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Is it possible to get the benefit from wearing 2 memory bands?


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22 réponses à ce sujet

#1
Chartis

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I've ordered a second copy from a different retailer as a gift (but I'm keeping the extras)...is it possible to get +2%xp from wearing both items?

#2
Flamin Jesus

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I don't even think you can register the same DLC twice for one account, and from everything we've seen there isn't even a second ring slot.

#3
Halfcab

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Flamin Jesus wrote...

I don't even think you can register the same DLC twice for one account, and from everything we've seen there isn't even a second ring slot.


Except in Dragon Age:  Journeys....

#4
Flamin Jesus

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Yes, I noticed that too, it made a lot more sense than just giving us one slot, in fact, considering the memory band's description, it would make even more sense to give us something like 5-10 slots per hand, and it's weird that such a common trinket would be unique in Ferelden, but what can you do.

#5
Tiuwaz

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there is a 2nd ring slot for DA:O (doesnt show atm on the social site) however i dont think its possible to get 2 of them unless another one exists already ingame

#6
Chartis

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Bump, any qa crew or mods tried this?

#7
Chartis

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bump

#8
Mordaedil

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Probably not, considering it's a an experience booster. Ergo, it's worthless. Trash.

#9
Dom Queron

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No.

#10
Icinix

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When, OH When mighty developers of RPG games will we have the option of TEN rings?

I pray for the day when the makers of the inventory system speak to the people of the graphics department and realise humans, elves, dwarves and significant others have FIVE fingers on each hand?



Is it so much to ask?



Otherwise, I believe we have two ring slots currently. So when you flip the blight the birdie they can be blinded by your pimpyness.

And no, I think I read somewhere that percentage increases do not stack. But I have no way of proving this or backing it up.


#11
Chartis

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-

Modifié par Chartis, 02 novembre 2009 - 05:50 .


#12
Chartis

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"Probably not, considering it's a an experience booster. Ergo, it's worthless. Trash."

I like XP. And if it puts me over a threshold before a big fight, well go me.
Also that +1 extra skill ain't nothing but tastey cake.

Modifié par Chartis, 02 novembre 2009 - 06:17 .


#13
jfunk

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Chartis wrote...

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Obviously, the limit isn't about fingers or technical difficuties.  It's about balance.  They only want you to be able to use X number of bonud producing items.

If they gave you 10 ring slots, it'd just make for a bunch more junk you have to sort through in your inventory after they cut all the bonuses from the rings to 1/5 their current settings.

#14
Varenus Luckmann

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Also, I don't want to look like a tacky harlot.

#15
JamesX

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The Enemies scale. So having more Exp (Unless you have enormously more Exp) [should] makes no real difference.

#16
Chartis

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They work rather well -- too well, perhaps, as less capable students sometimes wear three or four per finger.


Now that would look blinged out indeed.
The fluff text does at least suggest that my plan would work, but I have my doubts;
It's behind the scenes item number 0001x9378 or whatever likely just ping as active *again* and nothing would happen.

But this "less capable student" has decided to give it a try tomorrow.

Wish me luck.

#17
Guest_Crawling_Chaos_*

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Icinix wrote...

When, OH When mighty developers of RPG games will we have the option of TEN rings?
I pray for the day when the makers of the inventory system speak to the people of the graphics department and realise humans, elves, dwarves and significant others have FIVE fingers on each hand?

Is it so much to ask?

Otherwise, I believe we have two ring slots currently. So when you flip the blight the birdie they can be blinded by your pimpyness.
And no, I think I read somewhere that percentage increases do not stack. But I have no way of proving this or backing it up.


You only have 1 ring finger per hand.  Also, try fighting with a sword while you are wearing 5 rings.

By that logic you could acutally fit more than 1 ring per finger, hell we could have nearly 20 rings on at a time!

Not to mention the OBVIOUS balance issue that would be brought about by allowing you to have 10 ring slots.

Modifié par Crawling_Chaos, 02 novembre 2009 - 07:36 .


#18
clok1966

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and rings are for girls!

#19
Icinix

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I feel that perhaps my post was taken slightly more seriously than it was meant to be.

Let me correct that mistake with a face.


:P

#20
Chartis

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JamesX wrote...

The Enemies scale. So having more Exp (Unless you have enormously more Exp) [should] makes no real difference.


Who says they are for me to wear? Getting my party up to speed would give us an advantage and not bump the enemy scaling.

Plus there is that niffty +1 skill point.

#21
DavidWalkerV

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Back in the D&D days, the reason each hand can only support one magic ring is that each ring's effect has an aura of power that effects the wearer. Multiple rings will interfere with each other, making results unreliable or cancelling our the benefit of wearing one.

#22
Aerundel

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The Memory Band is worthless, no matter how much you like XP. I did a test, since I noticed Leliana and Wynne had the same XP at level 13. I put the ring on Wynne. Wynne leveled 14 some time later, and it literally took only one more mob to level Leliana, something like 35-40 XP over the course of 1 level. Put 2 rings on and that's 2 mobs difference.



Again, the Memory Band is worthless. The extra skill point is a book that they give you at the beginning of the game. It's not on the ring.

#23
Koremon

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So you cant have 2 then