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IGN ME3 gameplay *minor spoilers*


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#126
Da Mecca

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marshalleck wrote...

I wonder if this princess is actually referred to in-game as a princess; I'm guessing, probably not. It's just a journalist being a bit daft, playing fast and loose with descriptive language.

That said if she is actually a princess, I'm strangely fine with that. One of the things I actually enjoyed about ME2 was how the krogans were depicted to be much more than just a race of brutish, stupid, violent oafs. Not that a krogan princess couldn't be any of those things, of course. Which would just make calling her a princess even more awesome. 


Two articles both used the word princess.

She's a princess.

#127
Phaedon

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Da Mecca wrote...

marshalleck wrote...

I wonder if this princess is actually referred to in-game as a princess; I'm guessing, probably not. It's just a journalist being a bit daft, playing fast and loose with descriptive language.

That said if she is actually a princess, I'm strangely fine with that. One of the things I actually enjoyed about ME2 was how the krogans were depicted to be much more than just a race of brutish, stupid, violent oafs. Not that a krogan princess couldn't be any of those things, of course. Which would just make calling her a princess even more awesome. 


Two articles both used the word princess.

She's a princess.

Both by IGN.

#128
Someone With Mass

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I think it just means she's the daughter of a clan leader, and they wanted a fancy word for it.

#129
marshalleck

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Da Mecca wrote...

marshalleck wrote...

I wonder if this princess is actually referred to in-game as a princess; I'm guessing, probably not. It's just a journalist being a bit daft, playing fast and loose with descriptive language.

That said if she is actually a princess, I'm strangely fine with that. One of the things I actually enjoyed about ME2 was how the krogans were depicted to be much more than just a race of brutish, stupid, violent oafs. Not that a krogan princess couldn't be any of those things, of course. Which would just make calling her a princess even more awesome. 


Two articles both used the word princess.

She's a princess.

And as Phaedon points out, both articles are from IGN. Regardless, it's cool with me. I hope she's wearing a krogan tiara.

#130
Savber100

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Skilled Seeker wrote...

RIP RPGs. We had a good run.


Remind me how improving combat is a bad thing for Mass Effect.

Mass Effect NEVER had a huge emphasis on stats impacting gunplay even in the first one. Too bad but I hate how we act like Bioware suddenly switched gears when they never really emphasized on AP-styled or Deus Ex-styled C&C on stats.

So how are smoother animations and more abilites a decline for an action/RPG hybrid? :(

Modifié par Savber100, 02 juin 2011 - 07:42 .


#131
Aimi

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Da Mecca wrote...

marshalleck wrote...

I wonder if this princess is actually referred to in-game as a princess; I'm guessing, probably not. It's just a journalist being a bit daft, playing fast and loose with descriptive language.

That said if she is actually a princess, I'm strangely fine with that. One of the things I actually enjoyed about ME2 was how the krogans were depicted to be much more than just a race of brutish, stupid, violent oafs. Not that a krogan princess couldn't be any of those things, of course. Which would just make calling her a princess even more awesome. 


Two articles both used the word princess.

She's a princess.

Two articles from the same source, a source which is notoriously given to "eh" reporting. Since the concept of a "princess" kind of goes against what we know of krogan social structures, I think it's safe to say they're simplifying it. She might be a genetic descendant of a powerful historical warlord who also happens to be a fertile female, or a female clan leader. Might even be Uta.

Anyway, woo speculation.

Modifié par daqs, 02 juin 2011 - 07:41 .


#132
Iakus

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Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...

#133
Cancer Puppet

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So, is the insta-kill ability for every class some kind of energy blade? It sounds like the soldier, adept, and sentinel all have a blade. That doesn't sound very unique to me. Psyonic blade for the adept? What's wrong with a biotic punch like Jack? I want to send someone hurtling into a wall man, not cut them in half with "mind blades".

#134
marshalleck

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Savber100 wrote...

Mass Effect NEVER had a huge emphasis on stats impacting gunplay even in the first one. 


Apparently you never tried to use the sniper rifle without putting points in the skill. Trained spec-ops N7 Commander Shepard could barely hit a barn at 30 yards without investing in it.

#135
Savber100

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iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...


It's a just a glowing blade on your arm. Nothing wrong with bringing a blade into a gunfight. :D

#136
BickDutt

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Phaedon wrote...

Bravo, BSN, improving the shooter elements makes the RPG elements worse, again, I am impressed.


Well, technically, we could enter a lenghty diatribe about RPG mechanics and what defines them in the context of a videogame. You COULD argue that indeed, if you take into consideration classic CRPG mechanics such as roll dices or skill influence on effectiveness, moving more into classic shooter mechanics does diminish the RPG elements and as such make the game less of an RPG by replacing traditionnal mechanics by others.

Whether or not that improves the game wouldn't be the question here, of course, simply a matter of technicality. Personally I do believe that since Bioware has taken this direction for Mass Effect (and I do believe they should['ve since the beginning]), they might as well do it right and make a good shooter (ME1-ME2 were decent at best and generally barebone). What annoys me is that the remaining RPG elements don't seem really that much fleshed out regardless of what they do with the shooter mechanics, and we're still stuck in a weird place.

#137
marshalleck

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iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...


It was bound to happen with all the unimaginative Star Wars dolts clamoring for it for years on end.

#138
marshalleck

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Here's a question, if melee kills are instant what is this going to do to game balance for vanguards?

I mean, there's a difference between having good aiming skills and being able to pull of a point-blank claymore headshot, and just mashing the "melee" button and getting an auto-kill. 

Modifié par marshalleck, 02 juin 2011 - 07:48 .


#139
Savber100

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marshalleck wrote...

Savber100 wrote...

Mass Effect NEVER had a huge emphasis on stats impacting gunplay even in the first one. 


Apparently you never tried to use the sniper rifle without putting points in the skill. Trained spec-ops N7 Commander Shepard could barely hit a barn at 30 yards without investing in it.


I stand corrected. :o

Modifié par Savber100, 02 juin 2011 - 07:48 .


#140
Someone With Mass

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marshalleck wrote...

Here's a question, if melee kills are instant what is this going to do to game balance for vanguards?


I think it's mentioned in another article that their defences (shield/barrier/armor) must be brought down first for it to work.

A cooldown on that move could work too.

#141
marshalleck

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Someone With Mass wrote...

marshalleck wrote...

Here's a question, if melee kills are instant what is this going to do to game balance for vanguards?


I think it's mentioned in another article that their defences (shield/barrier/armor) must be brought down first for it to work.

A cooldown on that move could work too.


Ah. That would make more sense. Because at least with going for headshots, there's a possibility of failure.

#142
Phaedon

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iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...

Oh, I expected that. Lovely.

The omni-blades require for the omni-tool to have physical components.

For them to be lore breaking, the following have to be fulfilled:
  • C-Sec officers didn't have a flashlight installed, which they used to rescue you once, you were imagining things.
  • Combat Drones never existed, they were your imaginary friends.
  • Nos Astra PD don't use RUVIS lights and audiovisual recorders on their omni-tools. They use science to solve crimes instead.
  • The Tech Armour never existed. It was a visual print of your internal aura.
  • Jacob didn't watch the news with an omni-tool in Mass Effect: Galaxy, he sticked a small TV screen on his left arm.
  • Omni-tools can't break, they don't have physical components. The NPCs were wrong.
  • Haptic interfaces don't exist for omni-tools as they require physical components as well.
  • Omni-tools don't exist.
There you go. If you dislike a small blade because it's not classy enough, then that's your opinion. But I don't want to see the same kind of threads in a few months, post-release. 

Modifié par Phaedon, 02 juin 2011 - 07:52 .


#143
candidate88766

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Phaedon wrote...

iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...

Oh, I expected that. Lovely.

The omni-blades require for the omni-tool to have physical components.

For them to be lore breaking, the following have to be fulfilled:
  • C-Sec officers didn't have a flashlight installed, which they used to rescue you once, you were imagining things.
  • Combat Drones never existed, they were your imaginary friends.
  • Nos Astra PD don't use RUVIS lights and audiovisual recorders on their omni-tools. They use science to solve crimes instead.
  • The Tech Armour never existed. It was a visual print of your internal aura.
  • Jacob didn't watch the news with an omni-tool in Mass Effect: Galaxy, he sticked a small TV screen on his left arm.
  • Omni-tools can't break, they don't have physical components. The NPCs were wrong.
  • Haptic interfaces don't exist for omni-tools as they require physical components as well.
  • Omni-tools don't exist.
There you go. If you dislike a small blade because it's not classy enough, then that's your opinion. But I don't want to see the same kind of threads in a few months, post-release. 


You're right. The wiki even states that the omni-tool can create materials and tools out of light plastics and polymers, so a small blade is perfectly reasonable in the lore.

#144
Dave666

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candidate88766 wrote...

Phaedon wrote...

iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...

Oh, I expected that. Lovely.

The omni-blades require for the omni-tool to have physical components.

For them to be lore breaking, the following have to be fulfilled:
  • C-Sec officers didn't have a flashlight installed, which they used to rescue you once, you were imagining things.
  • Combat Drones never existed, they were your imaginary friends.
  • Nos Astra PD don't use RUVIS lights and audiovisual recorders on their omni-tools. They use science to solve crimes instead.
  • The Tech Armour never existed. It was a visual print of your internal aura.
  • Jacob didn't watch the news with an omni-tool in Mass Effect: Galaxy, he sticked a small TV screen on his left arm.
  • Omni-tools can't break, they don't have physical components. The NPCs were wrong.
  • Haptic interfaces don't exist for omni-tools as they require physical components as well.
  • Omni-tools don't exist.
There you go. If you dislike a small blade because it's not classy enough, then that's your opinion. But I don't want to see the same kind of threads in a few months, post-release. 


You're right. The wiki even states that the omni-tool can create materials and tools out of light plastics and polymers, so a small blade is perfectly reasonable in the lore.


Not sure how much penetration a blade made out of light plastics and polymers would have against Combar Armour, but ok...

#145
Phaedon

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@Dave666
As much as Combat Drones do. Polymers can be a lot of things.






In fact, polymers can be pretty much anything.

EDIT: On, the other hand, they can work like the Shadow Broker's shield, which appears to be a transparent material with a haptic interface over it.

Modifié par Phaedon, 02 juin 2011 - 08:12 .


#146
Iakus

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Phaedon wrote...

iakus wrote...

Well, I'm glad to see grenades are back, they were fun to use in ME1.

A little sad that lightsabers are now apparently in the ME universe though...

Oh, I expected that. Lovely.

The omni-blades require for the omni-tool to have physical components.

For them to be lore breaking, the following have to be fulfilled:
  • C-Sec officers didn't have a flashlight installed, which they used to rescue you once, you were imagining things.
  • Combat Drones never existed, they were your imaginary friends.
  • Nos Astra PD don't use RUVIS lights and audiovisual recorders on their omni-tools. They use science to solve crimes instead.
  • The Tech Armour never existed. It was a visual print of your internal aura.
  • Jacob didn't watch the news with an omni-tool in Mass Effect: Galaxy, he sticked a small TV screen on his left arm.
  • Omni-tools can't break, they don't have physical components. The NPCs were wrong.
  • Haptic interfaces don't exist for omni-tools as they require physical components as well.
  • Omni-tools don't exist.
There you go. If you dislike a small blade because it's not classy enough, then that's your opinion. But I don't want to see the same kind of threads in a few months, post-release. 


First, let me say that I am very, very sorry for any puppies of yours I may have kicked, any clowns in your employ I may have punched.  Truly.  My bad.

But didn't come here to argue, I was just making a couple of observations.

If the "tech blade" or whatever turns out to be simply a blade that pops out of Shepard's bracers or omnitool when making an attack, that's cool.  I heartily approve.  If an omnitool can have a flamethrower or a freeze ray in it, why not a bayonet?  But it's the description that the blade resembles the Sentinel's tech armor that has me worried.  Now we're turning mass effect fields into cutting implements?

Then there's the psionic blades, but I've already seen plenty of Starcraft references:innocent:

#147
Xeranx

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Phaedon wrote...

@Dave666
As much as Combat Drones do. Polymers can be a lot of things.






In fact, polymers can be pretty much anything.

EDIT: On, the other hand, they can work like the Shadow Broker's shield, which appears to be a transparent material with a haptic interface over it.


You're using a game that breaks parts of the lore the first game introduced to support other items that don't coincide with the lore?  I also love how an off the hand comment is so readily met with a brusque manner as you've demonstrated.  Iakus said nothing to you, but you went on the offensive.  I think you need to cool down.

#148
Dave666

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Phaedon wrote...

@Dave666
As much Combat Drones do. Polymers can be a lot of things.


Not sure what you're getting at here bud, Combat drones themselves don't penetrate Armour, their weaponry does (eventually).

In fact, polymers can be pretty much anything.


Within reason sure, I can get behind that.  The idea of taking plastics and rearranging the molecules into a new form, kinda makes sense, (I'm sure it'd be way more complicated than that of course), I can understand the idea of making the shell and inner workings of say a gun, but you'd still need Element Zero for the Mass Accelerator part.  I dunno, I'm sure that in-game the blades would work just fine, but if it was used in real life I'm sure the guy in Combat Armour would stand there laughing.

#149
Waltzingbear

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Why do people who write these articles always have to twist a fair bit of things to sound more dramatic?

Biotic blade? I was expecting a glowing punch.

#150
Acerlux

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I eagerly await the awkward moment where you rescue the princess and you find out that she placed the breeding request for Shepard in ME2. Make it happen Bioware.

I'm just pumped for this stuff in general. Footage on Monday, squeeeeeeee!