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Patch 1.03 for PC is now live


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#126
AnoyingNameLimitationsSuck

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I'm still having problems with the DAO save import not correctly recognizing some events. While my warden’s romance with Leliana is now correctly identified, it still doesn’t set the ‘made love’ flag correctly. It says my warden and Leliana didn’t ‘have tent-time’, while I’m pretty sure they did. Can this be fixed using GFF Editor (and if so, how)?

Maybe this is related to an old bug in DOA where Leliana’s personal quest didn’t trigger when you let her approval get too high too fast. After patching and loading an older save I got the quest (and ensuing romance / make love / hardening options) to trigger by using the Feastday Pranks DLC to get her approval down again. I then finished the game a second time with that same warden (and thus the post-coronation save was overwritten). I imported that save to Awakenings, Golems and Witch Hunt, with the post-Witch Hunt save going to DA2.

The zz_vault_debug script also maintains that I did not protect the roads and farmers, which I remember doing. This may be simply me not understanding what the import considers ‘protecting’ or that I misremembered (is there an option to send ‘some soldiers’, rather than ‘enough soldiers’? Perhaps there is and I chose that).

The same goes for saving Amaranthine and / or Vigil's Keep. The Awakenings epilogue stated that both survived, but the import says I defended Amaranthine (which I did) and didn’t protect Vigil’s Keep (and I didn’t). It just doesn’t say whether the keep survived or not without me defending it. Any way to check that?

Modifié par AnoyingNameLimitationsSuck, 06 juin 2011 - 09:41 .


#127
Funker Shepard

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Luke Barrett wrote...

I'll be gathering up the remaining people who are having issues tomorrow (feel free to PM me today) and working directly with them to fix their crash or launcher error issues.

As for the enemies having 0 HP and still being alive, there is an issue in this patch where enemies spawning in to the map (such as corpse or shades or have entrance animations) are 'showing' that they are taking damage when they are not. Either just keep pounding on them till they die or wait a few seconds when they are doing their entrance animation before you engage. We'll work on fixing this when we can.


I had  a possibly related issue, where enemies rammed into a wall (with Scythe, iirc) wouldn't take any damage when up and close to said wall. Pretty sure they'd spawned fully, before, so I'm wondering if some actions can retrigger the spawning behavior? Haven't been able to duplicate, though.

Also, Isabela's daggers are now definitely defying gravity on her back, so I guess that puts both sides in balance. Or, instead of trying to be witty, the weapons hanging in the air behind her back. And I'm pretty sure this wasn't there the last time I played, with 1.01...

#128
PSUHammer

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Somebody tell Nvidia that their latest 275 version drivers cause DA2 to crash and have shadow anomolies.

#129
Fireblader70

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As people have already said, the import is still messed up in some areas. Don't know whether one overrides another, but:

My player romanced Leliana AND made love to her. Dragon Age 2 says I didn't make love to her... yet I still romanced her. Okay...

I recruited Zevran, but he betrayed me at the end. Dragon Age 2 says I didn't even recruit Zevran, yet he leaves the party and is killed. What?!

Just thought I'd let the devs know, just in case others have the same problem. It's all good apart from that... I think.

Oh, one more thing... I take it these import fixes are retroactive? As in, already completed saves can be transferred into DA3 no problem?

Modifié par Fireblader70, 06 juin 2011 - 04:07 .


#130
grey_savant

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Thank you for the excellent patch. To help Bioware to continue to improve the game, I have a few suggestions, given my play experience over the last week.

In Reining It In, the zone entrance is on the right side of the Docks, but when you leave the zone, you appear on the left side. I am fairly sure this is a bug.

In Best Served Cold, I enter the warehouse at night, but inside, it is day.

***Number-One Concern:*** The first lines of ambient conversations and the first lines for companion conversations are not firing. This is most concerning. I play the Steam version of the game.

In the patch notes, I recall reading that no one attack should reduce an Elite's hit points by more than 40%. My Assassinate often did 90% damage, though not always. It sometimes only did 20% damage, though perhaps that was to Mini-bosses.

Skill tree suggestions:

Entropy's Horror is great, but its other skills are still unexciting and underwhelming. Perhaps sleep should have a 100% chance of affecting normal enemies. Better yet, give Sleep and the Cloud cross-class combos, where Disoriented / Staggered opponents are paralyzed / confused for 30 seconds.

Elemental Weapons seemed too weak. I would recommend doubling its effect.

The rogue seems too powerful to me, because of the following skills: Twin Fangs and Assassinate. (Blood Feud is likely in the same overpowered camp, though I never played with it.) Explosive Strike also feels too strong, but it at least requires charge-up. Twin Fangs and Assassinate deal combo damage in a single hit, and when I had upwards of 300% crit damage, it just seemed a bit too much. At the least, they should not be automatic criticals. Probably, their timers should be lengthened more.

The spells in Ander's unique line are underpowered. I could spend 4 points in the Vengence half to get at most 20% more damage, at the cost of 20% spell reserves. (Not to even mention the damage vulnerability.) The cooldowns would be a little shorter, but compare that to Valient Aura, which has just as big a benefit for the entire party. Speaking of weak aura's, the Panacea simply costs too much. Way, way too much. I really enjoy the concept, not being able to cast offensive spells while in healing mode. But 40% power drain is simply too much, even with the upgraded HP regen. I would recommend reducing this cost to 20%. I would challenge Bioware to find any competent RPG player who says 40% power reserves is necessary to balance this spell. I think the long-delay for healing spell refreshing is one of dragon age 2's strengths, but the 40% cost for Panacea puts an unreasonable burden on healing. At the harder difficulties, where weak spells cannot be tolerated, I could never justify getting the healing spec spells and did the entire game with only the single Greater Heal.

Thank you for the entertaining game.

Modifié par grey_savant, 07 juin 2011 - 02:33 .


#131
Melca36

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Ok...I discovered a really annoying bug that I did NOT have before the patch.

The game runs fine for awhile but then there comes a point where I can't exit a building or loot corpses.

The only way it comes back is if I completely reboot the game and then it will work fine for awhile and then I have to repeat the process. Its almost like the patch introduced a HUGE memory leak.

#132
foogoo

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Yep I can confirm some enemies won't die with their HP stuck at 1pt. If you just ignore them they will die by themselves after 5-10 seconds. Also the auto highlight doesn't always highlight some crates/chests and sometimes you have to be really near a chest/crate for it to show. Also some chests/crates appear empty but when I click take all it says I took an item. These did not happen in previous patches.

#133
Tyrium

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I've encountered a bug I've never had pre 1.03 - when you return to the mansion near the end of act 2 to speak to isabela and aveline to trigger "to catch a thief", Isabela is completely invisible. Her dialogue plays, and Aveline is normal, but no Isabela.

#134
Brockololly

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FWIW, I just made a new game with my Morrigan romancing Warden import (did DR, romanced Morrigan, went through the Eluvian and all that) with 1.3 to check the world state via the console runscript zz_vault_debug and it still says that my Warden did not romance Morrigan or make love to Morrigan when he did.


I had no plans on playing through DA2 again anytime soon, but do those Morrigan flags come into play at all in the game? Or are they supposed to be being saved for something else down the road? Cause seemingly every single Morrigan romance or Dark Ritual related import has been borked thus far, from Awakening's epilogue to Witch Hunt.


Is there some reference to the Morrigan romance that should be triggered in the game that isn't due to these flags not being read/imported correctly?

Modifié par Brockololly, 07 juin 2011 - 06:36 .


#135
Nightfalls

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Post patch 1.03 if you visit Hightown at night there is 2 different pieces of music playing at the same time, really annoying. As for the always hi-light, i don't bother with it as it's very broken, lot's of items are not getting hi-lighted as previous poster has stated.

#136
FiveThreeTen

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I was starting to have fun with my Nightmare playthrough as a rogue on 1.02 . I'm not sure if I should install 1.03, ennemies not dying seems to be pretty annoying. Even if the combat changes look rather appealling, I will wait for a bit before downloaning this patch.

#137
Nightfalls

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Patch 1.03 is a joke.   You decreased the health for bosses so much that it took me and my companions less than 30 secoonds to kill the mature dragon on Sundermount on Nightmare difficulty.   It takes longer to kill an abomination than it does a huge dragon,   rediculous.    Nightmare isn't nightmare anymore!!!:(

#138
SnipedByAGir1

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So is the only way to get Nathaniel quest triggerd in DA2 to go back to my Awakening save and bring Nathaniel along to fight the architect? I Don't mind replaying that last bit if it will fix it in DA2. I'm tired of always getting the Fool's Gold quest.

#139
SheilaD67

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Act: II: I'm not getting the foes have one hit point but just won't die bug.

#140
SheilaD67

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JamieHayami wrote...

So is the only way to get Nathaniel quest triggerd in DA2 to go back to my Awakening save and bring Nathaniel along to fight the architect? I Don't mind replaying that last bit if it will fix it in DA2. I'm tired of always getting the Fool's Gold quest.



Correct.  :D

#141
foogoo

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Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.

#142
Sandy42

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Still getting the PhysX error that closes the game down when starting after installing the 1.03 patch

Sandy

#143
Luke Barrett

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Sandy42 wrote...

Still getting the PhysX error that closes the game down when starting after installing the 1.03 patch

Sandy


I've currently got someone in contact with our programming department who has this same issue. Hopefully it will be resolved quickly. If we need any additional information I'll be sure to contact you directly.

#144
Birdhive

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foogoo wrote...

Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.


I'm pretty sure that that number is the total count of all saves made up to that point, including quicksaves and area entries.  The difference between the numbers of your save games would reflect the number of saves made in-between your manual saves, which could give you an idea of elapsed time/story length between each.  So, not a bug.

#145
foogoo

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Birdhive wrote...

foogoo wrote...

Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.


I'm pretty sure that that number is the total count of all saves made up to that point, including quicksaves and area entries.  The difference between the numbers of your save games would reflect the number of saves made in-between your manual saves, which could give you an idea of elapsed time/story length between each.  So, not a bug.

That's an odd way of doing it. This did not happen in the previous patches.

#146
Siham

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foogoo wrote...

Also the auto highlight doesn't always highlight some crates/chests.


Can anyone confirm this? :blink:

Modifié par Siham, 09 juin 2011 - 08:32 .


#147
Birdhive

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foogoo wrote...

Birdhive wrote...

foogoo wrote...

Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.


I'm pretty sure that that number is the total count of all saves made up to that point, including quicksaves and area entries.  The difference between the numbers of your save games would reflect the number of saves made in-between your manual saves, which could give you an idea of elapsed time/story length between each.  So, not a bug.

That's an odd way of doing it. This did not happen in the previous patches.


I'm also pretty sure it's been happening since the game was released.  I noticed it right away, though I didn't understand it immediately--but then, I have waaaaay more than 15 manual saves.  I save a lot; I thought everybody did!  For science, of course.

#148
Arisu

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So how far do I need to go back in my saves to get/be able to complete the "Who needs rescuing" quest?

#149
Rob Bartel

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Hammer6767 wrote...

Somebody tell Nvidia that their latest 275 version drivers cause DA2 to crash and have shadow anomolies.


On it - http://social.biowar...0/index/7577373

#150
AnubisOnly

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How a 275.33 WHQL drivers may have such of problem... WHQL mean nothing then....
Thanks for info.