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Patch 1.03 for PC is now live


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#151
MemeLeigh

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It is just a little thing.. While playing Finding Nathaniel with Carver a grey warden... When his SISTER answers with an aggressive pick he refers to her as "brother". lol :-)

#152
Draconus Kahn

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THANK YOU BIOWARE! This game is totally playable now, and my stuttering problems are over thanks to your enhanced targetting option. Turning this off if you're having stuttering problems that go away when you point the mouse on the hotbar or hold the right mouse button eliminates the stuttering now in all situations.

I may have explained that a little obtuse, but if you have this problem, you will understand what I am talking about. Anyway, the patch definitely kills this problem. Again, turn off advanced targetting. Thanks again BioWare. You guys rock!

#153
foogoo

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Birdhive wrote...

foogoo wrote...

Birdhive wrote...

foogoo wrote...

Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.


I'm pretty sure that that number is the total count of all saves made up to that point, including quicksaves and area entries.  The difference between the numbers of your save games would reflect the number of saves made in-between your manual saves, which could give you an idea of elapsed time/story length between each.  So, not a bug.

That's an odd way of doing it. This did not happen in the previous patches.


I'm also pretty sure it's been happening since the game was released.  I noticed it right away, though I didn't understand it immediately--but then, I have waaaaay more than 15 manual saves.  I save a lot; I thought everybody did!  For science, of course.

Ya you're right DA2 includes quick saves thus the odd numbering of manual saves, I just tested it. Although it still doesn't make sense why they would do such a thing since quick saves overwrite each other and it's confusing. I think it was DAO that had the correct way of numbering manual saves.

#154
Demx

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foogoo wrote...

Yep I can confirm some enemies won't die with their HP stuck at 1pt. If you just ignore them they will die by themselves after 5-10 seconds. Also the auto highlight doesn't always highlight some crates/chests and sometimes you have to be really near a chest/crate for it to show. Also some chests/crates appear empty but when I click take all it says I took an item. These did not happen in previous patches.


I thought something was wrong when playing on nightmare. I think the enemy still has the ability to attack though.

#155
kdarnell

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I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?

#156
Persephone

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Two Import bugs I ran into with generated saves:

Zevran still thinks a romanced Warden is dead, even if the Ultimate Sacrifice ending never happened.

Morrigan romance flags are still broken. (What DO those affect in DAII btw?)

May be a generated save problem though.

Otherwise: Flawless DAII playthrough. Patch 1.03 is golden!

#157
gtrmantb1

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Mine is still crashing when using DX11. It worked well for a little while after patching and now it's back to the same crashes. Playing in DX9 works fine.

#158
MemeLeigh

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kdarnell wrote...

I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?


I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.

http://social.biowar...t/4364/#details

Modifié par MemeLeigh, 11 juin 2011 - 05:27 .


#159
Rob Bartel

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gtrmantb1 wrote...

Mine is still crashing when using DX11. It worked well for a little while after patching and now it's back to the same crashes. Playing in DX9 works fine.


gtrmantb1 - Do you have an nVidia card? If so, this may have to do with some serious stability issues introduced with their latest drivers. - http://social.biowar...0/index/7577373

#160
Phyllo77

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is this patch available on Mac system? usually the patch should auto download when i start the game, but nothing has happened so far.

#161
Gorath Alpha

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You are not asking this in the Mac's Tech Forum. This is for the PC platform, not for Apple, like it says on top (Windows, X86).

#162
Phyllo77

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My apologies. Didn't know there's a Mac forum. Thanks a million.

#163
wurrble182

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not sure if this has been mentioned but someone needs to take a look at 'battle synergy', 3% damage resistance for 3 party members shouldn't add up to 8% and it certainly shouldn't glitch out and leave everybody at -8% unless synergy is turned on in which case it defaults to zero =P

#164
kabooz

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Rob Bartel wrote...

gtrmantb1 wrote...

Mine is still crashing when using DX11. It worked well for a little while after patching and now it's back to the same crashes. Playing in DX9 works fine.


gtrmantb1 - Do you have an nVidia card? If so, this may have to do with some serious stability issues introduced with their latest drivers. - http://social.biowar...0/index/7577373


I still have the DX11 problem with a GTX570 and no driver seems to fix it ...

Modifié par kabooz, 11 juin 2011 - 10:52 .


#165
karateguy1999

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It would be nice to have a link. Thanks.

#166
JedTed

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Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions.  I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.

What exactly do they mean when they say "...follows his master more reliably."?

Modifié par JedTed, 12 juin 2011 - 03:45 .


#167
kdarnell

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MemeLeigh wrote...

kdarnell wrote...

I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?


I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.

http://social.biowar...t/4364/#details


Does this work with games in process, or do I have to start all over again?

#168
MemeLeigh

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kdarnell wrote...

MemeLeigh wrote...

kdarnell wrote...

I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?


I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.

http://social.biowar...t/4364/#details


Does this work with games in process, or do I have to start all over again?


I added mine right before meeting alistair in act 2. so it should work in process.

#169
Fredvdp

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Minor issue: When you go in the fade and right click Justice, he talks like Anders.

Modifié par Fredvdp, 13 juin 2011 - 06:00 .


#170
Hel

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JedTed wrote...

Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions.  I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.

What exactly do they mean when they say "...follows his master more reliably."?


The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other. Image IPB

#171
JedTed

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Helekanalaith wrote...

JedTed wrote...

Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions.  I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.

What exactly do they mean when they say "...follows his master more reliably."?


The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other. Image IPB


I don't know why they don't shorten the cooldown time on that to 10 seconds instead of 30.

#172
Hel

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JedTed wrote...

Helekanalaith wrote...

JedTed wrote...

Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions.  I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.

What exactly do they mean when they say "...follows his master more reliably."?


The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other. Image IPB


I don't know why they don't shorten the cooldown time on that to 10 seconds instead of 30.


Or just allow it to be a persistent summoned companion that wakes up after fights if it didn't pull through. Image IPB

Modifié par Helekanalaith, 13 juin 2011 - 06:42 .


#173
Luke Barrett

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The dog had its AI upgraded to that of a companion so that it tracked combat and followed the player more accurately. As to the 30s cooldown, the Dog is insanely good at holding aggro and it was felt that less than 30 seconds would allow you to resummon your dog in any fight if it were to die.

#174
SheilaD67

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Okay, here's a bug I ran into last night: second act, during Sebastian's Repentence quest: we're speaking with the desire demon in the dungeon, and Hawke asks her if she'll make a deal. She does her dialogue thing and then...just stands there, ah, floats there and the convo does not progress. Until I hit the esc button.

#175
BlueMew

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MemeLeigh wrote...

kdarnell wrote...

MemeLeigh wrote...

kdarnell wrote...

I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?


I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.

http://social.biowar...t/4364/#details


Does this work with games in process, or do I have to start all over again?


I added mine right before meeting alistair in act 2. so it should work in process.

So still not fixed. Bugger.

Does using the mod have any negative effects? I mean, I know there is a Zevran fix out there that makes him think the Warden is *dead* instead of romancing him.