ezrafetch wrote...
JaegerBane wrote...
Reality? What reality? The ballistics in ME don't work the same way as they do in real life. Weapons that do more damage tend to exhaust a heatsink faster because their firing rounds at higher speeds, and hence generate greater heat via friction. Everything that we know from the codex would imply that stopping power should be very high for pistols - their label of 'sidearms' is irrelevant.
That ME3 follows some basic laws of physics? You're going to need a bigger gun for more stopping power. If we allow for universal heatsinks (aka bullet size doesn't matter), then you pretty much need a longer barrel to generate higher bullet velocity and therefore stopping power. A pistol has a short barrel: therefore its stopping power should be lower.
The above is only practically true for battleship-scale weapons, mainly because the differences in barrel length are measured in hundreds of metres. Infantry weapons that aren't sniper rifles tend to have barrel lengths that don't vary that much. They certainly don't vary enough to explain why a round from a hand cannon does 8 times the damage as a round from an assault rifle.
Regardless, the point I was making is that in ME, guns that do more damage do so by firing their rounds at faster speeds, which generates more friction, which produces more heat, which taps out a heat sink faster. The barrel length will play a part in this, but not to the extent where a barrel a few centimetres longer is magically going to add far more damage. The idea that, because they've been given the label 'pistol' they must act like much the same way historical pistols - despite the fact that the primary determinant of current pistol performance is largely based on their calibre, which is irrelevant in ME - is silly. There's no good reason to arbitrarily expect heavy pistols to have low stopping power.





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