It's not cheating. It's modding.Arttis wrote...
Buy the PC version and cheat.
And I do.
It's not cheating. It's modding.Arttis wrote...
Buy the PC version and cheat.
Sylvius the Mad wrote...
I said it wasn't balanced for players who ONLY use VATS. You try it. Try playing NV without ever firing a weapon without VATS.-Semper- wrote...
in fact it's balanced for that. you can finish the whole game without using vats. actually it's your skill that lacks.
Modifié par -Semper-, 03 juin 2011 - 12:34 .
Sylvius the Mad wrote...
It's not cheating. It's modding.Arttis wrote...
Buy the PC version and cheat.
And I do.
Guest_simfamUP_*
simfamSP wrote...
Bioware have since; created the best RPGs known to the whole genre. From Baldur's gate to Mass Effect 2, we have been thrown into stories that not many can match.
simfamSP wrote...
So after ONE slip, after ONE fault? Must we abandon all hope that we so willingly gave before? Must we hand over a franchise with SO much potential to a company that has released only a few memorable games of it's time?

Modifié par mrcrusty, 03 juin 2011 - 12:45 .
Cutlass Jack wrote...
Yep a complete no-brainer. Because we want DA3 to have even more bugs and with even more things dropped because they ran out of time.
I for one can't wait to see what random LI I find in my bed because they only had time to finish one romance.
mrcrusty wrote...
kaiki01 wrote...
mrcrusty wrote...
Well, if you gave Bioware 18 months to develop KotOR 2, then 9 months in, told them you're cutting off 6 months of development because you want a Christmas release, I wonder how that would've turned out for them.
There's a Content Restoration mod out there that brings back a lot of stuff Obsidian didn't have the time to put in, though. Try it.
And how many years did it take for the Content Restoration mod to come out? I would rather have a completed game at launch rather then waiting for years so the community can fix the product.
So would I, and so did Obisidian, who wanted to patch in the content post-release, but LucasArts said no.
What can you do?
Guest_simfamUP_*
mrcrusty wrote...
@Sylvius:
Bleh. Just means you've got an aversion to real time combat altogether. Not that the VATS system is less RPG or irrelevant now. It's more RPG since it's more tied to character development. It still can be overpowered, just not at the beginning when your character is weak.
To me, that's an improvement.simfamSP wrote...
So after ONE slip, after ONE fault? Must we abandon all hope that we so willingly gave before? Must we hand over a franchise with SO much potential to a company that has released only a few memorable games of it's time?
As the talent behind and successors to games such as Fallout, Icewind Dale and Planescape: Torment, along with games like Mask of the Betrayer and Fallout: New Vegas that makes me
All the more.
But yeah, I don't want Obsidian to take it either. I want J E Sawyer and Chris Avellone to be let loose on an original epic RPG IP.
simfamSP wrote...
I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.
Modifié par mrcrusty, 03 juin 2011 - 12:50 .
Guest_simfamUP_*
-Semper- wrote...
simfamSP wrote...
Bioware have since; created the best RPGs known to the whole genre. From Baldur's gate to Mass Effect 2, we have been thrown into stories that not many can match.
nah. nwn, nwn:sou and me2 were generic and boring. da2 was the first time without a story arc at all.
Guest_simfamUP_*
mrcrusty wrote...
simfamSP wrote...
I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.
You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?
PS:T was Avellone's pet project.
simfamSP wrote...
mrcrusty wrote...
simfamSP wrote...
I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.
You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?
PS:T was Avellone's pet project.
I stand corrected. Still, I stand by my word. Obsidian should not take over the ip.
Modifié par mrcrusty, 03 juin 2011 - 12:52 .
Guest_simfamUP_*
mrcrusty wrote...
simfamSP wrote...
mrcrusty wrote...
simfamSP wrote...
I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.
You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?
PS:T was Avellone's pet project.
I stand corrected. Still, I stand by my word. Obsidian should not take over the ip.
I agree. I'm just a Black Isle/Troika/Obsidian fanboy, so I can't let these matters go uncorrected.
simfamSP wrote...
I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development.
simfamSP wrote...
I find it strange that Chris Avellone had a part of any other game. Nothing I have played has come close to PST. So forgive me for my ignorance towards that subject there. He was the last person I'd suspect that worked with Obsidian.
Modifié par mrcrusty, 03 juin 2011 - 01:06 .
Guest_simfamUP_*
mrcrusty wrote...
simfamSP wrote...
I find it strange that Chris Avellone had a part of any other game. Nothing I have played has come close to PST. So forgive me for my ignorance towards that subject there. He was the last person I'd suspect that worked with Obsidian.
Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?
Aside from that, he's been a creative director, so he has a hand in pretty much everything Obsidian does. He's led the development on Dead Money and some other DLC for New Vegas. But not a major game. I suppose Alpha Protocol counts, but his input on that game is similar to Mike Laidlaw's input to Origins. Came in right at the end when it was pretty much finished.
PS:T was lucky because it flew under the radar and wasn't given a strict deadline or pressure. None of Obsidian's projects can really be considered like that. The success of New Vegas definitely helped though. Here's hoping after DS 3, they get more legroom.
Modifié par mrcrusty, 03 juin 2011 - 01:12 .
mrcrusty wrote...
Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?
vagrantwanderer wrote...
I still have game breaking glitches on that game!
-Semper- wrote...
mrcrusty wrote...
Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?
mankind should whorship obsidian for developing new vegas in roughly 12 months
Guest_simfamUP_*
mrcrusty wrote...
-Semper- wrote...
mrcrusty wrote...
Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?
mankind should whorship obsidian for developing new vegas in roughly 12 months
Closer to 15-18. It had about as much dev time as Dragon Age 2.