Aller au contenu

Photo

Semaj's Flesh to Stone


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
AnonymousHero

AnonymousHero
  • Members
  • 471 messages
Hi all,

I just had a no-reload solo F(7)/M(7) killed by Semaj's Greater Malison + Flesh to Stone trigger. The thing is... I was protected by a potion of Invulnerability (which brought saves to around ~1-2) and a potion of Magic Shielding (which sends them into the deep negatives, around -15 IIRC). Isn't Flesh to Stone supposed to offer a save?

I had taken care of Angelo previously, so it wasn't his Remove Magic/Dispel.

(This is a BGT+SCS install, but I had neither the "smarter mages" nor the tactical challenge last battle component.)

EDIT: I think I'll probably start from scratch anyway, but I'd still like to understand what happened so I can avoid it in future. Bit of a shame since this one had a crazy roll of 95 for stats. Oh well...

Modifié par AnonymousHero, 03 juin 2011 - 04:36 .


#2
polytope

polytope
  • Members
  • 342 messages
I believe with BGT Semaj also uses a death spell in his spell trigger, which is ofc instant death if you are lvl 8 or under, rather unfair for BG1.

One good thing about SCS smarter mages is that they don't use spells above level 5 - which would imbalance the game - regardless of their level.

#3
AnonymousHero

AnonymousHero
  • Members
  • 471 messages
I'm pretty sure I didn't see that go off, but I suppose I could be mistaken.

I suppose the only way to beat him (solo, <= L7) then would be to use a summon of some sort to soak up the Death Spell?

My gripe with SCS smarter mages is their tendency to use Invisibility. I know it's only good tactics, but detection is extremely expensive in BG1 (in terms of slots, casts, etc.) unless you have a thief with Detect Illusions. (This was v14, things may have changed considerably since then, of course.)

I'm basically trying a full trilogy no-reload solo F/M without smarter mages/priests first. If I can manage that, I'll probably try with smarter mages/priests. :)

Modifié par AnonymousHero, 03 juin 2011 - 06:32 .


#4
Alesia_BH

Alesia_BH
  • Members
  • 4 578 messages
I can't say what happened to your character Anonymous Hero since Semaj doesn't make that move in my game. I thought I'd share a thought on install options though.

I play with Smarter Mages and full Pre-Buffs but activate the option restricting mages to BG1 level spells. I play capped.

This yields a game world with intelligent enemies and a level playing field. It's worth considering.

Best,

A.

#5
AnonymousHero

AnonymousHero
  • Members
  • 471 messages
Have a new from-scratch F/M in the throne room right now. Apparently summons are not enough to set of Semaj's Tattoo of Power in BGT -- in my case he just used lightning bolts (about 3 or 4). And he does indeed have a Death Spell in there, so that's the reason for the previous death.

Having no other option available and with Semaj having released his tracking(*) (aka. "unavoidable") Death Spell, I didn't see any other option but to use the post-cap EXP to level up to (L8/L9) during the fight. If only it weren't for that death spell, I could easily have taken them all out capped (L7/L7). Oh well, it's not like L8/L9 is significantly more powerful if you haven't memorized anything in those mage slots.

(*) If it were targeted at a specific spot like the player's Death Spell, then it would be possible to outrun it. No such luck.

#6
Alesia_BH

Alesia_BH
  • Members
  • 4 578 messages

AnonymousHero wrote...


Having no other option available and with Semaj having released his tracking(*) (aka. "unavoidable") Death Spell, I didn't see any other option but to use the post-cap EXP to level up to (L8/L9) during the fight. If only it weren't for that death spell, I could easily have taken them all out capped (L7/L7). Oh well, it's not like L8/L9 is significantly more powerful if you haven't memorized anything in those mage slots.

(*) If it were targeted at a specific spot like the player's Death Spell, then it would be possible to outrun it. No such luck.


Did you try a Potion of Magic Blocking? What about a Protection from Magic Scroll?


A.

#7
AnonymousHero

AnonymousHero
  • Members
  • 471 messages
Neither. I wasn't sure those would work and I really didn't feel like taking chances :).

I expect a Scroll of Protection from Magic would have worked, but at this particular point I wasn't in a position to use one since the Death Spell had already been cast and was heading CHARNAME's way. (I.e. I could have expected it to take effect immediately.)

EDIT: Doesn't Death Spell ignore MR? Or is that just versus summons? I guess this should be tested...

Modifié par AnonymousHero, 03 juin 2011 - 05:45 .


#8
Incantatar

Incantatar
  • Members
  • 170 messages
I think Death Spell is pretty lame for a BG1 enemy within XP cap. You could delete it from his script using Near Infinity.

#9
Alesia_BH

Alesia_BH
  • Members
  • 4 578 messages
I'd be interested in seeing a test of whether Death Spell ignores Magic Resistance on player characters. If not, Jelly form could be another option.

The Potions of Magic Blocking and Protection from Magic Scrolls work by granting immunity to spell levels rather than granting magic resistance as such, so they'd be likely to work either way. That said, in some installs the Potions of Magic Blocking only cover levels 1-5.

Best,

A.

#10
AnonymousHero

AnonymousHero
  • Members
  • 471 messages

Alesia_BH wrote...
The Potions of Magic Blocking and Protection from Magic Scrolls work by granting immunity to spell levels rather than granting magic resistance as such, so they'd be likely to work either way. That said, in some installs the Potions of Magic Blocking only cover levels 1-5.

Ah, I see -- I always get those Shielding/Blocking/Protection potions confused. Yes, in my game I believe its levels 1-5 only, so Death Spell wouldn't be covered.

Just did a quick test: In my game, 100% MR does indeed protect from Death Spell for the PC. I tested by chugging two potions of magic protection and approaching the throne on the right so Semaj would immediately let loose his tattoo. I observed it trigger, hit the PC and ... fizzle.

#11
Gate70

Gate70
  • Members
  • 3 208 messages
Pre-emptive protection from magic scroll is the way to go in BGT.

I tried all sorts of things after a similar experience a year or two ago and the potions all failed. From memory his contingency and/or tattoo were also de-buffing (dispel magic) - I had to try and time pauses to work out what was going on.

Edit - although I didn't chug 2 potions so hadn't tried enough options.

Modifié par Gate70, 03 juin 2011 - 11:23 .


#12
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages
Apologies for Necro.


I just did this battle and once i started having my whole party (bar me, imoen and faldorn) getting insta-killed and ajantis stoneskinned i was like "What?????"

BGT makes the game easier due to level cap removal and kits from BG2.

Maybe this is the catch...

Finally managed to beat them by using summons to get angelo killed by sarevok, then using imoen and some more summons to trigger semaj but keeping out of attack range while my summons distract, then using yeslick dispel and branwen silence (silence failed... Semaj has some beastly saves). Then more summons as i start attacking and removing the adds (semaj, Tazon and that one helmed horror that appeared from nowhere).

Finally beat sarevok using Faldorn as a tank with her ironskins whilst ajantis and yeslick hack with their tiny THAC0 and strengh of 25, and magic missile/flame arrow spam from me.

#13
amanasleep

amanasleep
  • Members
  • 161 messages
Isn't the solution just to Death Ward everybody? Should be no problem to cast it on the entire party by the time you get to the throne room.

For a solo with a non-divine caster pro magic or 2x Potion of Magic Protection is the only solution, although you theoretically could temporarily join a Divine caster NPC in Baldur's Gate to cast Death Ward on you, then unjoin them and race through the Undercity encounters. Death Ward should last over an hour in BG1.

#14
corey_russell

corey_russell
  • Members
  • 5 301 messages
I don't know about you, but my divine casters only get 2-3 level 4 spell slots (death ward), but you need 6 for a full party. Don't forget Semaj does that Tatoo of power thing, which I think is a dispel.

#15
amanasleep

amanasleep
  • Members
  • 161 messages
If you are at level cap, only your warriors, clerics, and multi-classes need the protection, as the Single class Thieves, Wizards, and Druids will be level 9 or higher. Either way 2 Divine casters should be able to cover the party members that need it.

The Semaj Dispel is a concern. The solution would be to send one party member (preferably 9th level or higher) at him to draw out the Tattoo and the Death Spell.

#16
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages

corey_russell wrote...

I don't know about you, but my divine casters only get 2-3 level 4 spell slots (death ward), but you need 6 for a full party. Don't forget Semaj does that Tatoo of power thing, which I think is a dispel.


Nah i don't think he dispels, unless it doesn't target the nearest PC.

I just know that angelo's arrows are just the most annoying; hence why i use the scripting glitches to make sarevok kill angelo himself.


Edit: you don't really need to death ward all party if you can exploit the radius of the death spell so only one gets hit.
I use the 4th level slots of defensive harmony whilst my druid tanks sarevok.

Modifié par Biotic_Warlock, 22 août 2012 - 04:43 .


#17
Grimwald the Wise

Grimwald the Wise
  • Members
  • 2 182 messages

Biotic_Warlock wrote...
I just know that angelo's arrows are just the most annoying; hence why i use the scripting glitches to make sarevok kill angelo himself.


When playing a pacifist character who wouldn't kill anyone, I actually used Angelo to kill Sarevok. Posted Image

My favourite weapon was fists! Did you know that you can backstab with them?

I had to be careful using them on Sarevok though. You can kill him with them.

I am now wondering if I could play a pacifist with SCS installed. It could be interesting.
 
It could also be impossible particularly since there would be nobody left  to kill Sarevok at the end and I don't think that there any traps that could do it either.

#18
Biotic_Warlock

Biotic_Warlock
  • Members
  • 7 852 messages

When playing a pacifist character who wouldn't kill anyone


Would be fun on a mage

If you go full enchant and use dominate and charms to get enemies to kill each other. B)
Dominate is fun in BG1.

I have yet to see if i can dominate Tazok or Angelo.