Thank you for the excellent patch. To help Bioware to continue to improve the game, I have a few suggestions, given my play experience over the last week.
In Reining It In, the zone entrance is on the right side of the Docks, but when you leave the zone, you appear on the left side. I am fairly sure this is a bug.
In Best Served Cold, I enter the warehouse at night, but inside, it is day.
***Number-One Concern:*** The first lines of ambient conversations and the first lines for companion conversations are not firing. This is most concerning. I play the Steam version of the game.
In the patch notes, I recall reading that no one attack should reduce an Elite's hit points by more than 40%. My Assassinate often did 90% damage, though not always. It sometimes only did 20% damage, though perhaps that was to Mini-bosses.
Skill tree suggestions:
Entropy's Horror is great, but its other skills are still unexciting and underwhelming. Perhaps sleep should have a 100% chance of affecting normal enemies. Better yet, give Sleep and the Cloud cross-class combos, where Disoriented / Staggered opponents are paralyzed / confused for 30 seconds.
Elemental Weapons seemed too weak. I would recommend doubling its effect.
The rogue seems too powerful to me, because of the following skills: Twin Fangs and Assassinate. (Blood Feud is likely in the same overpowered camp, though I never played with it.) Explosive Strike also feels too strong, but it at least requires charge-up. Twin Fangs and Assassinate deal combo damage in a single hit, and when I had upwards of 300% crit damage, it just seemed a bit too much. At the least, they should not be automatic criticals. Probably, their timers should be lengthened more.
The spells in Ander's unique line are underpowered. I could spend 4 points in the Vengence half to get at most 20% more damage, at the cost of 20% spell reserves. (Not to even mention the damage vulnerability.) The cooldowns would be a little shorter, but compare that to Valient Aura, which has just as big a benefit for the entire party. Speaking of weak aura's, the Panacea simply costs too much. Way, way too much. I really enjoy the concept, not being able to cast offensive spells while in healing mode. But 40% power drain is simply too much, even with the upgraded HP regen. I would recommend reducing this cost to 20%. I would challenge Bioware to find any competent RPG player who says 40% power reserves is necessary to balance this spell. I think the long-delay for healing spell refreshing is one of dragon age 2's strengths, but the 40% cost for Panacea puts an unreasonable burden on healing. At the harder difficulties, where weak spells cannot be tolerated, I could never justify getting the healing spec spells and did the entire game with only the single Greater Heal.
Thank you for the entertaining game.
Modifié par grey_savant, 07 juin 2011 - 02:33 .