Patch 1.03 for PC is now live
#151
Posté 09 juin 2011 - 05:03
#152
Posté 09 juin 2011 - 07:39
I may have explained that a little obtuse, but if you have this problem, you will understand what I am talking about. Anyway, the patch definitely kills this problem. Again, turn off advanced targetting. Thanks again BioWare. You guys rock!
#153
Posté 09 juin 2011 - 08:45
Ya you're right DA2 includes quick saves thus the odd numbering of manual saves, I just tested it. Although it still doesn't make sense why they would do such a thing since quick saves overwrite each other and it's confusing. I think it was DAO that had the correct way of numbering manual saves.Birdhive wrote...
foogoo wrote...
That's an odd way of doing it. This did not happen in the previous patches.Birdhive wrote...
foogoo wrote...
Another bug: Manual save games don't number properly. They increment by random numbers like 1,5,12, 38, 103... So I have 15 save games and my 15th save is numbered 312 lol.
I'm pretty sure that that number is the total count of all saves made up to that point, including quicksaves and area entries. The difference between the numbers of your save games would reflect the number of saves made in-between your manual saves, which could give you an idea of elapsed time/story length between each. So, not a bug.
I'm also pretty sure it's been happening since the game was released. I noticed it right away, though I didn't understand it immediately--but then, I have waaaaay more than 15 manual saves. I save a lot; I thought everybody did! For science, of course.
#154
Posté 10 juin 2011 - 12:53
foogoo wrote...
Yep I can confirm some enemies won't die with their HP stuck at 1pt. If you just ignore them they will die by themselves after 5-10 seconds. Also the auto highlight doesn't always highlight some crates/chests and sometimes you have to be really near a chest/crate for it to show. Also some chests/crates appear empty but when I click take all it says I took an item. These did not happen in previous patches.
I thought something was wrong when playing on nightmare. I think the enemy still has the ability to attack though.
#155
Posté 10 juin 2011 - 02:41
#156
Posté 10 juin 2011 - 11:18
Zevran still thinks a romanced Warden is dead, even if the Ultimate Sacrifice ending never happened.
Morrigan romance flags are still broken. (What DO those affect in DAII btw?)
May be a generated save problem though.
Otherwise: Flawless DAII playthrough. Patch 1.03 is golden!
#157
Posté 10 juin 2011 - 02:40
#158
Posté 10 juin 2011 - 03:42
kdarnell wrote...
I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?
I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.
http://social.biowar...t/4364/#details
Modifié par MemeLeigh, 11 juin 2011 - 05:27 .
#159
Posté 10 juin 2011 - 04:14
gtrmantb1 wrote...
Mine is still crashing when using DX11. It worked well for a little while after patching and now it's back to the same crashes. Playing in DX9 works fine.
gtrmantb1 - Do you have an nVidia card? If so, this may have to do with some serious stability issues introduced with their latest drivers. - http://social.biowar...0/index/7577373
#160
Posté 11 juin 2011 - 12:26
#161
Posté 11 juin 2011 - 12:40
#162
Posté 11 juin 2011 - 02:29
#163
Posté 11 juin 2011 - 05:57
#164
Posté 11 juin 2011 - 10:51
Rob Bartel wrote...
gtrmantb1 wrote...
Mine is still crashing when using DX11. It worked well for a little while after patching and now it's back to the same crashes. Playing in DX9 works fine.
gtrmantb1 - Do you have an nVidia card? If so, this may have to do with some serious stability issues introduced with their latest drivers. - http://social.biowar...0/index/7577373
I still have the DX11 problem with a GTX570 and no driver seems to fix it ...
Modifié par kabooz, 11 juin 2011 - 10:52 .
#165
Posté 11 juin 2011 - 05:11
#166
Posté 12 juin 2011 - 03:45
What exactly do they mean when they say "...follows his master more reliably."?
Modifié par JedTed, 12 juin 2011 - 03:45 .
#167
Posté 13 juin 2011 - 03:53
MemeLeigh wrote...
kdarnell wrote...
I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?
I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.
http://social.biowar...t/4364/#details
Does this work with games in process, or do I have to start all over again?
#168
Posté 13 juin 2011 - 11:31
kdarnell wrote...
MemeLeigh wrote...
kdarnell wrote...
I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?
I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.
http://social.biowar...t/4364/#details
Does this work with games in process, or do I have to start all over again?
I added mine right before meeting alistair in act 2. so it should work in process.
#169
Posté 13 juin 2011 - 12:50
Modifié par Fredvdp, 13 juin 2011 - 06:00 .
#170
Posté 13 juin 2011 - 05:58
JedTed wrote...
Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions. I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.
What exactly do they mean when they say "...follows his master more reliably."?
The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other.
#171
Posté 13 juin 2011 - 06:06
Helekanalaith wrote...
JedTed wrote...
Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions. I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.
What exactly do they mean when they say "...follows his master more reliably."?
The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other.
I don't know why they don't shorten the cooldown time on that to 10 seconds instead of 30.
#172
Posté 13 juin 2011 - 06:13
JedTed wrote...
Helekanalaith wrote...
JedTed wrote...
Not sure if anyone's mentioned this but i just started a new game post patch 1.03 and it seems like my mabari hound still doesn't follow me through transitions. I downloaded the patch through Steam and i know it's updated because it says "1.03" in the top of the launch window.
What exactly do they mean when they say "...follows his master more reliably."?
The same still happens to me. After each transition I have to call it back with the whistle. I'm assuming that whatever they changed isn't its disappearance after moving from one area to the other.
I don't know why they don't shorten the cooldown time on that to 10 seconds instead of 30.
Or just allow it to be a persistent summoned companion that wakes up after fights if it didn't pull through.
Modifié par Helekanalaith, 13 juin 2011 - 06:42 .
#173
Posté 13 juin 2011 - 06:23
#174
Posté 13 juin 2011 - 08:09
#175
Posté 13 juin 2011 - 09:24
So still not fixed. Bugger.MemeLeigh wrote...
kdarnell wrote...
MemeLeigh wrote...
kdarnell wrote...
I want to know if my romanced Warden Alistair is going to say the correct lines this play through. Anyone know if they fixed the import issue?
I had Alistair as a warden and he didn't recognize that he was in love with my alive warden. I ended up using the import mod thingy.
http://social.biowar...t/4364/#details
Does this work with games in process, or do I have to start all over again?
I added mine right before meeting alistair in act 2. so it should work in process.
Does using the mod have any negative effects? I mean, I know there is a Zevran fix out there that makes him think the Warden is *dead* instead of romancing him.





Retour en haut







