Changed Combat in Mass Effect 3? I'm a bit worried.
#1
Posté 02 juin 2011 - 06:03
In Mass Effect 2, the one thing that I thought was absolutely perfect about it was the combat. Perfect. One of my characters was a soldier in Mass Effect 1, but in ME 2, I switched him to a vanguard, because the ME 2 vanguard is my favorite class. It's so much fun to play. The submachine guns, biotic powers, the new Charge... I'm the type who likes to grab a fully automatic weapon and charge into battle like a krogan. Sheer bravery, mixed with a little bit of crazy. Don't worry, though. I mixed it up a little. I've still got a couple of soldiers (one is a blond renegade named Duke, for laughs), a vanguard, an adept, and an infiltrator.
Anyway, the story and available squad members give me high hopes for ME 3. I've just been let down by sequels in the past, when they changed things too much.
#2
Posté 02 juin 2011 - 06:05
#3
Posté 02 juin 2011 - 06:07
Really?
Ew.
#4
Posté 02 juin 2011 - 06:07
Modifié par squee365, 02 juin 2011 - 06:07 .
#5
Posté 02 juin 2011 - 06:09
So far, I like the change of combat. Multiple fighting levels, elevation, and AI that close the gap and not allow me to pick them off from cover. Also the CQC sounds cool, I got tired of brushing husks with an assault rifle. Now I get to annihilate them with "Psionic" blades, btw I think the tester messed up on the words, but now I can pretend I am a ghost for the Terran Dominion!
#6
Posté 02 juin 2011 - 06:12
xSTONEYx187x wrote...
They got some pointers off DICE, I'm not worried one bit.
Only on sound design. The guys at DICE don't even make third person shooters. Why would BW take gameplay advice from a developer that almost exclusively makes first person shooters?
Modifié par Cheesy Blue, 02 juin 2011 - 06:12 .
#7
Posté 02 juin 2011 - 06:13
#8
Posté 02 juin 2011 - 06:13
#9
Posté 02 juin 2011 - 06:13
#10
Posté 02 juin 2011 - 06:17
#11
Posté 02 juin 2011 - 06:25
WTF?
#12
Posté 02 juin 2011 - 06:27
xiiz wrote...
ME2's combat was far from perfect, imo. It felt rather clunky and unresponsive, sounds like they're improving in all the right areas for ME3. (Except maybe for those melee weapons, but that's probably just me)
I'm with you on this. Okay I kind of wish heavy weapons were a soldier exclusive, but I wasn't expecting that change.
#13
Posté 02 juin 2011 - 06:32
"Forced to move"? Hardly; they're just making it easier to adopt a playstyle that you prefer. In other words, you can still sit in a corner and play more of a directive role if you want, or you can get up out of cover and move around the battlefield more easily. Instead of just the Vanguard having the high-risk, high-reward CQC bias, now all classes will have a higher reward for getting in close with your enemy.
The point is to give the player more freedom; I like this concept, even though it essentially means that each class's playstyle will be less unique.
#14
Posté 02 juin 2011 - 06:33
Yeah, but at least soldiers still get that "weapon-specialist" feel by being able to hold more weapons than the rest.Ahglock wrote...
xiiz wrote...
ME2's combat was far from perfect, imo. It felt rather clunky and unresponsive, sounds like they're improving in all the right areas for ME3. (Except maybe for those melee weapons, but that's probably just me)
I'm with you on this. Okay I kind of wish heavy weapons were a soldier exclusive, but I wasn't expecting that change.
Also, I'm definately happy that I'll be able to use a Shotgun/AR on my Sentinel if I please, and swap 'em depending on the missions etc.
Overall, I really like what I'm hearing in terms of combat gameplay, but that was of course never the real reason to play ME. So as long as they deliver in the other areas I can take a few "combat-mistakes" if you know what I mean.
Edit: On a different note, I really hope they put more effort into squad commands and AI. I always felt like the squad in ME2 were mostly just usefull for their powers, as they kept getting themselves into silly situations which got 'em killed.
So more often than not, I'd just keep 'em way back while I did the killing and used their powers. I hope they're a bit more capable in ME3 so I can use them for more than their powers.
Oh, and sorry if this is getting too off-topic, wasn't the intention.
Modifié par xiiz, 02 juin 2011 - 06:37 .
#15
Posté 02 juin 2011 - 06:35
Modifié par Kronner, 02 juin 2011 - 06:35 .
#16
Posté 02 juin 2011 - 06:37
#17
Posté 02 juin 2011 - 06:51
Kronner wrote...
They said they were building, not rebuilding this time around. I think the core of ME2's combat is amazing, and if they add better movement, weapons, combos etc, it will be that much better.
Exactly. I'm not worried one bit.
I'm more impatient at this rate.
#18
Posté 02 juin 2011 - 06:54
#19
Posté 02 juin 2011 - 06:55
#20
Posté 02 juin 2011 - 06:57
#21
Posté 02 juin 2011 - 07:31
#22
Posté 02 juin 2011 - 07:34
Ghost Warrior wrote...
But that tech blade,I mean really? Everything else sounds great.Perfect.
That's what I said at first, but now I'm like "Why the hell not?"
#23
Posté 02 juin 2011 - 07:51
#24
Posté 02 juin 2011 - 08:17
#25
Posté 02 juin 2011 - 08:21
And ME2's enemy AI sucked. Like when I'm more afraid of enemies with Avengers than with Vindictors because the ones with Vindictors never do a followup shot. Similarely Krogan Slowely walking forward firing shotguns at you at long range...Uhg.
And close in aiming was awkward. And There were issues using alot of powers that failed when you didn't get target lock.
And there was the issue of biotics being neutered....





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