The second thing that struck me was the lack of hitpoints on the ogre. What a difference! Usually I have a single mage draw his agro while my other two party members attack the hurlocks. Generally all the hurlocks are dead well before I kill the ogre. Not this time. I actually had to stop attacking the ogre right at the start of the fight because he was being killed far too quickly. The next boss I ran into was freidrich. This guy in the past has always been a bit of a pain to kill. He does seroius damage and always knocks my party members for six. Not anymore! He is like a cute kitten trying to attack a ball of string. I'm not sure if I like the HP reduction on these elite/boss characters. I think ithey've been nerfed a bit too hard in the HP department. I really hope they get harder as the game progresses.
Mage completed the prologue the easiest followed closely by the warrior class, then rogue. Nothing has really changed here. Mage has always been strongest out of the gates.
The reduction in secondary armor requirements is nice. It opens the
door to a broad range of build types. I think AFK's critical mage is a
viable option now.
Next thing I decided to test was varric's upgraded brand. I have to say, +25% critical chance is real ass kicker especially when paired with upgraded heroic aura. The bone pit lesser dragons and the boss dragon battles were over before they had really begun. The boss dragon was easily a sub 30 second fight.
I cleared the wounded coast without much difficulty. The Saerebas seemed to react quicker than usual although I'm probably imaging it. I found it hard to lock him down at first. The Lieutenant got absolutely demolished by brand. The hitpoint caps on these guys isn't even noticeable at this point in time.
The first major battle I tested was tranquility. I recorded several sub 20 second speed runs. This battle is now a cake walk. The Lieutenant and in particular the assassin are completely destroyed by the changes to fireball/firestorm. Firstorm and fireball both easily destealth the assassin. He doesn't even have a chance to move.
I will add more thoughts later when i've experienced more of the game.
Modifié par Jack-Nader, 03 juin 2011 - 05:04 .





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