New Mass Effect 3 @E3 Preview from IGN.
#101
Posté 05 juin 2011 - 05:16
#102
Posté 05 juin 2011 - 07:42
Thrombin wrote...
Also, what about all of the people who spent their money on ME2. What reward do they get if ME3 assumes ME2 happened? What about all those people who played ME1 and didn't want to play ME2, ME3 should have an option that ME2 never happened as well.
Also, what about the people who played ME1 but didn't feel their Shepard would have bothered to go after the Conduit. They could have chosen to stop the game right there but Bioware rammed that ending down our throats. Making Shepard save the Citadel whether he wanted to or not.
These Bioware people, no respect for people's choices
You are wrong, sir, that is not the case. If I didn't buy ME1, and played ME2 I would not have any possibility to meet Wrex once more, or save the Rachni or (equally expressed: any choice which is not utterly stupid). I expect, that if I buy ME3 and start it with the default character, it would carry that burden even further (can't think of examples right now). ME3 have to assume, that previous games did happen, and your sarcasm is just an example of eristic. But what works for the main title is not ok (for me) in the terms of DLC. When I buy a DLC (and ME2 is by now the only game, which sucked me in to that extent) I expect that I, by spending even more money that is substantial to play the game, will be treated adequately. That means, by my terms, that I get more from the game - more story, more choices and so on. So I'm a little bit upset about not needing the products I purchased to actually see their outcome.
It's as simple as that:
- You want to see Wrex? Buy ME1 play it.
- You don't want (a poor choice in ME2)? Buy ME2.
- You want to have Liara as the Shadow Broker? Buy the DLC for ME2.
- You want to prevent Shepard from getting an absurd trial?Buy the... oh, no, I forgot that you can't do anything about it.
It's quite pointless, since I don't think that anyone would play ME3 without playing the precedessor(s).
#103
Posté 05 juin 2011 - 09:23
That's canon. Liara is always Shadow Broker in ME3.stysiaq wrote...
- You want to have Liara as the Shadow Broker? Buy the DLC for ME2.
#104
Posté 05 juin 2011 - 09:40
Nevermind the fact that Casey Hudson expressly stated in one of the Game Informer interviews a couple of months back that Liara wasn't a permanent squadmate in ME2 specifically so that she would survive to become the Shadow Broker as necessary by the trilogy's overarching plot. He thinks it isn't fair.
As for your "it's quite pointless, since I don't think that anyone would play ME3 without playing the precedessor(s)" argument, stysiaq, two points:
1.) Yes, some people will. It's inevitable. The fact that ME2 moved more units than ME1 is just one of a dozen examples of this.
2.) The ME2 DLC is part of those predecessors. Like it or not, that's how it's going to be and I think it's quite fine.
#105
Posté 05 juin 2011 - 06:50
samurai crusade wrote...
CaolIla wrote...
I just hope they will release a demo to play so I can at least see what the combat is like, it sounds so familiar awesome what they are trying to do Oo... if it blows like a certain other game I will cancel my preorder this time, because bioware can disappoint. That's what I learned a few months ago.
Rest asured that the taint of Dragon Age will not fall on Mass Effect.
People (with no real knowledge) keep saying that - but every statement we hear from Bioware is chock full of the same wording we saw before DA2 came out: "combat is better", "combat is faster", "more awesome", insta-kills - kill me.
Quite the contrary to your statement, I think the stink of EA is all over ME now, just like DA2 - so much so, I'm not buying ME3 until after it comes out and we all find out if I'm right, or you are. I really hope you're right.
#106
Posté 05 juin 2011 - 07:45
Fredvdp wrote...
That's canon. Liara is always Shadow Broker in ME3.stysiaq wrote...
- You want to have Liara as the Shadow Broker? Buy the DLC for ME2.
True but it's more fun to play the experience than just be told so. As the saying goes, life is a journey, not a destination.
#107
Posté 05 juin 2011 - 07:49
Chris Priestly wrote...
IGN got their hands on Mass Effect 3 and have written up what they played and what you can expect more of next week at E3.
Quote: "The familiar elements that need to be there are intact - powers and talents are still in the same menu wheel structure, and weapon types remain unchanged. You're not going to select an assault rifle and be shocked by its looks. But you will be taken aback by how well it works. I was. And now the wait to play Mass Effect 3 until 2012 is that much harder. "
I wasn't too happy with the AR at first then the Firepower Pack came out and I redid several of my non-soldier playthroughs just to train them with the AR instead of sniper as the Mattock IMO was a battle winner. A solid, hard hitting, accurate semi-automatic almost made it too easy.... almost.
#108
Posté 05 juin 2011 - 08:02
#109
Posté 05 juin 2011 - 08:06
Siansonea II wrote...
All I can say is, please, BioWare, don't go the "breasts/eyelashes/high heels" route of making krogan females. Krogan are clearly not mammals, they should not have mammal features like breasts. I think it's silly that quarians have them. Asari are clearly mammals, so they make sense for them.
Oh contraire, mon ami. Krogan manly men scream Krogan girly girls! I say bring 'em on BW, lay it on as thick as it comes!!
#110
Posté 05 juin 2011 - 10:01
SpockLives wrote...
The IGN Headline: Mass Effect 3 plays like a shooter. Why, Bioware? Why don't you just tell us you have quit making RPGs and started making story-based shooters? I would buy a game advertised as a story-based shooter. It sounds fun. But why lie to us and call it an RPG, then give us something else? Where is the truth in advertising?
Well, as long as the game is decent I don't care about the label they put on it. I kind of regret, that this franchise is no longer a true cRPG, but I think it turned out all right. I mean, I prefer "hardly any sidequests" to sidequests requiring me to view the Mass Relay jump animation, riding in Mako for 5 minutes, shooting some dudes in the re-used-for-tenth-time area and then getting back.
I'm quite cool with ME being a TPS where sometimes you get to talk, as long as it is well written.
#111
Posté 06 juin 2011 - 12:31
Exactly my point. I don't care if ME3 is an RPG or TPS, as long as their marketing is honest.stysiaq wrote...
SpockLives wrote...
The IGN Headline: Mass Effect 3 plays like a shooter. Why, Bioware? Why don't you just tell us you have quit making RPGs and started making story-based shooters? I would buy a game advertised as a story-based shooter. It sounds fun. But why lie to us and call it an RPG, then give us something else? Where is the truth in advertising?
Well, as long as the game is decent I don't care about the label they put on it. I kind of regret, that this franchise is no longer a true cRPG, but I think it turned out all right. I mean, I prefer "hardly any sidequests" to sidequests requiring me to view the Mass Relay jump animation, riding in Mako for 5 minutes, shooting some dudes in the re-used-for-tenth-time area and then getting back.
I'm quite cool with ME being a TPS where sometimes you get to talk, as long as it is well written.
#112
Posté 06 juin 2011 - 01:25
NICKjnp wrote...
I realize he was playing a soldier.
I didn't meant during the ME3 demo. I was talking about when he was remeniscing on the ME2 Vangaurd and how he made it seem like the charge ability was pointless.
#113
Posté 06 juin 2011 - 01:47
SpockLives wrote...
The IGN Headline: Mass Effect 3 plays like a shooter. Why, Bioware? Why don't you just tell us you have quit making RPGs and started making story-based shooters? I would buy a game advertised as a story-based shooter. It sounds fun. But why lie to us and call it an RPG, then give us something else? Where is the truth in advertising?
If they're going to make it a shooter-RPG, wouldn't they want it to be the best shooter they can make?
As long as the game is fun and challenging to play, then I have no complaints.
#114
Posté 06 juin 2011 - 03:47
#115
Posté 06 juin 2011 - 03:56
Thats a Male...RGFrog wrote...
Stardusk78 wrote...
Erani wrote...
Thanks Chris. Krogan Princess hmmmm...
First time seeing a Krogan female....
Then you weren't paying attention. There's one upstairs at Tuchanka. Representative of the female camp. She blows you off if you try to talk to her. At least I always thought it was a she...
Psylocke - X-Man with psionic blades - created in1976 - She wins {smilie}bobobo878 wrote...
"Other classes have their own heavy melee attacks - Adepts have blades of psionic energy that they use to cut down their enemies in close, for example." En Taro Adun, mighty Adept.
Anyone else expecting him to say "Sorry Shepard the Princess is on another Science Platform" ?All of these things combine to provide a shooting experience that, honestly, feels a bit surreal in a Mass Effect game. As I made my way to the Krogan princess on the other end of a science platform with my teammates Liara and Garrus, there was a point in the demo where Cerberus operatives stormed the opposite end of the corridor. The platform had the standard smattering of cover objects between us and the Cerberus forces, but there was also a passage to the right that flanked to the other side. Ordering Liara and Garrus to use their abilities as a diverson, I stuck to cover and ran to the corridor. I made my way to the end and blind-tossed a pair of grenades into the other side of the room.
#116
Posté 06 juin 2011 - 05:34
SpockLives wrote...
The IGN Headline: Mass Effect 3 plays like a shooter. Why, Bioware? Why don't you just tell us you have quit making RPGs and started making story-based shooters? I would buy a game advertised as a story-based shooter. It sounds fun. But why lie to us and call it an RPG, then give us something else? Where is the truth in advertising?
If Soldier was the only class to play that might make sense but there are 5 additional classes to play and some are more technical than straight up shooters like the Adept or my all time favorite the Engineer. I can see BW/EA making ME3 a better shooter/TPS but not removing the RPG elements. This game will be a hybrid of TPS and RPG as it always has been but will hopefully improve on both genres. We'll find out more at E3 and ultimately when the game is released next year.
#117
Posté 06 juin 2011 - 06:38
Oh God i just re-read the article, they ARE COD GRENADES!! WHY!?!? The lack of originality kills me. F*&#%$^#@*@(#*&)(@)!K
#118
Posté 06 juin 2011 - 06:42
#119
Posté 06 juin 2011 - 09:58
#120
Posté 06 juin 2011 - 02:10
My main concern is that the IGN article literally opened with the sentence, "Mass Effect 3 plays like a shooter." ME 2 got so "streamlined" it hardly had any RPG elements, but I still love playing it. I have 5 complete play-throughs with ME2, and I'm working on #6 (Engineer) now. My complaint is not that Bioware is changing the ME franchise. My statement is based on concern that Bioware will mislead us as to what type of game they are making. If they are simply honest and transparent about what sort of game they are making, I'll most likely be happy with the results.Yakko77 wrote...
SpockLives wrote...
The IGN Headline: Mass Effect 3 plays like a shooter. Why, Bioware? Why don't you just tell us you have quit making RPGs and started making story-based shooters? I would buy a game advertised as a story-based shooter. It sounds fun. But why lie to us and call it an RPG, then give us something else? Where is the truth in advertising?
If Soldier was the only class to play that might make sense but there are 5 additional classes to play and some are more technical than straight up shooters like the Adept or my all time favorite the Engineer. I can see BW/EA making ME3 a better shooter/TPS but not removing the RPG elements. This game will be a hybrid of TPS and RPG as it always has been but will hopefully improve on both genres. We'll find out more at E3 and ultimately when the game is released next year.
I will close by adding that you may be right. There is still plenty of time for Bioware to prove me wrong and show us a masterful marriage of RPG and TPS. Just please, Bioware, be honest with your marketing.
#121
Posté 06 juin 2011 - 06:02
#122
Posté 06 juin 2011 - 07:43
Is there a new mechanic to keep track of the races Shep unites against the Reapers? Is the galaxy HUD the same as in other games? Does the crew play a larger part, or do they just have one-liners like in ME1 and ME2? Has the interrupt system been revamped in any way, such as to add neutral interrupts? Are there going to be DLC characters like ME2? Do we get to make decisions on who joins the squad or are we going to be "stuck with Jacob" again? There's so much more I can go on and on... and that's what I want to hear about.
Honestly, combat takes a major backseat to the storyline of ME (especially considering how good combat was in ME2). Sure it makes replays more fun, but these ME3 updates are supposed to be keeping me on the edge of my seat instead of making me firmly sit back in when I see yet another combat mechanic mentioned.
I couldn't agree with you more in ME2's lack of RPG elements compared to ME1. In ME2 if you've been somewhere once you pretty much don't have to return, unless it's for a specific mission. I went to every hub in ME2 after each mission to catch some new dialogue from someone and was tired of finding one of a literal handful of situations. (The only one I remember was a return trip to the Citadel where an Asari had a passport problem.)SpockLives wrote...
My main concern is that the IGN article literally opened with the sentence, "Mass Effect 3 plays like a shooter." ME 2 got so "streamlined" it hardly had any RPG elements, but I still love playing it.
Also, every time I returned to Tuchanka I played the Varren game because I had nothing else to do and it made the trip seem worthwhile... however with no rewards or anything it only made me feel like I wasted my time.
The only thing to do was run around with each squadmate to find their "one" comment about the view, sushi bar, or pit fight at each hub. There were no random events like the occasional interviews on the Citadel in ME1 when returning for a mission, which changed things up and made the world come to life. It gives some reason to run around and visit these different and alien locations more than once.
Note: I would also like to add how much I enjoyed the squad arguments between their loyalty missions.
Modifié par Razorburn, 06 juin 2011 - 07:44 .
#123
Posté 06 juin 2011 - 08:05
#124
Posté 06 juin 2011 - 08:43
Kinect and voice support are absolute gimmicks and I don't think it adds any value to the ME universe. Point and case: English isn't my native language, so how well would the voice recognition handle my accent? Is it going to be a frustration of repeating the same phrase over and over again until I'm understood? Does this sound like fun to you? Which sadistic bastard thought that this was a good idea or is it just the little matter of Bioware being blissfully unaware that non-American English accents exist?
Normally I would have confidence that Bioware won't screw up ME3 but after the abysmally dumbed down Dragon Age 2, gimmicks like these are setting off some massive alarm bells.
I wonder if we shouldn't create a "Save the Bioware Intellectual Property" fund to buy the Mass Effect IP from Bioware and Mico$oft. We can save it while there is still a slim chance of salvaging ME3 before it becomes another Dragon Age 2.
#125
Posté 06 juin 2011 - 09:36
fiendling wrote...
I just watched the MS E3 Mass Effect 3 trailer at IGN. Hmmmm... all I can say is that I'm getting a very ominous Dragon Age 2 vibe from it.
I wonder if we shouldn't create a "Save the Bioware Intellectual Property" fund to buy the Mass Effect IP from Bioware and Mico$oft. We can save it while there is still a slim chance of salvaging ME3 before it becomes another Dragon Age 2.
Okay first off can we please stop comparing or referencing to DA2? For the love God the ME team and the DA team are almost completely different from each other. There are very few people that actually work on both teams. How can you say it feels/looks/smells/whatever like DA2 when not even most people who made DA2 are even working on ME3? Your confidence in Bioware is rather disapointing. Heaven forbid that a company makes a few mistakes in the past. To me it seems that most people here believe that DA2 was the only non-successful title Bioware has made so why not give the benefiet of a doubt that this game will be a huge success?
Almost everything in the trailer looks fresh and polished to an extreme degree but not completely revamped like things were in DA2.





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