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Obsidian should develop DA3


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#126
Sylvius the Mad

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Arttis wrote...

Buy the PC version and cheat.

It's not cheating.  It's modding.

And I do.

#127
A Crusty Knight Of Colour

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Well, doesn't really matter. It's not a ruining of a stat driven mechanic, it's your aversion to real time combat. VATS isn't a viable alternative to real time shooting and was never intended to be, it was intended as an assistance mechanic in case things got dicey.

Neither Bethesda nor Obsidian intended anyone to play through it all using VATS. Though in Fallout 3's case, it was possible because it was overpowered.

#128
Sylvius the Mad

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I don't really care what they intend. I care what's fun for me, and VATS is vastly more fun than real-time action combat.

#129
-Semper-

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Sylvius the Mad wrote...

-Semper- wrote...

in fact it's balanced for that. you can finish the whole game without using vats. actually it's your skill that lacks.

I said it wasn't balanced for players who ONLY use VATS.  You try it.  Try playing NV without ever firing a weapon without VATS.


i tried that once. maxed agility, drugs, nerves of steel, math wrath, action boy, additional skills to lower enemie's dmg treshhold and grim reaper are more enough to keep my ap bar sky high without a single mod. dunno what you are doing wrong...

Modifié par -Semper-, 03 juin 2011 - 12:34 .


#130
Arttis

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Sylvius the Mad wrote...

Arttis wrote...

Buy the PC version and cheat.

It's not cheating.  It's modding.

And I do.


I meant opening up console and changing things....unless that is considered modding.

#131
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Instead of giving you the simple 'no.' I think I will elaborate...

Bioware have since; created the best RPGs known to the whole genre. From Baldur's gate to Mass Effect 2, we have been thrown into stories that not many can match. Characters we love, villains we hate, game-play that's great...

I'm the first one to admit that Dragon age 2 was a flop. It is a great game, and I enjoyed it. But as a Bioware game it's not. Now just think with that brain of yours for a second. What is Bioware's record? Every AAA title they have released has been TOP NOTCH in my opinion. Of course, there are people who would disagree, but the overall majority does.

So after ONE slip, after ONE fault? Must we abandon all hope that we so willingly gave before? Must we hand over a franchise with SO much potential to a company that has released only a few memorable games of it's time?

I am DISGUSTED! Really. I'm the first to admit that Dragon age 2 wasn't perfect. But as a fan of Bioware... this just PISSES me of.

So does the "oh let's use the Red Engine!" or "Oh let's just forget about Bioware and run of to Obsidian!"

What hypocrites! What total idiots! Those who complain that Dragon age 2 was to much of an RPG want it to fall into the hands of those 2 developers?!

DAMNIT, NERD RAGE HERE I COME!

#132
ladyvader

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I don't want Obsidian anywhere near another BioWare game after that crapolo ending of Knights of the Old Republic II-The Sith Lords. NO NO NO NO NO.

New Vegas sucks anyway. I loved Fallout 3, but New Vegas can't keep my attention for more than an hour or two then I always seem to either go back to DA2 or ME2.

#133
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simfamSP wrote...

Bioware have since; created the best RPGs known to the whole genre. From Baldur's gate to Mass Effect 2, we have been thrown into stories that not many can match.


nah. nwn, nwn:sou and me2 were generic and boring. da2 was the first time without a story arc at all.

#134
A Crusty Knight Of Colour

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@Sylvius:

Bleh. Just means you've got an aversion to real time combat altogether. Not that the VATS system is less RPG or irrelevant now. It's more RPG since it's more tied to character development. It still can be overpowered, just not at the beginning when your character is weak.

To me, that's an improvement.

simfamSP wrote...
So after ONE slip, after ONE fault? Must we abandon all hope that we so willingly gave before? Must we hand over a franchise with SO much potential to a company that has released only a few memorable games of it's time?


As the talent behind and successors to games such as Fallout, Icewind Dale and Planescape: Torment, along with games like Mask of the Betrayer and Fallout: New Vegas that makes me

Posted Image

All the more.

But yeah, I don't want Obsidian to take it either. I want J E Sawyer and Chris Avellone to be let loose on an original epic RPG IP.

Another reason not to take it is because Obsidian (esp Chris Avellone) aren't into fluffy romances. Which is a no-no here.

:P

Modifié par mrcrusty, 03 juin 2011 - 12:45 .


#135
Sister Helen

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Cutlass Jack wrote...

Yep a complete no-brainer. Because we want DA3 to have even more bugs and with even more things dropped because they ran out of time.
I for one can't wait to see what random LI I find in my bed because they only had time to finish one romance.Posted Image


... Err, you mean most people don't find random LI in their beds...?

(waves to the random guy sheepishly looking up at her from her bed)  

Dang.

#136
kaiki01

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mrcrusty wrote...

kaiki01 wrote...

mrcrusty wrote...

Well, if you gave Bioware 18 months to develop KotOR 2, then 9 months in, told them you're cutting off 6 months of development because you want a Christmas release, I wonder how that would've turned out for them.

There's a Content Restoration mod out there that brings back a lot of stuff Obsidian didn't have the time to put in, though. Try it.


And how many years did it take for the Content Restoration mod to come out? I would rather have a completed game at launch rather then waiting for years so the community can fix the product.


So would I, and so did Obisidian, who wanted to patch in the content post-release, but LucasArts said no.

What can you do?


Not buy their games or endorse their products to anyone who can listen. Taking this back to the OP. Obsidian should never be allowed to touch the DA franchise.

#137
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mrcrusty wrote...

@Sylvius:

Bleh. Just means you've got an aversion to real time combat altogether. Not that the VATS system is less RPG or irrelevant now. It's more RPG since it's more tied to character development. It still can be overpowered, just not at the beginning when your character is weak.

To me, that's an improvement.

simfamSP wrote...
So after ONE slip, after ONE fault? Must we abandon all hope that we so willingly gave before? Must we hand over a franchise with SO much potential to a company that has released only a few memorable games of it's time?


As the talent behind and successors to games such as Fallout, Icewind Dale and Planescape: Torment, along with games like Mask of the Betrayer and Fallout: New Vegas that makes me

Posted Image

All the more.

But yeah, I don't want Obsidian to take it either. I want J E Sawyer and Chris Avellone to be let loose on an original epic RPG IP.


I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.

#138
A Crusty Knight Of Colour

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simfamSP wrote...

I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.


You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?

PS:T was Avellone's pet project.

You're thinking of Troika. They were big on Fallout creation. Obsidian employees mostly have guys that worked on Fallout 2 or the cancelled Van Buren project.

But the driving force behind the Icewind Dale games and PS:T are definitely Obsidian employees (J E Sawyer and Chris Avellone.

Modifié par mrcrusty, 03 juin 2011 - 12:50 .


#139
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-Semper- wrote...

simfamSP wrote...

Bioware have since; created the best RPGs known to the whole genre. From Baldur's gate to Mass Effect 2, we have been thrown into stories that not many can match.


nah. nwn, nwn:sou and me2 were generic and boring. da2 was the first time without a story arc at all.


As I said: some will disagree, but the majority won't. As opposed to some will disagree to DA2 being a flop, but the majority won't.

#140
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mrcrusty wrote...

simfamSP wrote...

I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.


You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?

PS:T was Avellone's pet project.


I stand corrected. Still, I stand by my word. Obsidian should not take over the ip.

#141
A Crusty Knight Of Colour

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simfamSP wrote...

mrcrusty wrote...

simfamSP wrote...

I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.


You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?

PS:T was Avellone's pet project.


I stand corrected. Still, I stand by my word. Obsidian should not take over the ip.


I agree. I'm just a Black Isle/Troika/Obsidian fanboy, so I can't let these matters go uncorrected.

:lol:

Modifié par mrcrusty, 03 juin 2011 - 12:52 .


#142
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mrcrusty wrote...

simfamSP wrote...

mrcrusty wrote...

simfamSP wrote...

I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development. The team members however mostly came from the Fallout series which I'll give them credit for.


You mean like how Chris Avellone, the Lead Designer, Writer and Project Director of Planescape: Torment isn't the same Chris Avellone who is Co-Founder and Creative Director of Obsidian?

PS:T was Avellone's pet project.


I stand corrected. Still, I stand by my word. Obsidian should not take over the ip.


I agree. I'm just a Black Isle/Troika/Obsidian fanboy, so I can't let these matters go uncorrected.

:lol:


I find it strange that Chris Avellone had a part of any other game. Nothing I have played has come close to PST. So forgive me for my ignorance towards that subject there. He was the last person I'd suspect that worked with Obsidian.

#143
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simfamSP wrote...

I know Obsidian are part of the old Black Isle studio. But that is not accounted for. Besides. Saying that Obsidian made Planescape Torment (my favourite cRPG of all time) is like saying Black Isle Studios made Baldur's gate. They had part in it. But were not directly proportional to it's development.


oh boy... in every single aspect you are so wrong!

#144
A Crusty Knight Of Colour

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simfamSP wrote...

I find it strange that Chris Avellone had a part of any other game. Nothing I have played has come close to PST. So forgive me for my ignorance towards that subject there. He was the last person I'd suspect that worked with Obsidian.


Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?

Aside from that, he's been a creative director, so he has a hand in pretty much everything Obsidian does. He's led the development on Dead Money and some other DLC for New Vegas. But not a major game. I suppose Alpha Protocol counts, but his input on that game is similar to Mike Laidlaw's input to Origins. Came in right at the end when it was pretty much finished.

PS:T was lucky because it flew under the radar and wasn't given a strict deadline or pressure. None of Obsidian's projects can really be considered like that. The success of New Vegas definitely helped though. Here's hoping after DS 3, they get more legroom.

Modifié par mrcrusty, 03 juin 2011 - 01:06 .


#145
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mrcrusty wrote...

simfamSP wrote...

I find it strange that Chris Avellone had a part of any other game. Nothing I have played has come close to PST. So forgive me for my ignorance towards that subject there. He was the last person I'd suspect that worked with Obsidian.


Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?

Aside from that, he's been a creative director, so he has a hand in pretty much everything Obsidian does. He's led the development on Dead Money and some other DLC for New Vegas. But not a major game. I suppose Alpha Protocol counts, but his input on that game is similar to Mike Laidlaw's input to Origins. Came in right at the end when it was pretty much finished.

PS:T was lucky because it flew under the radar and wasn't given a strict deadline or pressure. None of Obsidian's projects can really be considered like that. The success of New Vegas definitely helped though. Here's hoping after DS 3, they get more legroom.


I know about Lucasarts part in KOTOR2 so I understand their pain. DS3 looks interesting. But I'm really hoping it's not a generic dungeon crawl game. I hate every dungeon crawl I have to go through in any RPG xD

#146
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I'm thinking it might be pretty good in the story department, it's lead writer is the guy behind Mask of the Betrayer.

Modifié par mrcrusty, 03 juin 2011 - 01:12 .


#147
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mrcrusty wrote...

Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?


mankind should whorship obsidian for developing new vegas in roughly 12 months :whistle:

#148
Everwarden

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vagrantwanderer wrote...
 I still have game breaking glitches on that game!


That complaint has been invalid since.. well, a month after release. Though I'll grant that on launch day the game was buggy as ****. 

#149
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-Semper- wrote...

mrcrusty wrote...

Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?


mankind should whorship obsidian for developing new vegas in roughly 12 months :whistle:


Closer to 15-18. It had about as much dev time as Dragon Age 2.

#150
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mrcrusty wrote...

-Semper- wrote...

mrcrusty wrote...

Well, the last project he really led was KotOR 2. But I wholly blame LucasArts for that. If people somewhat excuse Dragon Age 2 because it was rushed in 18 months, why the hell does no one give Obsidian the same leverage when they made it in 11 months?


mankind should whorship obsidian for developing new vegas in roughly 12 months :whistle:


Closer to 15-18. It had about as much dev time as Dragon Age 2.


With hardly any changes to the engine. Just a few tweaks here and there. But look at the outcome: at times, a totally unplayable game due to the amount of bugs it once had. It has reduced, but there are still some game-breaking bugs out there. But I think that's Beth's job is it not?