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Obsidian should develop DA3


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#76
Sabriana

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Hey now, Morrowind was and is a great game :)

Obsidian might pull it out of the mire. I don't know. Let's be honest though, they do release very buggy games. However, so does bioware/ea. i still can't play my legit game the way it is supposed to play.

Bethsoft has its own reputation. But they do support the modding community. Yes, it's for PC only for now, but the PC won't die, no matter how fervently some people/companies/whatever would hope it does.

MotB is tops. I love it.

#77
guardian of hades

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mrcrusty wrote...

Bleh, if I could live with Troika's "can't be finished on release" games, I can live with Obsidian's games.

What annoys me is how people blast New Vegas for being buggy. Yet Bethesda gets a free ride for Fallout 3, Oblivion and Morrowind.

The whole engine is bugged, that's all there is to it.

NWN 2's OC is bland bland bland, but it's actually not that bad. It had huge problems on release, but it's not really buggy anymore.

Also, Alpha Protocol > Dragon Age 2.

Don't play it as a damn cover shooter, play it as a stealther and you'll find it's superior in almost every way.


Sandbox games are expected to have some glitches especially on release.  The freedom and amount of data usually comes at a cost sadly.

FO3, Morrowind, and Oblivion had their share of bugs but it was passable and none that I remember consider gamebreaking.  New Vegas on the other hand had more than a few gamebreaking bugs.  Liked the story in New Vegas but gameplay was pretty much broken and for quite a few people gameplay is more important than story

#78
Morroian

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mrcrusty wrote...

I want Obsidian to create their own epic RPG IP. They have the talent, now they have their own game engine.


The DS3 engine? IMHO that looks disappointing. It doesn't seem to be able to handle a party beyond 2, which is all we're getting in single player, the player controlled character and a follower.

 

#79
Emperor Mars

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 Did I just read someone saying KOTOR II was better than KOTOR?
:sick:
I think I need to go lie down.



But no, in my history with obsidian taking over, the games have not been superior.

#80
A Crusty Knight Of Colour

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Morroian wrote...

mrcrusty wrote...

I want Obsidian to create their own epic RPG IP. They have the talent, now they have their own game engine.


The DS3 engine? IMHO that looks disappointing. It doesn't seem to be able to handle a party beyond 2, which is all we're getting in single player, the player controlled character and a follower.


But it allows 4-player co-op.

So it's not an engine limitation.

#81
Morroian

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Harid wrote...

Writing only. I don't trust Obsidian with anything else.

I'd include their game play mechanics in that as well, not necessarily the coding but the ideas around branching dialogue and stories, infuence (as in done in kotor 2), non combat resolutions....... 

#82
Morroian

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Emperor Mars wrote...

 Did I just read someone saying KOTOR II was better than KOTOR?
:sick:
I think I need to go lie down.


On a purely subjective basis I like kotor 2 better but I dunno if I can really call it a better game qualitatively. Similar to DAO and DA2.

#83
Morroian

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mrcrusty wrote...

Morroian wrote...

mrcrusty wrote...

I want Obsidian to create their own epic RPG IP. They have the talent, now they have their own game engine.


The DS3 engine? IMHO that looks disappointing. It doesn't seem to be able to handle a party beyond 2, which is all we're getting in single player, the player controlled character and a follower.


But it allows 4-player co-op.

So it's not an engine limitation.


But that may be due to the engine not being able to handle more than 1 computer controlled character in which case it is a limitation. And acccording to those who have played the demo there aren't huge numbers of enemies on screen at any 1 time either.

#84
A Crusty Knight Of Colour

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Well, if you gave Bioware 18 months to develop KotOR 2, then 9 months in, told them you're cutting off 6 months of development because you want a Christmas release, I wonder how that would've turned out for them.

There's a Content Restoration mod out there that brings back a lot of stuff Obsidian didn't have the time to put in, though. Try it.

#85
Raygereio

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Morroian wrote...
On a purely subjective basis I like kotor 2 better but I dunno if I can really call it a better game qualitatively. Similar to DAO and DA2.

I for one can and will call it a better game. I found KotOR1's story to be poor, while I thoroughly enoyed KotOR2's writing.

#86
kaiki01

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mrcrusty wrote...

Well, if you gave Bioware 18 months to develop KotOR 2, then 9 months in, told them you're cutting off 6 months of development because you want a Christmas release, I wonder how that would've turned out for them.

There's a Content Restoration mod out there that brings back a lot of stuff Obsidian didn't have the time to put in, though. Try it.


And how many years did it take for the Content Restoration mod to come out? I would rather have a completed game at launch rather then waiting for years so the community can fix the product.

#87
A Crusty Knight Of Colour

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kaiki01 wrote...

mrcrusty wrote...

Well, if you gave Bioware 18 months to develop KotOR 2, then 9 months in, told them you're cutting off 6 months of development because you want a Christmas release, I wonder how that would've turned out for them.

There's a Content Restoration mod out there that brings back a lot of stuff Obsidian didn't have the time to put in, though. Try it.


And how many years did it take for the Content Restoration mod to come out? I would rather have a completed game at launch rather then waiting for years so the community can fix the product.


So would I, and so did Obisidian, who wanted to patch in the content post-release, but LucasArts said no.

What can you do?

I honestly cannot blame Obsidian on how KotOR 2 turned out. Neverwinter Nights 2 on the other hand, that was them dropping the ball. But then they turned out Mask of the Betrayer, so it's all good.

Modifié par mrcrusty, 02 juin 2011 - 11:33 .


#88
-Semper-

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Morroian wrote...

But that may be due to the engine not being able to handle more than 1 computer controlled character in which case it is a limitation. And acccording to those who have played the demo there aren't huge numbers of enemies on screen at any 1 time either.


it's their engine and there are no limitations if you own the source code. it's only a matter of money and time ;)
btw i highly doubt that onyx, which was created with rpgs in mind, won't be able to handle party control.

Modifié par -Semper-, 02 juin 2011 - 11:34 .


#89
Sylvius the Mad

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mrcrusty wrote...

Sylvius the Mad wrote...

If New Vegas is any guide, they'll also horribly break one of the core stat-driven mechanics.


?

Which one?

VATS.

I found New Vegas unplayable until I installed a mod that gave me faster Action Point regeneration.

#90
Vit246

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I would really like the Obisidian writers to do DA3. IMO currently, they're much better at well-written and well-executed "shades of gray" ever since Bioware has adopted a more black-and-white approach to story-telling and been slowly losing their edge.

Modifié par Vit246, 02 juin 2011 - 11:34 .


#91
Realmzmaster

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Many of the CRPGs that have been released are buggy. Obsidian makes good stories, but quality control is a little lacking. Bethesda games are buggy, but the world is so "large" you can go exploring and not notice the bugs or that the main quest line may be broken. The story in Mor
rowind was good. The story in Oblivion IMHO was not as good.You basically play bodyguard for the new King who saves the land. Also running through the towers got old real quick. It almost made me miss DA2 recycled environments.
The other problem in some of the CRPGS was that the bugs were gamebreaking.

#92
A Crusty Knight Of Colour

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Sylvius the Mad wrote...

mrcrusty wrote...

Sylvius the Mad wrote...

If New Vegas is any guide, they'll also horribly break one of the core stat-driven mechanics.


?

Which one?

VATS.

I found New Vegas unplayable until I installed a mod that gave me faster Action Point regeneration.


Are you kidding?

VATS was massively overpowered in Fallout 3. Nerfing VATS was a HUGE improvement.

It may be stat driven, but it made the game far too easy. It was like an in-built demigod mode. Slows time down, you barely receive damage, you could pick off enemies with only 1-2 shots and have plenty left for others.

VATS in Fallout 3 was terrible.

Modifié par mrcrusty, 02 juin 2011 - 11:36 .


#93
Persona

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Yea I would love for a good company to buy the rights to Dragon age. Bioware is now another bought company by ea, which means pump out sequels and lack of story.  Also I had no issues with New Vegas at all.  Have loved the elder scrolls series.  Only one I had issues with was daggerfall, because the random dungeons sometimes pixels where missing.  Also loved all the fallouts.  Liked Bioware when they where smart enough to work with Atari and not EA.

Modifié par Persona, 02 juin 2011 - 11:40 .


#94
-Semper-

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mrcrusty wrote...

VATS was massively overpowered in Fallout 3. Nerfing VATS was a HUGE improvement.

It may be stat driven, but it made the game far too easy. It was like an in-built demigod mode. Slows time down, you barely receive damage, you could pick off enemies with only 1-2 shots and have plenty left for others.

VATS in Fallout 3 was terrible.


in new vegas you will recieve 75% dmg (instead of the 10% damage in f3) and your weapons critical will trigger with 5% (instead of 15%) while in vats. obsidian didn't change the ap system, so i thought. at least i've not noticed this.

Modifié par -Semper-, 02 juin 2011 - 11:45 .


#95
A Crusty Knight Of Colour

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-Semper- wrote...

mrcrusty wrote...

VATS was massively overpowered in Fallout 3. Nerfing VATS was a HUGE improvement.

It may be stat driven, but it made the game far too easy. It was like an in-built demigod mode. Slows time down, you barely receive damage, you could pick off enemies with only 1-2 shots and have plenty left for others.

VATS in Fallout 3 was terrible.


in new vegas you will recieve 75% dmg (instead of the 10% damage in f3) and your weapons critical will trigger with 5% (instead of 15%) while in vats. obsidian didn't change the ap system, so i thought. at least i've not noticed this.


I don't think they did, but a lot of the enemies were just easier. Look at Deathclaws now. Lol.

Modifié par mrcrusty, 02 juin 2011 - 11:47 .


#96
Persona

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-Semper- wrote...

mrcrusty wrote...

VATS was massively overpowered in Fallout 3. Nerfing VATS was a HUGE improvement.

It may be stat driven, but it made the game far too easy. It was like an in-built demigod mode. Slows time down, you barely receive damage, you could pick off enemies with only 1-2 shots and have plenty left for others.

VATS in Fallout 3 was terrible.


in new vegas you will recieve 75% dmg (instead of the 10% damage in f3) and your weapons critical will trigger with 5% (instead of 15%) while in vats. obsidian didn't change the ap system, so i thought. at least i've not noticed this.



Well you are never forced to use VATS so you can still play the game without using it. 

#97
Sylvius the Mad

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mrcrusty wrote...

Are you kidding?

VATS was massively overpowered in Fallout 3. Nerfing VATS was a HUGE improvement.

It may be stat driven, but it made the game far too easy. It was like an in-built demigod mode. Slows time down, you barely receive damage, you could pick off enemies with only 1-2 shots and have plenty left for others.

VATS in Fallout 3 was terrible.

I want ZERO action elements in my RPGs.

Twitch-based real-time mouse targetting is an action element.  VATS let me pause the game, select a target, and then let the stats resolve the outcome.  That's exactly what I want from combat.

Whether the implementation of VATS was overpowered is immaterial.  FO3 VATS mostly let me avoid real-time combat, and FO:NV VATS did nothing of the sort.

#98
A Crusty Knight Of Colour

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VATS is a crappy attempt to appeal to people who want turn based combat without actually creating a turn based combat system. It just ends up being an instant-win mode in F3, or an instant-boost mode in FNV.

I would like a system where AP drains as you run or even walk in combat. It regenerates when you stand still. If you exhaust your AP, then you can't move and you fall over in the limp body way Gamebyro handles unconsciousness. Then, make VATS more powerful like in F3 again.

That way, you introduce a level of strategy into it, where you balance the opportunity to use a powerful god mode, but exhausting your supply really puts you at risk. So damage/maneuverability. Also, would make it a bit more like the original games.

But people would get pissy because it's "too hard".

Sylvius the Mad wrote...

I want ZERO action elements in my RPGs.

Twitch-based real-time mouse targetting is an action element.  VATS let me pause the
game, select a target, and then let the stats resolve the outcome. 
That's exactly what I want from combat.

Whether the implementation of VATS was overpowered is immaterial.  FO3 VATS mostly let me avoid real-time combat, and FO:NV VATS did nothing of the sort.


Actually it did, if you were smart. You can roll a diplomatic character and avoid almost all combat in the game.

Alternatively, you could roll a stealthy character.

You could also roll a gunplay/stealth character for stealth kills.

A Melee or un-armed character works too.

But that's the thing about freeform real time combat systems. You can never completely remove player skill from the equation, you can only modify it. As true in Daggerfall as it is today.

Modifié par mrcrusty, 02 juin 2011 - 11:58 .


#99
-Semper-

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Sylvius the Mad wrote...

I want ZERO action elements in my RPGs.


you play in the red icon league. how contradictory :D
btw the ap system is the same as in f3.

#100
Shadow Raziel

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Morroian wrote...

In Exile wrote...

-Semper- wrote...
yes, kreia was influenced by ravel but i wouldn't go that far and call the star wars setting broken. actually the philosophical aspect gave it a deeper story and more life instead of plain characters and the boring black 'n white, good vs evil ****.

btw georg ziets created the awesome story which drove mask of the betrayer ;)


MTB seemed like it rehashed KoTOR II, and I knew that was Avellone, so I assumed. My bad.

Sure, KoTOR II changed it from a simple black/white, but that was what Star Wars is. Some settings ought to be grey and others not, and SW is just not the setting to talk about this complex, morally grey standard. 

IMHO the morally grey tone fit it well in kotor 2 and is what elevates it above kotor 1 in my eyes.


IMHO KOTOR II  from a philosophical perspective was superior to KOTOR I.  I loved the subtle hints of Taosim and zen philosophy woven throughout the story. Honestly they did a bang up job on the story in that game.