Is there a maximum size limit for a single hak?
#1
Posté 03 juin 2011 - 10:30
I may have a slight problem here with file sizes and waiting so long before making a hak. I am pretty sure the version that I just associated the hak with is completely corrupt. But I have multiple back ups.
Any input is appreciated.
#2
Posté 03 juin 2011 - 10:37
#3
Posté 03 juin 2011 - 01:03
#4
Posté 03 juin 2011 - 01:49
#5
Posté 04 juin 2011 - 12:35
Well practically every tileset, BCK, and just heaps of custom content._Knightmare_ wrote...
1.5GB!?! Do you have half the Vault in there lol?
@Fred
I have been slowly adding content so my 2das are really a mess.
#6
Posté 04 juin 2011 - 12:48
#7
Posté 04 juin 2011 - 12:52
#8
Posté 04 juin 2011 - 02:27
I have decided though to break up the hak into its basic groups - 2da, placeables (the big one) and all the rest like tilesets and vfx and creatures etc.
But with no known limit on the size of a hak I will try it that way and see what happens.
Modifié par Morbane, 04 juin 2011 - 02:28 .
#9
Posté 04 juin 2011 - 08:50
The game itself should be able to handle haks up to 4GB. The toolset itself might conk out at 2GB (haven't checked), in which case you might have to use ErfUtil to build the haks if the toolset is giving you problems.
Modifié par SkywingvL, 04 juin 2011 - 08:51 .
#10
Posté 04 juin 2011 - 09:27
NWN DM wrote...
Why not just have people use the original hak files so they can download it once not 15 different times where the only change is the name?
I am more of the opinion that the fewer downloads the better. It's fine if you have a few mods under your belt and thus some of the content. But if a mod is asking me to download more than two or three files I get turned off, especially when its a bunch of small Haks which for 10 mins work the modder could have, at the very least, included in the zip file for the mod. If when i put it in my hak folder it overwrites so be it.
Also I think some of the community content gets too complex. If we want our new steam friends to play our mods then we need to hold thier hands. To go to a hak site and find yourself wondering which of the four offered downloads you need is confusing at the least. Some of the hak sites are not well documented.
One of the hak file sites has in its instructions, "what can I say, its the 2das" if a new person read that I suspect they might go find something simpler to download.
Just my two peneth
PJ
#11
Posté 04 juin 2011 - 03:59
You'll also need at least 1.5gb of available disk space or memory, depending on how the toolset or your hak editor is coded. When that data is loaded by the respective application, it's going to be stored somewhere.
#12
Posté 04 juin 2011 - 04:54
Throw all the haks into a 7z file under a folder called haks. Users copy this to their my docs/nwn2 folder. Done, because all you do is copy a folder instead of a file and rely on windows to handle it.PJ156 wrote...
NWN DM wrote...
Why not just have people use the original hak files so they can download it once not 15 different times where the only change is the name?
I am more of the opinion that the fewer downloads the better.
#13
Posté 04 juin 2011 - 06:54
True, but on the other hand, downloading an extra gig when you don't need to is even worse. I don't know about you guys, but about 98% of my campaign folder is models which, with textures, take up a lot more space than pretty much anything else. I don't make models so, apart from a few renumbered ones, most are untouched from the original downloads.PJ156 wrote...
I am more of the opinion that the fewer downloads the better. It's fine if you have a few mods under your belt and thus some of the content. But if a mod is asking me to download more than two or three files I get turned off, especially when its a bunch of small Haks which for 10 mins work the modder could have, at the very least, included in the zip file for the mod. If when i put it in my hak folder it overwrites so be it.
You're right, though, in that documentation is the key. If I ever release my project, I plan on uploading a "simple" full install so that baffled people can just click once and wait.
#14
Posté 04 juin 2011 - 10:05
kamal_ wrote...
Throw all the haks into a 7z file under a folder called haks. Users copy this to their my docs/nwn2 folder. Done, because all you do is copy a folder instead of a file and rely on windows to handle it.
That works, all the additonal data in one place with instructions on what to do with it.
The Fred wrote...
True, but on the other hand, downloading an extra gig when you don't need to is even worse. I don't know about you guys, but about 98% of my campaign folder is models which, with textures, take up a lot more space than pretty much anything else. I don't make models so, apart from a few renumbered ones, most are untouched from the original downloads.
I think perhaps for larger mods there is an argument for giving a choice to download but it is still simpler not to for the player. My mods have been small to date with few Haks so I am not dealing with a lot of data. I supose you could offer choice, one huge download or several smaller ones.
The Fred wrote...
You're right, though, in that documentation is the key. If I ever release my project, I plan on uploading a "simple" full install so that baffled people can just click once and wait.
I will be that baffled person so I look forward to your mod
PJ





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