Pistol Utility
#1
Posté 03 juin 2011 - 07:21
Anyway, has anyone else found a place in their arsonal for the pistol they carry? Or am I just making up for something I should be able to handle I could play better?
#2
Posté 03 juin 2011 - 08:50
#3
Guest_elektrego_*
Posté 03 juin 2011 - 09:33
Guest_elektrego_*
I generally use them far more often now. Heavy Pistols are great and I hope, they get some love in ME3, too.
#4
Posté 03 juin 2011 - 09:55
Rheia wrote...
Carnifex is pretty effective at punching through armor, though my experience with it comes from playing an adept and situational swap of SMGs/Carnifex. Curiously enough on higher difficulties I actually fall back on good old Predator gun due to its clip size, heh!
Funny thing is that's exactly how I use them. I generally run around armed with the SMG but will swap when I'm trying to down a Harbinger for example. It's very situational. On Vet and below I didn't really notice the weak armor piercing of the SMG enough to look for a better option. But now I have and I love it.
#5
Posté 03 juin 2011 - 10:35
smg pwn shields
its actually gameplay mechanics.
#6
Posté 03 juin 2011 - 11:32
#7
Posté 03 juin 2011 - 01:00
#8
Posté 03 juin 2011 - 03:33
In the early game, when starting a new Shep, basically all the non-soldier classes lack a weapon with any real punch and/or any kind of economy against armored enemies. The pistol kind of fills the gap as a hold-out weapon until the DCS / you can gather enough HW ammo. After that, they become spare guns to use when either A) You run out of ammo for your other guns,
Modifié par Locutus_of_BORG, 03 juin 2011 - 03:34 .
#9
Posté 03 juin 2011 - 03:40
#10
Posté 03 juin 2011 - 03:42
#11
Posté 03 juin 2011 - 03:45
That said, I do use pistols, but mainly early in the game. I don't like the Carnifex or Phalanx much. Too slow, too little ammo. Makes them less forgiving to use on the run, and so I stick to the Predator.
#12
Posté 03 juin 2011 - 03:54
E.g.
#13
Posté 03 juin 2011 - 04:51
#14
Posté 03 juin 2011 - 05:06
NICKjnp wrote...
I would like them to bring back Spectre weapons & armor. It gave Shep a more unique feel.
As long as they're not stupidly powerful and make the rest of the weapons undesirable, then sure.
To get back on topic, I would like pistols to be viable close combat weapons, though obviously without the spread or sheer damage of a shotgun. Something would have to differentiate the two, after all.
#15
Posté 03 juin 2011 - 05:07
NICKjnp wrote...
I would like them to bring back Spectre weapons & armor. It gave Shep a more unique feel.
With new models hopefully, I would rather not roll with black reskins of the Carnifex, Katana, Vindicator and Viper.
#16
Posté 03 juin 2011 - 05:28
I modded them off my Adept, since I wasn't using them once I got the Locust and Viper. In fact once I got the Locust it basically rendered the pistols redundant, as anything tough enough for the Carnifex to make a difference I'd be using something heavier than a pistol on it - against things like FENRIS mechs and husks it just didn't do anything noticeable to justify messing around with it's low ammo.
To be honest, I do think seperating ME1 pistols into 'heavy' pistols and SMGs was a bit pointless. They just don't have enough ammo and power to be worth bothering with.
Arbalest7 wrote...
NICKjnp wrote...
I would like them to bring back Spectre weapons & armor. It gave Shep a more unique feel.
With new models hopefully, I would rather not roll with black reskins of the Carnifex, Katana, Vindicator and Viper.
Actually, I wouldn't mind it if they kept the exact same look as they had in ME1. I really like those skins.
#17
Posté 03 juin 2011 - 05:34
also I hope in Me3 we can customize the color on our weapons.
Modifié par HTTP 404, 03 juin 2011 - 05:34 .
#18
Posté 03 juin 2011 - 05:45
Since that DLC I started to use pistol a lot more often.
#19
Posté 03 juin 2011 - 05:49
#20
Posté 03 juin 2011 - 05:57
JaegerBane wrote...
I'm with Kronner on this, I didn't really think Heavy Pistols did enough to be useful. While they were nice against armour, they didn't really do anything the Sniper Rifles and upper tier assault rifles couldn't do.
True, but I don't consider that to be a major issue.
The problem with pistols and SMGs in ME3 is the freedom to chose whatever weapon regardless what class you're playing. Keeping them like they are in ME2 effectively kills their purpose - AR, SG and SR are a lot more powerful.
There are basically two ways to make those weapons viable. Either you make them OP like in ME1, or you change them into workhorses - decent damage, huge ammo supply - and make AR, SG and SR more powerful but also low on ammo (so you cannot use one of those weapons for an entire mission). I prefer the latter, or I vote for HP and SMG complete removal in ME3 and have BW add a couple more SG, AR, and SR to compensate (again, if SMG and HP remain the same as they are in ME2).
#21
Posté 03 juin 2011 - 06:04
Bozorgmehr wrote...
JaegerBane wrote...
I'm with Kronner on this, I didn't really think Heavy Pistols did enough to be useful. While they were nice against armour, they didn't really do anything the Sniper Rifles and upper tier assault rifles couldn't do.
True, but I don't consider that to be a major issue.
The problem with pistols and SMGs in ME3 is the freedom to chose whatever weapon regardless what class you're playing. Keeping them like they are in ME2 effectively kills their purpose - AR, SG and SR are a lot more powerful.
There are basically two ways to make those weapons viable. Either you make them OP like in ME1, or you change them into workhorses - decent damage, huge ammo supply - and make AR, SG and SR more powerful but also low on ammo (so you cannot use one of those weapons for an entire mission). I prefer the latter, or I vote for HP and SMG complete removal in ME3 and have BW add a couple more SG, AR, and SR to compensate (again, if SMG and HP remain the same as they are in ME2).
I'd rather they keep SMGs, increase the heavy pistols to have equivalent levels of ammo and give them a 1.25 bonus against all defences.
Let the player decide whether they want to use a magnum or a machine pistol. The best choice would be based on the player's choice of assault rifle and whatnot, anyway.
So long as they keep the Locust, I don't care. It's my fave gun after the Viper.
#22
Posté 03 juin 2011 - 06:18
#23
Posté 03 juin 2011 - 06:38
Plus, with ME3 you can not take a pistol if you want, at least that's what the rumor is.
That being said, I am a Carnifex man myself. Just the feel of it makes me feel like I'm firing a .357 Magnum. How awesome is that?
Modifié par ezrafetch, 03 juin 2011 - 06:40 .
#24
Posté 03 juin 2011 - 07:59
ezrafetch wrote...
Guys, they're pistols. They're sidearms, not primary arms. If only for the sake of maintaining some reality (unlike ME1 where a pistol was a Sniper Rifle, a Shotgun, and an Assault Rifle at the same time), the pistol is going to have less stopping power. That being said, they should get a buff in ME3, but hopefully they'll avoid ME1 overpowered-ness.
Reality? What reality? The ballistics in ME don't work the same way as they do in real life. Weapons that do more damage tend to exhaust a heatsink faster because their firing rounds at higher speeds, and hence generate greater heat via friction. Everything that we know from the codex would imply that stopping power should be very high for pistols - their label of 'sidearms' is irrelevant.
#25
Posté 03 juin 2011 - 08:46
JaegerBane wrote...
Reality? What reality? The ballistics in ME don't work the same way as they do in real life. Weapons that do more damage tend to exhaust a heatsink faster because their firing rounds at higher speeds, and hence generate greater heat via friction. Everything that we know from the codex would imply that stopping power should be very high for pistols - their label of 'sidearms' is irrelevant.
That ME3 follows some basic laws of physics? You're going to need a bigger gun for more stopping power. If we allow for universal heatsinks (aka bullet size doesn't matter), then you pretty much need a longer barrel to generate higher bullet velocity and therefore stopping power. A pistol has a short barrel: therefore its stopping power should be lower. If you allow for bullet/heatsink size to vary, you still get the same conclusion: to get more stopping power, you need a bigger bullet, and a pistol does not fire a bigger bullet than an assault rifle, some SMGs, Sniper Rifles, LMGs, etc etc, I could go on.
Also, I used the classification as a sidearm because that is what a pistol is: it's not really meant to be a primary weapon in military combat, and so it's a sidearm for when you don't have the time to reload. You're not going to wade into a battle with a pistol as your primary.
Modifié par ezrafetch, 03 juin 2011 - 08:47 .





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