The beauty of the game, to me, has always been the different gears. Gun action then lip action. Showing off the combat is going to have more of a... mass... appeal, since not everyone will be familiar with the characters.

#240
IrishSpectre257

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ME3 gameplay is polished, and less clunky. Flop confirmed.

#241
woods26

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Ghostlollol wrote...

-The krogan princess must be a genophage free fertile Krogan.
These are the other things I really want from the game:
- Armor customization and mods which are more in number than in ME2. Each mod having some visual change over the look of Shepard and Squadmates.
- A Character sheet screen which has inventory, gear slots, weapons' slots, armor mod slots and stat screen.
- Skill screen with lots of skills and upgrades for each class. For example: Soldier can have a range of abilities that improve his stamina and armor.
- Stats : Armor, Stealth, Hydraulics (strength), Biotic implants (intelligence, boosts biotic abilities)
Same for squadmates.
- Heavy weapons on squadmates.
- Squadmate talent trees.
- Visual changes on squadmates' armor to make them more visually unique. (Tali with hacking can have a small haptic computer console on her omnitool, Garrus can have a utility belt liek Batman , with grenades and concussive shots in it)
- Special Racial abilities. Krogan : Charge, Turian : Rally, Quarian: Inventory increase, Asari: Bitoic bonuses, Human: Defensive covering.
- More populated planets with more anomalies and missions related to reapers and beyond.
- Exploration of planets with Mako/hammerhead hybrid which can drive or hover for short time.
- Main Cannon and Missiles on Vehicles. Ability to track Thresher maws and hunt them. Mine laying perhaps.
- Minerals mining probe robots that can be left on planets and give a rate of income of minerals.
- Ability to sell/buy minerals with credits.
- Loot from dead bodies that can be sold to vendors. Weapons, ammo, armor mods, weapon mods, armor pieces,
- Armor types can be common or different for races, doesnt matter as long as armor pieces are there.
- Armor Pieces: Helm, Torso, Left Arm, Right Arm, Leg Armor.
- Helm upgrades: Visor, Armor, Breather (saves against natural hazards), shields, Targeting systems
- Natural Hazards on planets
- MORE THRESHER MAWS TO HUNT!
- Vehicle upgrades: Weapons, Armor, Targeting, Mining capability, speed boost, engine cooling.
- Ability to drop mining probes from normandy and / or Vehicle
- visible Normandy Upgrades.
- ability to pilot Normandy and use FTL drive to travel between planets and systems or use the galaxy map (player's choice)
- missions with aerial combat using the Normandy. Random encounters with stray Reaper indoctrinated ships and aerial warfare with them while travelling between planets. Depending on whether the Normandy's stealth heat sinks are cooled or not, these battles can be avoided or can be used as a means to earn more credits and get loot for selling or using. Stealth Heat sinks can be upgraded using credits at Turian Homeworld Ship bay for increasing ur ability to avoid these random space battles (if player does not want them to impede his missions

- Normandy weapons and Normandy Weapon upgrades: Thanix Cannon Cooldown reduction, Torpedos, Bomb dropping, Probe Dropping, Cyber Warfare using EDI! (like AI hacking except that you can hack enemy fighters to attack their own)!

- Anomalies on planets can be dealt with Normandy , Mako or on foot depending on type of mission (33% air missions , 33% vehicle combat missions, 33% Foot missions , more than a 100 missions of anomalies, many more can be added in DLCs).
- Ability to call airstrike when on foot or in Mako in open areas from Normandy or shuttle.
- Ability to pilot shuttle
- Vehicles on foot that can be commandeered for battle!
- Stationary gun turrets and MG nests.
- Shorter but More dialogue options like DA:O.
- More interactions with squad mates during missions, like in Dragon Age 2 those funny conversations. Also more conversations during Shepard talking with  other NPCs (like that dialoge where squadmates comment about shepard sending them against impossible odds twice a day)

- Tons of NPCs with a lot of side assignments involving rescue, escort , pirating(for renegades) missions.
- Tons of stores and shops which can accept endorsements (this is a joke)

This may look like a lot to expect from ME3 but I would not mind paying 120$ for this game  if they put all these awesome features in it.


That sounds like the game I want to play! We'll get about 3 or 4 from this list if we're lucky.

#242
XavierHollywood

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(


.............wat??  Did you not get the memo that the ME series has ALWAYS played like a shooter?

#243
theelementslayer

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(


I do not understand this human. He is incomprehensible. Im going to say it again. Just because they improved the shooter elements, does not mean the RPG elements like role playing your character (a main one) exploration (another) and customization of taht said character have dwindled.

What is it with people again thinking that a game cannnot be a good shooter and a good RPG at the exact same time. Its like saying marshmellows, and chocolate and graham wafers cannot be mixed. Actually I like this analogy. Its like a smore, each part is good on its own, and can stand on its own, but putting them together makes it amazing.

tl;dr? Too bad dont care :P. Nah it can be both a good shooter and an RPG, they arent inversely proportionate.

#244
Pax of Doom

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IrishSpectre257 wrote...

ME3 gameplay is polished, and less clunky. Flop confirmed.


It's as if people want half-baked, frustrating, byzantine gameplay.  Would people prefer a minimum of 3 menus to find the gun trigger?  If the worst thing this game did was make combat streamlined, then that's a failure I'll happily take.

Plays like a shooter could mean the combat plays that way.  It doesn't mean the RPG elements are gone; they're probably in the right place i.e. not the combat mechanics. 

Imagine, if you will:

Cerebus Baddie: Shepard, you will die!

Shepard: Hold on a second, where'd I put my THAC0 chart?

#245
Gatt9

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Someone With Mass wrote...

ALex360 wrote...

I am tired of hearing this.Bioware confirmed that will be a lot more rpg elements in ME3 than ME2,like Skill trees to be larger and Powers to evolve more times than once,but still are pessimistic people.The ''plays like a shooter'' is obviously an compliment to the improvements on the shooter aspect.


I hear ya.

People seem to forget that Mass Effect has always been a shooter.


1.  Bioware also claimed that ME2 had RPG elements,  it didn't.

2.  Bioware made Dragon Age 2,  whose main feature was the Awesome Button.  Which wasn't.

3.  People seem to forget that Mass Effect originally was an RPG,  with Character Skill affecting the ability to shoot.  It wasn't "always" a shooter.  Just because you shot something doesn't make it a Shooter,  if the Character's ability governs your ability to hit in any way,  you're in at least "Mostly RPG" territory.

So with all due respect,  the last time I trusted Bioware's word,  I got ME2 which didn't have any RPG in the box.  I would not have paid $60 for a mediocre TPS.  I gave them the benefit of the doubt,  and almost lost another $60 on Dragone Age 2,  being saved at the last minute by the demo.

There's no free pass for the third time.  If Bioware wants my $60,  they have to show me an RPG,  not tell me it's in there somewhere.  I'll settle for the TPS if there's more RPG in it.  What I've heard so far sounds good,  but Bioware's on my "I'm not preordering again,  reviews first" list now.  Twice now what they claimed,  and what they shipped,  were very different things.

#246
javierabegazo

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Gatt9 wrote...

Someone With Mass wrote...

ALex360 wrote...

I am tired of hearing this.Bioware confirmed that will be a lot more rpg elements in ME3 than ME2,like Skill trees to be larger and Powers to evolve more times than once,but still are pessimistic people.The ''plays like a shooter'' is obviously an compliment to the improvements on the shooter aspect.


I hear ya.

People seem to forget that Mass Effect has always been a shooter.


1.  Bioware also claimed that ME2 had RPG elements,  it didn't.

So if it had stat incremental accuracy and loot and Inventory, it would be...?

2.  Bioware made Dragon Age 2,  whose main feature was the Awesome Button.  Which wasn't.

This is just your opinion. That said, I didn't really like DA2 at all, I've actually still not finished the game.

3.  People seem to forget that Mass Effect originally was an RPG,  with Character Skill affecting the ability to shoot.  It wasn't "always" a shooter.  Just because you shot something doesn't make it a Shooter,  if the Character's ability governs your ability to hit in any way,  you're in at least "Mostly RPG" territory..

I think you seem to forget that the same people who made ME2 made ME1.

BioWare had never made a shooter before. It was totally new to them. They put out ME1, and didn't felt it conveyed the gameplay that it should, and thus changed it, and then for ME3, is going to refine it.

#247
CroGamer002

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Gatt9 wrote...

1.  Bioware also claimed that ME2 had RPG elements,  it didn't.


It does have RPG elements.

You have story interaction, character interaction, 21 weapons( not counting Heavy weapons) to choose from and out of them only 4 are useless when you get other weapons( while in ME1 you have over 40 weapons and by the end only 4-5 really matter), skill tree, armor customization and etc.

2.  Bioware made Dragon Age 2,  whose main feature was the Awesome Button.  Which wasn't.


Diffrent team and that was just poor marketing.

3. People seem to forget that Mass Effect originally was an RPG,  with Character Skill affecting the ability to shoot.  It wasn't "always" a shooter.  Just because you shot something doesn't make it a Shooter,  ifthe Character's ability governs your ability to hit in any way,  you'rein at least "Mostly RPG" territory.


Mass Effect 1 is a shooter, really bad one with mediocre RPG elements.

And know what? Good luck killing someone in that game without shooting!

In ME2 you can kill hostiles without shooting them.

Modifié par Mesina2, 04 juin 2011 - 08:27 .


#248
The Elder King

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I don't know how ME3 will handle the whole RPG-shooter mechanics (we'll have to wait to see a gameplay or to play ourself), but in ME2, despite the fact that it has more shooter mechanics than ME, I can easily play the game using the powers more than the weapons (with the obvious exception of the Soldier) if I want. Yes, I'd like if ME had more customization and greater skill-tree (my greatest problem with the gameplay-RPG elements in ME2 was how they handled the Paragon/Renegade system), but it seems that Bioware is implementing that in ME3.

#249
AlexRmF

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I hope they add some more RPG elements to the classes, because ME2 had the same character progression when it came down to how much damage resistance, health shield/barrier/armor your character had... it would be a logical thing for a soldier to inflict more damage with weapons and to have increased damage resistance than an engineer, who should have very strong shields and less health and shouldn't receive any bonuses to inflicted damage
that was the main issue I had with ME2... all Shepards I played ended up shooting the same and dying almost as quick without cover (except for the sentinel, which could've retained the damage stasis it had in ME1)

#250
jmood88

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wrdnshprd wrote...

my main concern is the following quote:

'Mass Effect 3 plays like a shooter'

bye bye rpg elements :(

Mass Effect was always a shooter, just a crappy one. It's hilarious to me that people whine about Bioware improving a fundamental aspect of the game. Having the combat better does not mean that the RPG elements are gone and if you've been paying attention at all, you would know that they've been adding to RPG part of the game too.