New Vegas and Dragon Age: Origins are the two games with the strongest RPG elements of any game on the mainstream market this side of NWN 2.
I'm sorry you think that New Vegas, or Fallout 3 for that matter was aimed at the CoD crowd. Fallout: New Vegas is no more aimed at the CoD crowd than Vampire: The Masquerade - Bloodlines is.
Fallout 3 was essentially Morrowind with guns, less focus on stats, logical inconsistency and crappy writing. Or conversely, Oblivion with guns, more focus on stats, logical inconsistency and similar writing. You could make the argument that Fallout 3 was aimed at such a crowd, but really, they went for the Elder Scrolls crowd more than anything.
The "changed effectively nothing" line is typical of someone who has looked at, but not played the game or the originals. At least not extensively.
It's biggest changes are in the writing, logical consistency (something Dragon Age 2 utterly fails at) and quest design. When you look at the game in terms of writing, quest design and setting, it is much closer to the originals. Chief Hanlon, Vault 11, No-Bark Noonan and various characters, quests, writing, etc of New Vegas easily match the quality of the originals.
I don't get my roleplay through isometric camera view and turn based combat (though it's nice), I get my roleplay from being given the freedom to create the character I want, play the way I want and have the game respond to those choices through the narrative, character system, or through other means.
This is something New Vegas provides in droves, especially after mods.
I say this as a person whose first RPG was Fallout.
Modifié par mrcrusty, 04 juin 2011 - 08:18 .