Aller au contenu

Photo

Patch 1.03 for PC is now live


244 réponses à ce sujet

#76
Demx

Demx
  • Members
  • 3 738 messages
These fixes have convinced me to give the game another go now.

#77
Roen106

Roen106
  • Members
  • 34 messages
I still seem to be having the same issue I've had since launch. Hoped this would fix it but it does not. Perhaps someone could tell if there is an error in my steps to install it...

I have the "Dragon Age Has Stopped Working" error. Where the game crashes right after I click play and fails to launch. I've done numerous checks and reinstalls and received some help from Luke Barrett.

Steps:
1) I download the game from the EADM with my resident shield (AVG) turned off.
2) Install the game
3) Install patch 1.03 before even running the game.
4) Install the high-res pack.
5) Launch the game launcher
6) Hit play. It goes to the config. I let it auto-choose the settings.
7) accept, hit play, and it crashes

Is there anyone with a similar problem to mine who has had it fixed?

#78
shadowfreakz

shadowfreakz
  • Members
  • 7 messages
i have steam version since patche 1.03 the game frezze at 3 minutes of gaming +-

i run with all options @ max as usual i have a i7@4.2 12G DDR3 triple chanel GTX 570 SLI ina a rampage 3 runing windows 7 64 ultimate

#79
Admiral K

Admiral K
  • Members
  • 45 messages

wolvie_70 wrote...

The game still crushes during cutscene after killing Desire Demon in Sebastian's Act 2 quest.

Any chance to fix this soon?

Thank you.


I know that I'm repeating myself again here, but I'm going to highlight this issue again, especially since I fail to recall seeing an official response that this is even a problem. I've tried repeatedly since installing patch 1.03 to get into the Harimann estate, and was only successful once- only to have the game crash back to my desktop right after the very first cutscene with Flora.

So, again- after waiting for 3 patches, and several weeks, when will this be addressed, if at all?

#80
R2s Muse

R2s Muse
  • Members
  • 19 832 messages

Lady Olivia wrote...

Glad to hear about the combat-music levels, that was so annoying.


Have now experienced this first hand and -- HOORAY!  I can now hear all the little things everyone says during battle. HILarious! 

Thanks so much!

#81
lazuli

lazuli
  • Members
  • 3 995 messages
Consider posting a link to a page where you can download the patch in the OP. The patches section of dragonage.com only has patches for DA:O.

I'm just thankful for google.

#82
Firefeng

Firefeng
  • Members
  • 95 messages
The only real annoyance I'm having with this patch is that occasionally bad guys will hit ~1% health and then become invincible for an extended period of time. This happens on everything from lieutenants to the trash mobs with tiny HP bars.

#83
Soundingcreepy

Soundingcreepy
  • Members
  • 25 messages

Roen106 wrote...

I still seem to be having the same issue I've had since launch. Hoped this would fix it but it does not. Perhaps someone could tell if there is an error in my steps to install it...

I have the "Dragon Age Has Stopped Working" error. Where the game crashes right after I click play and fails to launch. I've done numerous checks and reinstalls and received some help from Luke Barrett.

Steps:
1) I download the game from the EADM with my resident shield (AVG) turned off.
2) Install the game
3) Install patch 1.03 before even running the game.
4) Install the high-res pack.
5) Launch the game launcher
6) Hit play. It goes to the config. I let it auto-choose the settings.
7) accept, hit play, and it crashes

Is there anyone with a similar problem to mine who has had it fixed?


I would advise installing the game, run it....if it works install the high res pack, run it....if it still works install 1.03....if at any time the game still crashes you know what might be causing the crash (either its the game itself, or a patch/pack)

#84
Roen106

Roen106
  • Members
  • 34 messages

Soundingcreepy wrote...



I would advise installing the game, run it....if it works install the high res pack, run it....if it still works install 1.03....if at any time the game still crashes you know what might be causing the crash (either its the game itself, or a patch/pack)


I have tried that plenty of times with every other patch before this one. 1.03 was supposed to fix this issue I believe, or at least what I thought was my problem. Thanks though...

#85
Soundingcreepy

Soundingcreepy
  • Members
  • 25 messages

Roen106 wrote...

I have tried that plenty of times with every other patch before this one. 1.03 was supposed to fix this issue I believe, or at least what I thought was my problem. Thanks though...


Only thing I can think of then is in the launcher make sure its set to low graphics, don't hit the auto select (just to get in hopefully) and make sure DX is set to 9 not 11 (and cross fingers, toes, eyes, whatever^_^)

On Topic:  Been running 1.03 for around 5 hours now (and counting) not a single crash and still loving the combat

Modifié par Soundingcreepy, 04 juin 2011 - 03:25 .


#86
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
I am playing on Normal, and the combat is much easier this time around. Only issue I have seen is enemies will get down to a sliver of health and then take a HUGE amounts of damage before they fall. As an example on Sundermount when you hit the barrier at the top of the mountain it spawns a Shadowwarrior and Shades, my mage and Carver double teamed the shadow and with spirit bolt and lightning spells brought him down to almost nothing left in health pretty quick 10 seconds or so of fighting. Then the Shadow stood acting like he was stunned for 10 or more seconds with just a sliver of health left and would NOT DIE!! Finally he fell and the fight was pretty much over then, but this happens on more than just that fight, like they had a minimum time limit on kills or something. Number still post of the heads of the enemies taking damage but their health doesn't change and they have a bare sliver left but will not die.

#87
darkgriever26

darkgriever26
  • Members
  • 85 messages
I'm going to give it another go. But I have to make a new game because Anders is still bugged in my previous saves. Too bad

#88
Noahsdadiscool

Noahsdadiscool
  • Members
  • 93 messages
Yay,...finally came up for air. very pleased to play for first time,...no bugs encountered as of yet

#89
Fluch

Fluch
  • Members
  • 82 messages
Still have major lags in some cutscene
special in the one when you meet Isabella for the 1st time
when you start talking to her and she turns to you...
if shes in the picture
the lag is terrible...
rest of the game still runs smooth

only have that lag with DX11...
DX9 no lags at al

#90
ICek81

ICek81
  • Members
  • 146 messages
Is it so hard to fix scrrensaver showing during idle running game ? Its still happening after 1.03...

#91
king chris 2

king chris 2
  • Members
  • 195 messages
i can't even find this patch where shall i look? n what key words on the site?

#92
Fredvdp

Fredvdp
  • Members
  • 6 186 messages
Somehow combat is a lot better when enemies don't explode.

Also, what's the point of traps if they don't injure you? The injuries were the only reason I was so cautious.

#93
mesmerizedish

mesmerizedish
  • Members
  • 7 776 messages

Fredvdp wrote...

Somehow combat is a lot better when enemies don't explode.

Also, what's the point of traps if they don't injure you? The injuries were the only reason I was so cautious.


I wish they had kept injuries in for traps on, say, nightmare and hard, or even just nightmare.

#94
Funker Shepard

Funker Shepard
  • Members
  • 818 messages
The only issue I've noticed so far is that Isabela's daggers (when sheathed) are now hanging noticeably in the air. I haven't noticed this before, and didn't have enough time to see whether it persists yet.

Modifié par Funker Shepard, 04 juin 2011 - 11:30 .


#95
Zeevico

Zeevico
  • Members
  • 466 messages

Firefeng wrote...

The only real annoyance I'm having with this patch is that occasionally bad guys will hit ~1% health and then become invincible for an extended period of time. This happens on everything from lieutenants to the trash mobs with tiny HP bars.


I experienced this in 1.02.

#96
Noahsdadiscool

Noahsdadiscool
  • Members
  • 93 messages

Funker Shepard wrote...

The only issue I've noticed so far is that Isabela's daggers (when sheathed) are now hanging noticeably in the air. I haven't noticed this before, and didn't have enough time to see whether it persists yet.


Ive noticed some other things of hers hanging,...distracting

Modifié par Noahsdadiscool, 04 juin 2011 - 12:40 .


#97
Unichrone

Unichrone
  • Members
  • 151 messages

Melca36 wrote...

So far the only bug I have come across is the templars not being equipped with bows in the Dissent quest.

Image IPB

It loaded smoothly and I experienced no crashes. :D

I really appreciate the changes and thanks for making the exploding bodies more random. :wizard:


Dude that Templar's just break-dancing.  That's working as intended.

#98
SpockLives

SpockLives
  • Members
  • 571 messages
Combat Bug: Some enemies (so far mostly undead) are not dying when they are supposed to be at 0 hp. Their health bar is completely reduced and I still have to pound them for several more seconds before they realize they are dead. I want my enemies to die when they are reduced to 0 hp. I suppose they could be under some status effect or another, and are staying on their feet until it wears off. I will have to play more to be certain.

Modifié par SpockLives, 04 juin 2011 - 02:56 .


#99
SpockLives

SpockLives
  • Members
  • 571 messages

Funker Shepard wrote...

The only issue I've noticed so far is that Isabela's daggers (when sheathed) are now hanging noticeably in the air. I haven't noticed this before, and didn't have enough time to see whether it persists yet.


I have noticed daggers "hanging" pre-patch.  In fact, since launch.  I don't think there is much they can do about it, because if the daggers are actually touching her back, there would be severe clipping issues when running/walking/etc.

Edit: sorry for the double post.  Don't know how to add a quote to a post I've already made.

Modifié par SpockLives, 04 juin 2011 - 02:59 .


#100
stobie

stobie
  • Members
  • 328 messages

Fredvdp wrote...

Somehow combat is a lot better when enemies don't explode.

Also, what's the point of traps if they don't injure you? The injuries were the only reason I was so cautious.



This is true!  It was so distracting - how did I slice & dice that guy with my little daggers?  Why is he bald?  Wasn't he a girl a few seconds ago?  And about the trap question, I wondered that, too.  Well, I guess they hold you & keep you from fighting.  Actually, when I put down traps on other rogues, my intention is to hold them, not hurt them, until I can utterly hurt them, so it makes some sense!