Theagg wrote...
Well, admirable though your dedication to authenticity is, your critique rests on the premise that armour in Thedas is made in an identical way to historically produced armor in our world.
Furthermore, its just your subjective assumption that DA2 armour shows signs of 'modern' technology having been used in its manufacture. (And if you are looking that closely at texture details in a game of this sort for accuracy, then stating the game breaks your immersion because it lacks authentic detail at this level, then you are playing the wrong game anyway. Dragon Age is not an authentic skirmish style medieval tactical combat simulator. DA2 isn't, Origins certainly wasn't)
It's also amusing that whilst you criticise the detail in DA2 for these tell tale signs of modernity, you at the same time post links to videos purportedly showing how real armour was made. Those clips featuring the use of yes...modern technology in the form of a blow torch.
Let's also not forget that armour styles vary. What goes down in Ferelden might not be the "in style" way up in the Free Marches.
And as to what kinds of techniques those responsible for making armour in Thedas use, well we can't ask Wade directly but given some of the suits he made on commission for the Warden, with the materials used, its obvious 'normal', historical real world methods could not have applied. To wit, a suit made from dragon scales and possibly the even more heat resistant Volcanic Aurum with the suit made from the Inferno Golem shell.
Exactly what kind of fire would Wade have needed to work that material ? And what evidencial marks would that process leave that don't match real medieval techniques ?
The real point though, is if you are obsessing over the minutiae of the game design to this degree, needing to see it match real world historcally accuracy at the level of individual hammer marks on a shoulder piece, then you are not really playing the game as intended.
I'm not dedicated to authenticity. I do dislike clashing inconsistencies and outright stupid styling though. I have been careful in making my case in this thread, not because I want to play an "
authentic skirmish style medieval tactical combat simulator" (but then again, that's just your way of trying to ridicule this thread), but because I want to clearly expose how uncaring and sloppy DA2 design is. And contrast with the care that went into DA:O.
You have a fantastic ability to miss the points made in this thread. But then I have to assume you try really hard. Really, really hard, definitly making an effort.
It's not a "subjective assumption". The evidence is very clear and cannot be mistaken. And this is due to that the artists have studiously (and cluelessly) copied their details from some Road Warrior stuff, cyper punk, modern sculptures, machinery, whatever.
If that is a "subjective assumption" then everything is subjective assumptions. To a degree I suppose that could always be argued, but somewhere along the line, words will have lost meaning.
Now while I have no complaints on Wade or DA:Origins (did you totally miss that?), I do realize that it may seem easy to airily suggest some mystic methods, that we are not in a historical medieval world, but somewhere else, Thedas. But that frankly still doesn't work as an excuse for retarded styling, for illogical design. Why is some DA2 armour based on perfectly flat pieces of thick plate? Where did they get that? Why would it be a good idea to make a piece of armor that way? (it isn't).
"
minutiae"? So why is DA:O armour just fine? Why did that design team opt to do it right enough? From the beginning?
And when it was done right, why did Laidlaw & co then just go F* everything up?
( I know why. It was done in the exact same spirit as exploding bodies. And I despise it. I hate what the DA2 team did to the Dragon Age franchise.)
My first thread was titled 'is there any game out there with more retarded arnor than DA2'. There was another reason for that title than the one I gave above. There isn't. At least, I couldn't find any when I searched.
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then you are not playing the game as intended"


...Dude...
Now, those points you tried to make about the appearance of a blowtorch and "at the level of individual hammer marks" are so obnoxiously contrieved, that they totally give your game away. They totally tell the mood you are posting in and they totally give away what you try to achieve here with your post.
I shouldn't even bother to touch them. Still, in the interest to make matters clear. The hammer marks on plates in DA:O shows the level of love and care that went into crafting that game, and in fact, the entire Dragon Age world. Sofar.
Why then was this all just thrown away? Flushed down the toilet for the retarded junk of DA2?
And where did all this flat, rolled plate suddenly come from?
"
then you are playing the wrong game anyway"
Of course. I'm so stupid. Why would I assume DA2 is the successor to DA:O? They even have different names?
Modifié par bEVEsthda, 12 juin 2011 - 01:04 .