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Changed Combat in Mass Effect 3? I'm a bit worried.


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#26
CajNatalie

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You felt 'squishy' in ME1...? You think ME2 has you wearing 'heavy armor'...? Were you playing on Casual in ME2?
It's the other way around... ME1 has you develop in to a walking tank. Find yourself a Colossus X in your size and the game is yours.
ME2 went too far in the other direction and has you wearing a piece of paper with a shield battery.

Now for the combat changes... I'm glad they're trying to make it more worthwhile to get out of cover.
In ME2 you had no choice but to stay in cover the whole damn time. Try to move or even take a split second to shoot someone and your shields get blown and you're stuck using your skin to deflect bullets because your armor does nothing.
Ultimately, even if armor remains to be a worthless piece of crap, I'll be glad if there's ways to make leaving cover practical for a non-Vanguard. I take whatever opportunity I can to mix it up and leave cover...

Modifié par CajNatalie, 02 juin 2011 - 08:25 .


#27
habitat 67

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I'm hoping biotics aren't neutered, as they really keep the game separate from the COD types.

I'm all about melee though. Right hook with force.

#28
Gterror

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Dont worry so much.In less than a year you gonna see how awesome this game is.

#29
Geth_Prime

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ME3's combat sounds much more fluid than ME2's so far. I'm looking forward to seeing some of the moves I can pull off with biotic combos, melee weapons, and customised guns. Plus, grenades, heavy weapons, weapon pickup, and a ton more...ME3's combat could be amazing.

#30
Asari Commando

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from what i read on GI the combat in ME3 will be epic, im just hoping it will be a happy medium from 1 and 2. some of the combat changes in the sequel were kind of lame in my opinion tho :/

the global CD is aweful, i dont feel like waiting to revive miranda with med-gel, just because i used adrenaline rush a while ago. i understand the reasoning, its too easy for adepts or most classes with spells to just spam each disable, offsetting cooldowns to keep enemies on the ground. but no, sorry this idea is garbage and belongs in one.

replacing skills with amo upgrades, really? not only do we have less skills to upgrade, but less points to upgrade them with. leaving for little diversity in the build of your character, and the amo mods are seemingly much less effective. even if it takes half an hour to fumble thru menues, i would rather have the old system to mod my gun. the new system just seems silly and uncreative to me,

all the other changes sequal brought were gold in my opinion, i just thought the combat changes from ME1 & ME2 were much too drastic.

#31
Bluko

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CajNatalie wrote...

You felt 'squishy' in ME1...? You think ME2 has you wearing 'heavy armor'...? Were you playing on Casual in ME2?
It's the other way around... ME1 has you develop in to a walking tank. Find yourself a Colossus X in your size and the game is yours.
ME2 went too far in the other direction and has you wearing a piece of paper with a shield battery.

Now for the combat changes... I'm glad they're trying to make it more worthwhile to get out of cover.
In ME2 you had no choice but to stay in cover the whole damn time. Try to move or even take a split second to shoot someone and your shields get blown and you're stuck using your skin to deflect bullets because your armor does nothing.
Ultimately, even if armor remains to be a worthless piece of crap, I'll be glad if there's ways to make leaving cover practical for a non-Vanguard. I take whatever opportunity I can to mix it up and leave cover...


Spot on.

#32
CC-Tron

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I'm more concerned with squad AI. I've heard much talk about the enemies getting a boost; they need address the squad AI now.

#33
Icinix

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Im quite excited about the combat - return of Grenades (SQUEE) - absence of Regen ammo (BOO), but it all sounds mighty lovely and I can't wait to see it all in action.

NOW - thats for one of your demos BioWare - its super dooper fantastichna - BUT - Lets see some choice and consequence from previous ME games and some of the skills / stats sheets to put the minds at ease.

#34
Feanor_II

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As long as it continues beeing an RPG I'm fine, what I don't want is that it fibnally becomes a pure shooter.

#35
Neverwinter_Knight77

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CajNatalie wrote...

You felt 'squishy' in ME1...? You think ME2 has you wearing 'heavy armor'...? Were you playing on Casual in ME2?
It's the other way around... ME1 has you develop in to a walking tank. Find yourself a Colossus X in your size and the game is yours.
ME2 went too far in the other direction and has you wearing a piece of paper with a shield battery.

Now for the combat changes... I'm glad they're trying to make it more worthwhile to get out of cover.
In ME2 you had no choice but to stay in cover the whole damn time. Try to move or even take a split second to shoot someone and your shields get blown and you're stuck using your skin to deflect bullets because your armor does nothing.
Ultimately, even if armor remains to be a worthless piece of crap, I'll be glad if there's ways to make leaving cover practical for a non-Vanguard. I take whatever opportunity I can to mix it up and leave cover...


I know a lot of people seem to love playing on hard difficulties, but I actually play on "normal" all the time.  On ME 1, if you weren't a soldier, you died pretty quickly, and there wasn't much light or medium armor to be found.  On ME 2, it's basically the opposite: The soldier is the one without any real defensive capabilities, instead focusing on a full arsenal of weaponry.  The lack of the Immunity power is very glaring.  That's why I prefer playing as a biotic in ME 2.

#36
88mphSlayer

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ME2's combat was too cover based, ME3 needs to allow some amount of run & gun because 30-40 hours of pop & shot gets old

what i'm concerned about is something they refuse to address which is what about ME3 is going to bring back more role playing elements in the combat than ME2 had? should be easy to address i mean everybody that loves the resistance franchise wanted the weapon wheel back - so one of the first trailers basically featured the new weapon wheel...

#37
Savber100

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No more popamole... This is the real deal.

#38
Feanor_II

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88mphSlayer wrote...

ME2's combat was too cover based, ME3 needs to allow some amount of run & gun because 30-40 hours of pop & shot gets old

what i'm concerned about is something they refuse to address which is what about ME3 is going to bring back more role playing elements in the combat than ME2 had? should be easy to address i mean everybody that loves the resistance franchise wanted the weapon wheel back - so one of the first trailers basically featured the new weapon wheel...

I must admit that it's completly..... true, even ME1 with it's clumsier combat system had more variety combats (run & gun, open field, cover) than ME2

#39
Aimi

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Feanor_II wrote...

88mphSlayer wrote...

ME2's combat was too cover based, ME3 needs to allow some amount of run & gun because 30-40 hours of pop & shot gets old

what i'm concerned about is something they refuse to address which is what about ME3 is going to bring back more role playing elements in the combat than ME2 had? should be easy to address i mean everybody that loves the resistance franchise wanted the weapon wheel back - so one of the first trailers basically featured the new weapon wheel...

I must admit that it's completly..... true, even ME1 with it's clumsier combat system had more variety combats (run & gun, open field, cover) than ME2

Confirmation bias is a wonderful thing.

#40
DieBySword

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daqs wrote...

Feanor_II wrote...

88mphSlayer wrote...

ME2's combat was too cover based, ME3 needs to allow some amount of run & gun because 30-40 hours of pop & shot gets old

what i'm concerned about is something they refuse to address which is what about ME3 is going to bring back more role playing elements in the combat than ME2 had? should be easy to address i mean everybody that loves the resistance franchise wanted the weapon wheel back - so one of the first trailers basically featured the new weapon wheel...

I must admit that it's completly..... true, even ME1 with it's clumsier combat system had more variety combats (run & gun, open field, cover) than ME2

Confirmation bias is a wonderful thing.


living shut in your own little world and negating facts is biased :devil:

Me2 is cover gun play, runing and gunning is a 99% guaranted suicide, there are no real open fields. In me1 you could cover or run and gun, you could own the whole game with one char as the biotics class, you could tackel encounters with colosal enemies on open fields.

#41
SNascimento

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Don't worry. They are just improving ME2 combat in every conceivable way.

#42
lazuli

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The article blew cover out of proportion. Yes, in ME2, you can basically camp in cover and not ever die. But you don't have to play that way. Saying you drop dead the instant you pop out of cover is an exaggeration, just like saying Charge fails as often as it works well. ME2 rewards aggressive play, though it isn't as easy as sitting in the back.

I understand that the writer wanted to hype up ME3 and make it look more appealing than its predecessors. I'm looking forward to the changes in combat in ME3, but it seems like the writer and I have been playing different versions of ME2.

#43
Malanek

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CajNatalie wrote...

You felt 'squishy' in ME1...? You think ME2 has you wearing 'heavy armor'...? Were you playing on Casual in ME2?
It's the other way around... ME1 has you develop in to a walking tank. Find yourself a Colossus X in your size and the game is yours.

Yeah this is just funny. But forget having to find armour. Every class bar the engineer had access to either barier or immunity and those powers could be kept up permanently. You could take one hell of a lot of damge with those things up. And if they got knocked down you could just reactivate them.

#44
Janus Prospero

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lazuli wrote...

I understand that the writer wanted to hype up ME3 and make it look more appealing than its predecessors. I'm looking forward to the changes in combat in ME3, but it seems like the writer and I have been playing different versions of ME2.


I agree completely. The writer seemed to imply that the jump form ME1 to ME2 wan't all that much, but ME2 to ME3 is a HUGE IMPROVEMENT!

Where as everything the developers have ever told us seems to imply that not to be the case.

Modifié par Janus Prospero, 03 juin 2011 - 01:55 .


#45
CajNatalie

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Malanek999 wrote...

CajNatalie wrote...

You felt 'squishy' in ME1...? You think ME2 has you wearing 'heavy armor'...? Were you playing on Casual in ME2?
It's the other way around... ME1 has you develop in to a walking tank. Find yourself a Colossus X in your size and the game is yours.

Yeah this is just funny. But forget having to find armour. Every class bar the engineer had access to either barier or immunity and those powers could be kept up permanently. You could take one hell of a lot of damge with those things up. And if they got knocked down you could just reactivate them.

If you maxed Electronics and Basic Armor out on your Engineer, you'd have some pretty huge shields, which could be fully recharged in emergency.
So even they could tank to an extent.


Anyway, moving on to the comments that the writer seems to have clearly exaggerated...
I think that could be the case, but I'm not sure? Anyone who's mastered a class will be able to play aggressively with them despite the upsetting reduction in protection on Shepard (hell, I've even seen vids of an aggressive Adept with minimal use of cover, despite the issues people have with biotics on Insanity). As someone who favors the Vanguard class, I can stand by the fact that it will almost always return favorable results as long as you know what you're doing, even on Insanity. It does not 'miss as often as it hits' unless you constantly charge blindly. It's just not an 'I win' button, which means it's the way it should be.
But, for the writer; someone who seems to not be able to play ME2 aggressively, to suddenly find ME3 to be this whole new experience of HOLYCRAPILEFTCOVERANDDIDN'TDIE, that could mean the changes are pretty large.

Or maybe they had such a HOLYCRAP moment that they've been blinded by their emotions in to totally oversensationalising it, when really the changes are nothing but small-moderate, after all, as people are suspecting.

So in the end... I have no idea anymore. Lol.

Modifié par CajNatalie, 03 juin 2011 - 03:04 .


#46
ramnozack

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Kronner wrote...

They said they were building, not rebuilding this time around. I think the core of ME2's combat is amazing, and if they add better movement, weapons, combos etc, it will be that much better.


And other biotic powers for Vanguard other then charge......Throw a vanguard a warp or throw or something for god's sake!

#47
CajNatalie

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ramnozack wrote...

Kronner wrote...

They said they were building, not rebuilding this time around. I think the core of ME2's combat is amazing, and if they add better movement, weapons, combos etc, it will be that much better.


And other biotic powers for Vanguard other then charge......Throw a vanguard a warp or throw or something for god's sake!

The hell?!

Shockwave and Pull.
I'd take Shockwave over Throw any day. Throw Field only hits one maybe two or three enemies... Improved Shockwave hits every damn enemy in sight most times (try it against Husks - very satisfying).
Meanwhile, Pull is great at ripping stubborn mercs out of cover for a hilarious floating execution.
And regarding Warp... I find it actually a good thing that the Vanguard isn't drawn in to the boring 'warp bomb spam' and is encouraged to use biotics for their physics effects just like they were originally supposed to be for.

Now, I'm one of those people who has always had issues with the 'magic bars blocking biotics' crap, so I'm one of the first people who'll stand by a valid complaint about biotics...
This does not seem to have validity to me, however... Vanguard biotics just seem to be disappointingly undervalued by a lot of people. Hell, I was worried I'd fall in to a pure chargemania playstyle until I started my ME2 Vanguard... I found myself using Shockwave and Pull in Insanity more than in Hardcore or even Veteran, surprisingly.

Modifié par CajNatalie, 03 juin 2011 - 03:18 .


#48
Da Mecca

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I loved pull field.

So damn much.

Especially in Lair of the Shadow Borker.

#49
Gatt9

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DieBySword wrote...

daqs wrote...

Feanor_II wrote...

88mphSlayer wrote...

ME2's combat was too cover based, ME3 needs to allow some amount of run & gun because 30-40 hours of pop & shot gets old

what i'm concerned about is something they refuse to address which is what about ME3 is going to bring back more role playing elements in the combat than ME2 had? should be easy to address i mean everybody that loves the resistance franchise wanted the weapon wheel back - so one of the first trailers basically featured the new weapon wheel...

I must admit that it's completly..... true, even ME1 with it's clumsier combat system had more variety combats (run & gun, open field, cover) than ME2

Confirmation bias is a wonderful thing.


living shut in your own little world and negating facts is biased :devil:

Me2 is cover gun play, runing and gunning is a 99% guaranted suicide, there are no real open fields. In me1 you could cover or run and gun, you could own the whole game with one char as the biotics class, you could tackel encounters with colosal enemies on open fields.


Agreed.

ME2's combat is essentially:  Move for 10 seconds,  see crates/wall pop up,  hide behind it,  wait for enemy's routine predictable pause in firing,  aim above them and wait,  pull trigger,  rinse,  repeat.  At end of level,  repeat the above except it's with either a mech or a gunship in 90% of the missions.  If you're really lucky,  it'll be two mechs.

If you move out of cover,  you'll be dead in seconds.  All ME2 combat is "Press A,  wait,  hold left trigger,  pull right trigger".  Every single fight is exactly that.

Which is why I describe ME2's gameplay as abyssmal,  the AI is 1980's-predictable,  and every single fight is the same,  right down to the fact that you have 1 of 4 bosses for just about every single mission.  It's either a Mech,  a Gunship,  a named merc that's identical to every other merc,  or a possessed Collector.  By the end of the first mission,  you've played every mission in the game except they'll just have different textures.

I'm not a big fan of ME's switch to a Shooter with Dialogue,  but I'll take *anything* over ME2.

#50
Shazzie

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I'm worried. I'm very very very worried.

I'm an RPG gamer. Not a shooter gamer (I absolutely hate FPS type games). Not much of an action gamer most of the time, even. I have nothing against others enjoying those forms of games, they're just not what I really enjoy.

So, yes, I'm worried. I want to see how the story plays out. But I had a hard enough time with ME2 feeling like it (to me!) had abandoned a lot of the RPG for more of the shooter. I guess, in my RPG mind, combat is 'for xp and to get cool stuff'. Sadly, you didn't get any 'cool stuff' from ME's combat, so I 'got through' all the shooting to get on with the story. I liked the story, which made it worthwhile in the end, but I have no intention of ever playing it on a harder combat setting. I can do that for some games, but the ME games never interested me that way.

After being unbelievably disappointed with DA2 and its absolutely ridiculous (to me) combat system, I'm incredibly skittish about further changes to the ME series. The DA2 fiasco is probably why I'm very worried. For the first time ever, I was disappointed with a BioWare game... and not only was I disappointed, but I also didn't really like DA2 much, at all. I don't want that to happen to ME3 as well.

So, I'm worried. And, for the first time ever, a BioWare game will not be an automatic pre-order. I'm going to hope for a demo first, before I truly judge anything. But I'm not going to tear my heart out over it. DA2 already did that.