We know we're going to war with the Reapers in ME3. We've been told we're gonna have to get allies/reinforcements to take back Earth and/or defeat the Reapers.
That being said, who are our draft options?
I'm going to try and break this down into different categories. As best as I can tell, there are certain allies that we will definitely have the chance to recruit, some who may or may not have substantial enough force to even help us, some who will probably be able to help, but in a very minor way (i.e. if we get someone else, they are assumed), and those who we would only receive aid from based on past decisions in ME.
So, here it goes:
Definite Allies:
Turians: The strongest fleet in the galaxy belongs to the Turians. They are an obvious candidate for a major ally. That being said, there's a chance that if you let the Council die in ME1, they may not be such a powerful ally, but that's beside the point. The Turian homeworld, Palaven, is also a confirmed location for ME3.
Salarians: The Salarians are another of the Council races who are an ideal ally choice. They have a large fleet and a large intelligence network. Again, this could be changed based on your Council choice in ME1. Their homeworld, Sur'Kesh, is also confirmed for ME3.
Krogan: Again, my be influenced on Wrex's presence, or even on Grunt's survival, but there will be SOMETHING done with the Krogan on Tuchanka. My question is whether or not there is a substantial Krogan fleet or not.
Potential Allies:
Systems Alliance: Why are they "potential" allies? Because I'm wondering if they'll get overrun by The Reapers at the start of the game. If not, they may still be severely crippled. That being said, they have a strong fleet and are military-centric. Maybe if you let the Council die in ME1, they are even stronger at this point.
Asari: Again, a "why potential ally." Although the Asari are major players in the Mass Effect series, they are not described as having a strong space navy. If they have one, they will undoubtedly be an ally (ME1 Council choice assumed), since Thessia, their homeworld, is confirmed.
Batarians: This may hinge upon what you did/if you played Arrival. Assuming they are available, they are a strong military presence, though not on par with the Alliance or Turians.
Elcor: They do have a fleet (run by VIs, however) and they can be ground troops. Again, a question being how effective can they be?
Hanar: I feel that ME2 tried to paint the Hanar in a competent light. We hear Thane describe how lethal Hanar can be in the water and Zaeed even mentions that a Hanar almost killed him. The Hanar are intelligent and have been heard in-game to be nearing Councilship status on The Citadel, so I wouldn't be surprised if they have a competent fleet.
The Terminus Systems: A wild card to me. This may have to do with your interactions with Aria and/or Zaeed and/or Kasumi. It is said that there is a loose affiliation among the Terminus Systems, in so much as they would unite against the threat of a Citadel invasion. I asusme the Reaper threat would overshadow that. That being said, they would likely be a major force if they are an option, since The Citadel itself is cautious of hostility with them.
Shadow Broker Troops: Again, I am not sure if the agents of the "Shadow Broker" would constitute a military force or just an information web, but if they are potential warriors and/or fighters, might add a small advantage.
Recently, Cerebus News mentioned two new species: The Raloi and a group of "Virtual Aliens." I know nothing about them, but the CDN has led us to Arrival, so perhaps this is foreshadowing from the developers about ME3.
Minor Allies:
The Normandy: I am calling this a "minor ally," because I feel that the presence of The Normandy and, ergo, Shepard, would be a boost to whoever they are with. Again, pure speculation on my part.
Volus: They are described as being "capable" of fighting, but their alliance with the Turians seem to make them go hand-in-hand, so I'd assume that gaining the aid of the Turians gain you whatever advantage the Volus might add.
Drell: Similar to the Volus. The Drell are mostly dependant on the Hanar now. If you gain the aid of the Hanar, you'd likely gain access to Drell warriors and vice-versa.
Vorcha: I have no clue if the Vorcha could even operate a starship, but they are important enough to be introduced in ME2, so they may have some impact in ME3. Perhaps they are tied to the Krogan like the Volus and Drell are to the Turians and Hanar, respectively?
Choices:
The Council Fleet: I am labeling this as a "choice" ally because it may or may not be around given your ME1 decision. If you let the Council die in ME1, it is mostly, if not entirely, human, tying it to the Systems Alliance. If you saved the Council, chances are The Citadel still has it's own fleet of ships protecting it. Add to that the suggested strength of The Destiny Ascension and you have the makings of a strong ally.
Rachni: An obvious "choice" ally, if you saved the Rachni Queen in ME1, it is hinted in ME2 that she is ready, willing, and able to help you in ME3. Not just powerful ground troops, but the Rachni are a space-faring race as well. A definite bonus to a Paragon choice.
Collectors/Collector Tech: Bioware's Renegade answer to The Rachni, it is implied (or assumed) that The Collector Base is an advantage in the coming war against the Reapers. Perhaps it will grant you a power over them. Perhaps there are schematics for Collector ships. Perhaps you are given the genetic coding to "clone" Collector foot soldiers to command. Who knows? We'll have to wait and see.
Quarians: I've labeled both them and the Geth as "choices" because you can suggest that they go to war with each other. Plus, depending on the outcome of Tali's trial or even her survival, they may be less likely to trust you. If, however, they are available as an option they have the largest, not most powerful, but largest fleet in the galaxy, which would definitely mean something in a space battle. Add into that their technical expertise and they might be able to damage a Reaper directly.
Geth: Again, depends on your suggestion to the Quarians about avoiding war, plus your choice to rewrite or destroy the Geth "heretics." They obviously have a strong fleet as seen in ME1, thus making them a very useful ally against the Reapers. Like the Quarians, they are technical experts, giving them an edge over the Reapers. In the end, Rannoch, the former Quarian homeworld and presently Geth-occupied planet, is confirmed for ME3, so we will find one, if not both, of these last two options here.
So, there it is. What I believe to be ALL our options for allies in ME3. Actually sounds rather formidable when you sit down and write it all out.
Thoughts and opinions welcome, but please read all the details before random criticisms. Thank you!





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