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Is there a maximum size limit for a single hak?


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13 réponses à ce sujet

#1
Morbane

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 I have been maintaining all of my custom content from my override and tonight I decided to get it all into a hak. So basically I crammed almost everything from my override into a mega hak (1.5 gig!) But now after associating the hak with my mod I get an error that is behind the "load" progress bar that never finishes. Moreover when I tried to close the toolset with task manager I got another error and if I hit continue nothing changes - if I hit quit the toolset closes.

I may have a slight problem here with file sizes and waiting so long before making a hak. I am pretty sure the version that I just associated the hak with is completely corrupt. But I have multiple back ups.

Any input is appreciated.

#2
Morbane

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Image IPB

#3
_Knightmare_

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Not sure about a size limit, but have you tried dividing it up into like three 500meg haks and seeing what happens then? And 1.5GB!?! Do you have half the Vault in there lol?

#4
The Fred

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If you have hakpaks unchanged from versions you got off the Vault, for example, it's probably better to split them up anyway so that people can download them seperately (for example what Pain is doing with his monster pack - people may already have some or all of it, so there's no need to make them download that data again if it's already there).

#5
Morbane

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_Knightmare_ wrote...
1.5GB!?! Do you have half the Vault in there lol?

Well practically every tileset, BCK, and just heaps of custom content.

@Fred

I have been slowly adding content so my 2das are really a mess.

#6
NWN DM

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Why not just have people use the original hak files so they can download it once not 15 different times where the only change is the name?

#7
kamal_

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sounds like a perfect opportunity for the ADL haks

#8
Morbane

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There is no way that all of the content could be individually haked in - I have way more than just the mainstream haks - some are just a few placeables to things like all of BCK II, reserved ranges are just not going to happen at the point I am at.

I have decided though to break up the hak into its basic groups - 2da, placeables (the big one) and all the rest like tilesets and vfx and creatures etc.

But with no known limit on the size of a hak I will try it that way and see what happens.

Modifié par Morbane, 04 juin 2011 - 02:28 .


#9
SkywingvL

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There are various limits here.  Generally speaking, the total size of the hak needs to be under 4GB and this is the primary limiting factor though.

The game itself should be able to handle haks up to 4GB. The toolset itself might conk out at 2GB (haven't checked), in which case you might have to use ErfUtil to build the haks if the toolset is giving you problems.

Modifié par SkywingvL, 04 juin 2011 - 08:51 .


#10
PJ156

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NWN DM wrote...

Why not just have people use the original hak files so they can download it once not 15 different times where the only change is the name?


I am more of the opinion that the fewer downloads the better. It's fine if you have a few mods under your belt and thus some of the content. But if a mod is asking me to download more than two or three files I get turned off, especially when its a bunch of small Haks which for 10 mins work the modder could have, at the very least, included in the zip file for the mod. If when i put it in my hak folder it overwrites so be it.

Also I think some of the community content gets too complex. If we want our new steam friends to play our mods then  we need to hold thier hands. To go to a hak site and find yourself wondering which of the four offered downloads you need is confusing at the least. Some of the hak sites are not well documented.

One of the hak file sites has in its instructions, "what can I say, its the 2das" if a new person read that I suspect they might go find something simpler to download.

Just my two peneth :)

PJ 

#11
c i p h e r

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Did you edit any 2DAs at the same time you compiled them into a single hak? It looks like it might be puking on a bad line in the 2DA, which might happen if it's malformed.

You'll also need at least 1.5gb of available disk space or memory, depending on how the toolset or your hak editor is coded. When that data is loaded by the respective application, it's going to be stored somewhere.

#12
kamal_

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PJ156 wrote...

NWN DM wrote...

Why not just have people use the original hak files so they can download it once not 15 different times where the only change is the name?


I am more of the opinion that the fewer downloads the better. 

Throw all the haks into a 7z file under a folder called haks. Users copy this to their my docs/nwn2 folder. Done, because all you do is copy a folder instead of a file and rely on windows to handle it.

#13
The Fred

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PJ156 wrote...
I am more of the opinion that the fewer downloads the better. It's fine if you have a few mods under your belt and thus some of the content. But if a mod is asking me to download more than two or three files I get turned off, especially when its a bunch of small Haks which for 10 mins work the modder could have, at the very least, included in the zip file for the mod. If when i put it in my hak folder it overwrites so be it.

True, but on the other hand, downloading an extra gig when you don't need to is even worse. I don't know about you guys, but about 98% of my campaign folder is models which, with textures, take up a lot more space than pretty much anything else. I don't make models so, apart from a few renumbered ones, most are untouched from the original downloads.

You're right, though, in that documentation is the key. If I ever release my project, I plan on uploading a "simple" full install so that baffled people can just click once and wait.

#14
PJ156

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kamal_ wrote...

Throw all the haks into a 7z file under a folder called haks. Users copy this to their my docs/nwn2 folder. Done, because all you do is copy a folder instead of a file and rely on windows to handle it.


That works, all the additonal data in one place with instructions on what to do with it.

The Fred wrote...

True, but on the other hand, downloading an extra gig when you don't need to is even worse. I don't know about you guys, but about 98% of my campaign folder is models which, with textures, take up a lot more space than pretty much anything else. I don't make models so, apart from a few renumbered ones, most are untouched from the original downloads.


I think perhaps for larger mods there is an argument for giving a choice to download but it is still simpler not to for the player. My mods have been small to date with few Haks so I am not dealing with a lot of data. I supose you could offer choice, one huge download or several smaller ones.

The Fred wrote...

You're right, though, in that documentation is the key. If I ever release my project, I plan on uploading a "simple" full install so that baffled people can just click once and wait.


I will be that baffled person so I look forward to your mod Image IPB.

PJ