In Exile wrote...
That's ridiculous. Bioware 'rode the cottails' of their own franchise. That it failed to live up to DA:O is a different issue; they didn't throw themselves at an already successful franchise that allegedly betrayed an RPG, recycle everything about the game and then only change very superficial aspects to pander to a minor audience.
DA2 wasn't a great game; but Bioware didn't add a dialogue wheel to COD, which is what Obsidian effectively did with New Vegas. Given how badly Bioware is slandered for even trying to appeal to that crowd, I can't see how Obsidian latching on to a game that already pandered to them something to value.
No, Obsidian just took a game that already pandered to the mass and destroyed a hallowed RPG series, changed effectively nothing, and then added on an original Fallout-style story and a tacked on 'hardcore' mode.
Yes, Obsidian released an identical game with better writing than Bestheda. That doesn't qualify them to do anything other than show that 2 out of 3 times, they can not screw up someone else's success.
Wait, you're using the fact that Obsidian was ready to nickle and dime people with already finished content as a good thing?
Look, I really like Obsidian and wish them a lot of success, but this is getting silly.
Look Exile, I respect you. 90% of the time you are logical and give discussion points in a coherent manner. What I am disappointed at though, is this time... you are wrong. Sorry, to be blunt but your view of F:NV is so skewed that it appears that you haven't even played the game. And then you fall back on the "pandering to CoD crowd" statement that is so tired and false, it's starting to actually make no damn sense at all to use it. Obsidian used the Gamebryo engine that FO3 used, for F:NV... the same engine Beth used for Oblivion. And Oblivion was made before people used b.s. lame statements like "pandering to CoD crowds". So your statement is full of holes and is completely off-base.
And yes, having DLC ready IS a good thing when the game feels like a full game. I can play F:NV without DLC and feel like I have played a complete game. That can't be said with vanilla ME2 and DA2. ME2 had what... 8 guns on launch, since when has 8 weapons in an RPG been a good decision, or acceptable, then it was obvious they gutted some of the weapons that "should" have been in the vanilla release so they could charge for item packs or force you into buying DLC to acquire them. That's not acceptable when the game is short on weapons to begin with.
"They essentially added nothing" *same sentence* "the tacked on Hardcore mode".
That entire statement is a contradiction. You say they essentially added nothing to the FO3 game except a new story, and map.... but then they added another mode, Hardcore. They also added survival and that skill is meant for Hardcore mode and Hardcore mode feels like an excellent and completely different gameplay style than vanilla FO3/F:NV gameplay. So your logic is beyond flawed.




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