Is it possible to get the benefit from wearing 2 memory bands?
#1
Posté 31 octobre 2009 - 01:10
#2
Posté 31 octobre 2009 - 01:12
#3
Posté 31 octobre 2009 - 01:16
Flamin Jesus wrote...
I don't even think you can register the same DLC twice for one account, and from everything we've seen there isn't even a second ring slot.
Except in Dragon Age: Journeys....
#4
Posté 31 octobre 2009 - 01:20
#5
Posté 31 octobre 2009 - 01:38
#6
Posté 01 novembre 2009 - 04:08
#7
Posté 02 novembre 2009 - 06:21
#8
Posté 02 novembre 2009 - 08:13
#9
Posté 02 novembre 2009 - 09:01
#10
Posté 02 novembre 2009 - 09:10
I pray for the day when the makers of the inventory system speak to the people of the graphics department and realise humans, elves, dwarves and significant others have FIVE fingers on each hand?
Is it so much to ask?
Otherwise, I believe we have two ring slots currently. So when you flip the blight the birdie they can be blinded by your pimpyness.
And no, I think I read somewhere that percentage increases do not stack. But I have no way of proving this or backing it up.
#11
Posté 02 novembre 2009 - 05:47
Modifié par Chartis, 02 novembre 2009 - 05:50 .
#12
Posté 02 novembre 2009 - 05:49
I like XP. And if it puts me over a threshold before a big fight, well go me.
Also that +1 extra skill ain't nothing but tastey cake.
Modifié par Chartis, 02 novembre 2009 - 06:17 .
#13
Posté 02 novembre 2009 - 06:16
Chartis wrote...
-
Obviously, the limit isn't about fingers or technical difficuties. It's about balance. They only want you to be able to use X number of bonud producing items.
If they gave you 10 ring slots, it'd just make for a bunch more junk you have to sort through in your inventory after they cut all the bonuses from the rings to 1/5 their current settings.
#14
Posté 02 novembre 2009 - 06:44
#15
Posté 02 novembre 2009 - 07:04
#16
Posté 02 novembre 2009 - 07:21
They work rather well -- too well, perhaps, as less capable students sometimes wear three or four per finger.
Now that would look blinged out indeed.
The fluff text does at least suggest that my plan would work, but I have my doubts;
It's behind the scenes item number 0001x9378 or whatever likely just ping as active *again* and nothing would happen.
But this "less capable student" has decided to give it a try tomorrow.
Wish me luck.
#17
Guest_Crawling_Chaos_*
Posté 02 novembre 2009 - 07:34
Guest_Crawling_Chaos_*
Icinix wrote...
When, OH When mighty developers of RPG games will we have the option of TEN rings?
I pray for the day when the makers of the inventory system speak to the people of the graphics department and realise humans, elves, dwarves and significant others have FIVE fingers on each hand?
Is it so much to ask?
Otherwise, I believe we have two ring slots currently. So when you flip the blight the birdie they can be blinded by your pimpyness.
And no, I think I read somewhere that percentage increases do not stack. But I have no way of proving this or backing it up.
You only have 1 ring finger per hand. Also, try fighting with a sword while you are wearing 5 rings.
By that logic you could acutally fit more than 1 ring per finger, hell we could have nearly 20 rings on at a time!
Not to mention the OBVIOUS balance issue that would be brought about by allowing you to have 10 ring slots.
Modifié par Crawling_Chaos, 02 novembre 2009 - 07:36 .
#18
Posté 02 novembre 2009 - 08:04
#19
Posté 02 novembre 2009 - 08:43
Let me correct that mistake with a face.
#20
Posté 02 novembre 2009 - 10:22
JamesX wrote...
The Enemies scale. So having more Exp (Unless you have enormously more Exp) [should] makes no real difference.
Who says they are for me to wear? Getting my party up to speed would give us an advantage and not bump the enemy scaling.
Plus there is that niffty +1 skill point.
#21
Posté 29 novembre 2009 - 06:33
#22
Posté 29 novembre 2009 - 06:39
Again, the Memory Band is worthless. The extra skill point is a book that they give you at the beginning of the game. It's not on the ring.
#23
Posté 15 avril 2010 - 12:09





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