How did 'ten people were laid off' translate into 'half the company was laid off' for some people? I swear, if the local Shadow Broker on the Obsidian boards hadn't found those tweets and LinkedIn links, no other website would have found out!packardbell wrote...
Obsidian is not likely to survive the year with all the layoffs they've been receiving.
Problem is that KOTOR 2In Exile wrote...
If KOTOR 2 gets a dev time pass, so should DA2. If Obsidian gets a bug pass, so should DA2.
DA2 was programmed as well as any Obsidian game. Honestly, it even had that sort of flawed, unfinished potential.
Actually, the more I think about it, the more I think DA2 is effectively KoTOR 2 in a lot of respects.
suffered from story and character cuts, but what still remained caught
the attention of a lot of people as really well written and thought out.
From
what I understand, DA2 suffered from gameplay changes that really
angered some fans, a story that felt lackluster and wasn't executed well, and design choices that people really disliked (the wave thing). KOTOR2 had flaws in the 'form', while DA2 felt 'bad' even on the 'design' level.
That's probably why DA2 doesn't get a 'pass' from the fans.
Chris Avellone wasn't in charge of MotB, the one credited with most of the story and characters is Georges Ziets.In Exile wrote...
But philsophically, KoTOR 2 brok the SW
setting. It tried to do PS:T in space, because Avellone has about one
fantasy theme he keeps throwing out there (he did the same in NWN
: MTB).
It's more likely because the AI character is supposedMorroian wrote...
But that may be due to the engine not
being able to handle more than 1 computer controlled character in which
case it is a limitation. And acccording to those who have played the
demo there aren't huge numbers of enemies on screen at any 1 time
either.
to be taken over for couch coop, and they couldn't put more than two
players in that mode because the UI is just so freaking huge.
WOULD SOMEONE FIX THE COPY-PASTING ON THIS BOARD? THIS IS GETTING REALLY ANNOYING!
Modifié par Sannom, 03 juin 2011 - 12:02 .




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