Obsidian should develop DA3
#51
Posté 02 juin 2011 - 10:16
#52
Posté 02 juin 2011 - 10:19
----
---
---
---
---
Right.
I garbled a bit, but Obsidian has always killed everything as far as I know, granted they did take NWN2 with support from BioWare, and I liked it... even with bugs.
#53
Posté 02 juin 2011 - 10:24
Modifié par Ixalmaris, 02 juin 2011 - 10:31 .
#54
Posté 02 juin 2011 - 10:25
daemon1129 wrote...
Also Dungeon Siege 3 is looking very average so far, although it is not out I cannot judge it fairly. However the point still stands.
LOL?
[initial argument], [acknowledgement that initial argument is flawed], [reassertion of initial argument]
#55
Posté 02 juin 2011 - 10:34
daemon1129 wrote...
NWN2
rest aside could you please list crucial bugs nwn2 suffers from? would be interesting. i know of only one bug due to a script not firing because of skipping a cutscene.
Modifié par -Semper-, 02 juin 2011 - 10:38 .
#56
Posté 02 juin 2011 - 10:38
Have you played DA2? Really? I mean, look at the first patch (which was released how long after launch?)and how many bugs it 'fixed'. Not to mention the bugs that Origins had...
Would much rather let obsidian take a crack at it, simply because bugs seem to be a staple of the franchise and at this point, I'd rather see a better story than flawless tetris (not baggin on tetris, btw).
Lastly, NWN2, in my experience, didn't have any game breaking bugs...(small bugs, yes, but not gamebreakers/major questline bugs.)
Modifié par outlaw1109, 02 juin 2011 - 10:40 .
#57
Posté 02 juin 2011 - 10:40
Both of those sequels are lesser games.jack_f wrote...
KOTOR -> KOTOR 2
NWN -> NWN2 (esp Mask of The Betrayer)
Modifié par Sylvius the Mad, 02 juin 2011 - 10:40 .
#58
Posté 02 juin 2011 - 10:52
Then again, we're talking in completely subjective terms.
If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
Modifié par mrcrusty, 02 juin 2011 - 10:53 .
#59
Posté 02 juin 2011 - 10:52
outlaw1109 wrote...
Also, to those saying that Obsidian games are buggy...
Have you played DA2? Really? I mean, look at the first patch (which was released how long after launch?)and how many bugs it 'fixed'. Not to mention the bugs that Origins had...
Would much rather let obsidian take a crack at it, simply because bugs seem to be a staple of the franchise and at this point, I'd rather see a better story than flawless tetris (not baggin on tetris, btw).
Lastly, NWN2, in my experience, didn't have any game breaking bugs...(small bugs, yes, but not gamebreakers/major questline bugs.)
DAO and DA2 had their fair share of bugs no doubt but they were nowhere near the amount of bugs in New Vegas (ie People getting stuck in walls or in the ground, disappearing companions, getting locked out of the Strip after getting in and therefore having to load an old save).
Both DA games have had bugs but none were gamebreaking
#60
Posté 02 juin 2011 - 10:56
guardian of hades wrote...
Both DA games have had bugs but none were gamebreaking
silverite mine anyone? btw this gamebraker is still unpatched and never will.
#61
Posté 02 juin 2011 - 10:58
been there done that, had to start over from the beginning because i lost my entire inventory-Semper- wrote...
guardian of hades wrote...
Both DA games have had bugs but none were gamebreaking
silverite mine anyone? btw this gamebraker is still unpatched and never will.
#62
Posté 02 juin 2011 - 10:58
-Semper- wrote...
yes, kreia was influenced by ravel but i wouldn't go that far and call the star wars setting broken. actually the philosophical aspect gave it a deeper story and more life instead of plain characters and the boring black 'n white, good vs evil ****.
btw georg ziets created the awesome story which drove mask of the betrayer
MTB seemed like it rehashed KoTOR II, and I knew that was Avellone, so I assumed. My bad.
Sure, KoTOR II changed it from a simple black/white, but that was what Star Wars is. Some settings ought to be grey and others not, and SW is just not the setting to talk about this complex, morally grey standard. Not to mention all the railroading. I've never felt more constrained in an RPG than in KoTOR II. Even TW, with the essentially fixed Geralt, made me feel more free.
#63
Posté 02 juin 2011 - 10:59
If you'd said Storm of Zehir, I might have agreed with you.mrcrusty wrote...
I can't see how Mask of the Betrayer is inferior to anything Bioware has made, really.
If New Vegas is any guide, they'll also horribly break one of the core stat-driven mechanics.If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
#64
Posté 02 juin 2011 - 11:00
Sylvius the Mad wrote...
If you'd said Storm of Zehir, I might have agreed with you.mrcrusty wrote...
I can't see how Mask of the Betrayer is inferior to anything Bioware has made, really.If New Vegas is any guide, they'll also horribly break one of the core stat-driven mechanics.If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
Well FO3 did that.
#65
Posté 02 juin 2011 - 11:01
Sylvius the Mad wrote...
If you'd said Storm of Zehir, I might have agreed with you.mrcrusty wrote...
I can't see how Mask of the Betrayer is inferior to anything Bioware has made, really.If New Vegas is any guide, they'll also horribly break one of the core stat-driven mechanics.If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
?
Which one?
If anything, New Vegas is a massive improvement on F3 in that area and closer to the originals.
#66
Posté 02 juin 2011 - 11:02
mrcrusty wrote...
I can't see how Mask of the Betrayer is inferior to anything Bioware has made, really.
Then again, we're talking in completely subjective terms.
If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
This^, but the bugginess is what keeps me (just a bit) from buying Obsidian games. I passed on KOTOR2 and I didn't get NWN2 because it wasn't Bioware, though I've hear good things about them both. From what I've gathered from many of my hardcore RPG buddies, is that they didn't care for NWN2 until MotB. I loved NWN, though many I have talked to couldn't get into it. HotU made it for me though. Maybe I should give NWN2 a try.
#67
Posté 02 juin 2011 - 11:03
Heck, I'd even go so far as to say it's in the decline again. Mind you, that could just be the in whiskey drowned depression caused by ME2 and DA2 talking.
Also, it always bugs the hell out of me that people blast Obsidian for releasing buggy games (buggy games that - for me at least - are at their core are solid, fun and good games), but when other companies do the exact same thing they somehow get a free pass. It's just one of those "it's cool to do because everyone is doing it"-things that annoys me.
Modifié par Raygereio, 02 juin 2011 - 11:05 .
#68
Posté 02 juin 2011 - 11:05
What annoys me is how people blast New Vegas for being buggy. Yet Bethesda gets a free ride for Fallout 3, Oblivion and Morrowind.
The whole engine is bugged, that's all there is to it.
NWN 2's OC is bland bland bland, but it's actually not that bad. It had huge problems on release, but it's not really buggy anymore.
Also, Alpha Protocol > Dragon Age 2.
Don't play it as a damn cover shooter, play it as a stealther and you'll find it's superior in almost every way.
Modifié par mrcrusty, 02 juin 2011 - 11:08 .
#69
Posté 02 juin 2011 - 11:07
Eli Parker wrote...
No.
^
#70
Posté 02 juin 2011 - 11:08
In Exile wrote...
Sure, KoTOR II changed it from a simple black/white, but that was what Star Wars is.
funny thing is this exactly reflects both companies and their style of writing. while bioware is more appealed to the black 'n white approach, obsidian loves to play with shades of grey.
#71
Posté 02 juin 2011 - 11:08
Tommy6860 wrote...
mrcrusty wrote...
I can't see how Mask of the Betrayer is inferior to anything Bioware has made, really.
Then again, we're talking in completely subjective terms.
If Obsidian develop a sequel, it will be rushed, it will be buggy but they won't aim for an audience that doesn't like RPGs. In others words, they'll add as much depth as they can. See: Fallout 3 -> New Vegas
This^, but the bugginess is what keeps me (just a bit) from buying Obsidian games. I passed on KOTOR2 and I didn't get NWN2 because it wasn't Bioware, though I've hear good things about them both. From what I've gathered from many of my hardcore RPG buddies, is that they didn't care for NWN2 until MotB. I loved NWN, though many I have talked to couldn't get into it. HotU made it for me though. Maybe I should give NWN2 a try.
NWN2 is a good game. Much more stable now that it has been patch and MotB is a good expansion. You can find rather cheap Amazon has NWN2 for $7.99 and MotB for 4.99 with some of the Z-shops having MotB for 47 cents.
Give it a try.
Modifié par Realmzmaster, 02 juin 2011 - 11:09 .
#72
Posté 02 juin 2011 - 11:11
IMHO the morally grey tone fit it well in kotor 2 and is what elevates it above kotor 1 in my eyes.In Exile wrote...
-Semper- wrote...
yes, kreia was influenced by ravel but i wouldn't go that far and call the star wars setting broken. actually the philosophical aspect gave it a deeper story and more life instead of plain characters and the boring black 'n white, good vs evil ****.
btw georg ziets created the awesome story which drove mask of the betrayer
MTB seemed like it rehashed KoTOR II, and I knew that was Avellone, so I assumed. My bad.
Sure, KoTOR II changed it from a simple black/white, but that was what Star Wars is. Some settings ought to be grey and others not, and SW is just not the setting to talk about this complex, morally grey standard.
#73
Posté 02 juin 2011 - 11:12
-Semper- wrote...
In Exile wrote...
Sure, KoTOR II changed it from a simple black/white, but that was what Star Wars is.
funny thing is this exactly reflects both companies and their style of writing. while bioware is more appealed to the black 'n white approach, obsidian loves to play with shades of grey.
Dragon Age 2 I would say, was their first attempt at a morally grey world.
But even though I like Obsidian more than Bioware, espsecially in the area of writing, I don't want them to make a Dragon Age sequel.
That's Bioware's IP.
I want Obsidian to create their own epic RPG IP. They have the talent, now they have their own game engine. I can only hope they're given the money and time to flesh out an amazing world.
Modifié par mrcrusty, 02 juin 2011 - 11:15 .
#74
Posté 02 juin 2011 - 11:13
#75
Posté 02 juin 2011 - 11:15
I'll be honest: NWN2 is actually a rather mediocre game and again: this is Obsidian fanboy talking. It really suffered from Atari dicking with Obsidian and the resulting cut content.Realmzmaster wrote...
NWN2 is a good game. Much more stable now that it has been patch and MotB is a good expansion. You can find rather cheap Amazon has NWN2 for $7.99 and MotB for 4.99 with some of the Z-shops having MotB for 47 cents
Though MotB contained in my humble opinion one of the - if not the - finest stories ever put in a videogame. If stories matter to you: treat yourself.
Modifié par Raygereio, 02 juin 2011 - 11:16 .




Ce sujet est fermé
Retour en haut





