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Obsidian should develop DA3


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#101
Sannom

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packardbell wrote...

Obsidian is not likely to survive the year with all the layoffs they've been receiving.

How did 'ten people were laid off' translate into 'half the company was laid off' for some people? I swear, if the local Shadow Broker on the Obsidian boards hadn't found those tweets and LinkedIn links, no other website would have found out!

In Exile wrote...

If KOTOR 2 gets a dev time pass, so should DA2. If Obsidian gets a bug pass, so should DA2.

DA2 was programmed as well as any Obsidian game. Honestly, it even had that sort of flawed, unfinished potential.

Actually, the more I think about it, the more I think DA2 is effectively KoTOR 2 in a lot of respects.

Problem is that KOTOR 2
suffered from story and character cuts, but what still remained caught
the attention of a lot of people as really well written and thought out.

From
what I understand, DA2 suffered from gameplay changes that really
angered some fans, a story that felt lackluster and wasn't executed well, and design choices that people really disliked (the wave thing). KOTOR2 had flaws in the 'form', while DA2 felt 'bad' even on the 'design' level.

That's probably why DA2 doesn't get a 'pass' from the fans.

In Exile wrote...

But philsophically, KoTOR 2 brok the SW
setting. It tried to do PS:T in space, because Avellone has about one
fantasy theme he keeps throwing out there (he did the same in NWN
: MTB).

Chris Avellone wasn't in charge of MotB, the one credited with most of the story and characters is Georges Ziets.

Morroian wrote...

But that may be due to the engine not
being able to handle more than 1 computer controlled character in which
case it is a limitation. And acccording to those who have played the
demo there aren't huge numbers of enemies on screen at any 1 time
either.

It's more likely because the AI character is supposed
to be taken over for couch coop, and they couldn't put more than two
players in that mode because the UI is just so freaking huge.

WOULD SOMEONE FIX THE COPY-PASTING ON THIS BOARD? THIS IS GETTING REALLY ANNOYING!

Modifié par Sannom, 03 juin 2011 - 12:02 .


#102
Sylvius the Mad

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mrcrusty wrote...

VATS is a crappy attempt to appeal to people who want turn based combat without actually creating a turn based combat system. It just ends up being an instant-win mode in F3, or an instant-boost mode in FNV.

Regardless of how poorly implelemted it is, it lets me avoid real-time combat, so that in itself is a win.  It's certainly better than not having it.

-Semper- wrote...

you play in the red icon league. how contradictory

I have no idea what that means.

#103
-Semper-

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Sylvius the Mad wrote...

I have no idea what that means.


Posted Image

#104
A Crusty Knight Of Colour

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Well, that's really your problem with real time combat systems as a whole, not VATS as a stat driven mechanic.

It actually becomes more powerful as you had skills, stats and perks. So really, it works much better as an RPG mechanic since like everything else, it's tied to the progression of the character.

F3 had a bit of that, but it started too strong, you could max VATS out by like level 5-10.

In Vegas, the strength of VATS is much weaker at the beginning and is much more tied to character development.

How is that not more RPG?

Also, could just be because a lot of enemies in Vegas are harder to kill.

Modifié par mrcrusty, 03 juin 2011 - 12:07 .


#105
DarkDragon777

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Well, beside from the bugs and graphics, Obsidian games are some of the greatest. I still like BioWare better, though, because of my beloved Mass Effect ;).

But I think BioWare messed up DA2 completely, and a DA3 made by Obsidian would actually sound pretty good to me. I would deal with the bugs, because there were plenty of bugs in DA2 as well.

#106
Sylvius the Mad

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-Semper- wrote...

Sylvius the Mad wrote...

I have no idea what that means.


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ME lets me aim while paused.  The only mandatory twitch content in ME is the hacking minigames.

#107
DarkDragon777

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There's nothing wrong with V.A.T.S. either, seriously.

#108
DarkDragon777

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Meh, minigames are useless. I find them really annoying and distracting from the story.

#109
Sylvius the Mad

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mrcrusty wrote...

Well, that's really your problem with real time combat systems as a whole, not VATS as a stat driven mechanic.

It actually becomes more powerful as you had skills, stats and perks. So really, it works much better as an RPG mechanic since like everything else, it's tied to the progression of the character.

F3 had a bit of that, but it started too strong, you could max VATS out by like level 5-10.

In Vegas, the strength of VATS is much weaker at the beginning and is much more tied to character development.

How is that not more RPG?

Also, could just be because a lot of enemies in Vegas are harder to kill.

I could simulate much or what I want from the combat by only ever firing weapons using VATS.  But that means that I can't shoot things while I'm waiting for the AP to regenerate, and the game isn't balanced for that.

Though, in FO3 I found my typical tactic was the sneak into a good sniping position, use VATS to fire, and then run away until VATS recharged, so I was basically already doing that.

#110
-Semper-

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Sylvius the Mad wrote...

-Semper- wrote...

Sylvius the Mad wrote...

I have no idea what that means.


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ME lets me aim while paused.  The only mandatory twitch content in ME is the hacking minigames.


it's da2, dammit.

#111
DarkDragon777

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But you're not meant to use V.A.T.S. for every shot.

#112
Sylvius the Mad

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-Semper- wrote...

Sylvius the Mad wrote...

-Semper- wrote...

Sylvius the Mad wrote...

I have no idea what that means.


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ME lets me aim while paused.  The only mandatory twitch content in ME is the hacking minigames.


it's da2, dammit.

Crap, it is.

Oops.

DA2's combat is stat-driven, too.  I think it's too fast, but there aren't any twitch components in it.

#113
Arttis

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Atakuma wrote...

Herbie_Hind wrote...

I agree, i mean look what Obsidian did to new vegas, they only REVIVED THE ****ING SERIES

Fallout 3 did just fine, the series was nowhere near needing a revival.

They made new vegas better than FO3.
Which says alot.

#114
A Crusty Knight Of Colour

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Sylvius the Mad wrote...

mrcrusty wrote...

Well, that's really your problem with real time combat systems as a whole, not VATS as a stat driven mechanic.

It actually becomes more powerful as you had skills, stats and perks. So really, it works much better as an RPG mechanic since like everything else, it's tied to the progression of the character.

F3 had a bit of that, but it started too strong, you could max VATS out by like level 5-10.

In Vegas, the strength of VATS is much weaker at the beginning and is much more tied to character development.

How is that not more RPG?

Also, could just be because a lot of enemies in Vegas are harder to kill.

I could simulate much or what I want from the combat by only ever firing weapons using VATS.  But that means that I can't shoot things while I'm waiting for the AP to regenerate, and the game isn't balanced for that.

Though, in FO3 I found my typical tactic was the sneak into a good sniping position, use VATS to fire, and then run away until VATS recharged, so I was basically already doing that.


...

To be perfectly honest, if you weren't such an ardent hater of real time combat as a whole, I'd mistake you for one of the droves of people crying about how Vegas is too hard because VATS isn't overpowered.

#115
-Semper-

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Sylvius the Mad wrote...

and the game isn't balanced for that.


in fact it's balanced for that. you can finish the whole game without using vats. actually it's your skill that lacks.

Modifié par -Semper-, 03 juin 2011 - 12:16 .


#116
Arttis

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I do enjoy the VAT-less new vegas over the easy mode vats of Fallout 3.

#117
A Crusty Knight Of Colour

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It's not even twitch skill you need. Avoid the raiders via stealth, avoid animals via perks and you can talk your way through the game.

You can also roll a stealth-killer using VATS if you specialise in Agility, sneak and firearms.

An unarmed or melee character (given a boost in VATS).

You can also just recruit Boone, then run and hide when the shooting starts.

:D

#118
Sylvius the Mad

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-Semper- wrote...

in fact it's balanced for that. you can finish the whole game without using vats. actually it's your skill that lacks.

I said it wasn't balanced for players who ONLY use VATS.  You try it.  Try playing NV without ever firing a weapon without VATS.

#119
outlaw1109

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lol @ red icon league....

Sorry, thread's already derailed...

Modifié par outlaw1109, 03 juin 2011 - 12:21 .


#120
Arttis

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I prefer stealth + sniping.
Grabbing boone when you do that is overkill....so I just stealth kill him.

#121
Sylvius the Mad

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mrcrusty wrote...

To be perfectly honest, if you weren't such an ardent hater of real time combat as a whole, I'd mistake you for one of the droves of people crying about how Vegas is too hard because VATS isn't overpowered.

As someone who wants to use VATS all of the time for every weapon event, I think New Vegas is too hard.

But the problem isn't the difficulty.  The problem is that I can't use VATS all the time for everything.

#122
A Crusty Knight Of Colour

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Sylvius the Mad wrote...

-Semper- wrote...

in fact it's balanced for that. you can finish the whole game without using vats. actually it's your skill that lacks.

I said it wasn't balanced for players who ONLY use VATS.  You try it.  Try playing NV without ever firing a weapon without VATS.


Hard at the beginning. Easy at the end. Like it should.

My level 28 character can wipe out Quarry Junction using the Anti-Materiel Rifle + VATS alone. Good vantage position, sneak, BOOM HEADSHOT. Lay down some mines in case they get too close.

#123
Sylvius the Mad

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mrcrusty wrote...

It's not even twitch skill you need.

Unless I'm playing a character who runs in and shoots things.

These are in-character choices.  I can't tailor them to the mechanics of the game.

#124
Arttis

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Sylvius the Mad wrote...

mrcrusty wrote...

To be perfectly honest, if you weren't such an ardent hater of real time combat as a whole, I'd mistake you for one of the droves of people crying about how Vegas is too hard because VATS isn't overpowered.

As someone who wants to use VATS all of the time for every weapon event, I think New Vegas is too hard.

But the problem isn't the difficulty.  The problem is that I can't use VATS all the time for everything.

Buy the PC version and cheat.

#125
Sylvius the Mad

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mrcrusty wrote...

Hard at the beginning. Easy at the end. Like it should.

There we agree.  As an opponent of scaled content, I want games to get easier as I progress through them.