Aller au contenu

Photo

Suits of Armor and Methods of Manufacture in Dragon Age


  • Veuillez vous connecter pour répondre
97 réponses à ce sujet

#1
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages
Recently, I tried to make a point about DA2 armor design, and relating to DA2 art direction in general.
As usual, I created a somewhat provocative title to grab some attention. This was used by our dear mr. Epler for locking the thread with some vague claims that I wasn't interested in a "rational discussion".
Just as in the case of what DA2-haters think what DA2 did right, he's mistaken though.
Some of the videos I post here, are rather long and boring, (if you're not interested). And maybe not necessary for understanding what I'm getting at. I have marked those as "long".
Others, you should perhaps see, especially if you know nothing of technological history and manufacturing.
Here's a couple of prime suits of armor from DA:O and DA2 respectively.
Is the differences only a matter of "style"?


Posted Image
Posted Image


No. I beg to argue that it's not. Let's look closer on the craft of forging a suit of armor:
There are a lot of videos on forging medieval armor, but the one I really want you to see is this,
because it shows the treatment of the edges and ridges:


Others, that well illustrate forging armor:
Elbow piece (somewhat long):


Helmet (long):
http://www.youtube.com/watch?v=lM6ML-fQC6U&feature=related


Now, let's look at some Dragon Age Origin armour again:


Posted Image
Posted Image
Posted Image


See? Isn't it beautiful? Not only the art, itself, but the care and understanding that went into DA:Origin.
 
 

Now, for a contrast, lets look closer at some DA2 armor:


Posted Image
Posted Image
 
Posted Image
Posted Image

Posted Image



Related industrial methods:
Rolled steel:
http://www.youtube.com/watch?v=6xnKmt_gsLs&feature=related
Cutting rolled steel with acetylene torch:
http://www.youtube.com/watch?v=7EGmrPiumEU
Cutting parts from rolled steel plate with plasma cutter:
http://www.youtube.com/watch?v=XARu4bLXZnM&NR=1&feature=fvwp
Arc welding:
http://www.youtube.com/watch?v=TeBX6cKKHWY&feature=related



Sand casting 1 (long):
http://www.youtube.com/watch?v=2aKPdMosBHQ
Sand casting 2 (long);
http://www.youtube.com/watch?v=yghtCo6oKbw&feature=related
Sand casting 3 (long):
http://www.youtube.com/watch?v=LYOpODesaCM&feature=related

Modifié par bEVEsthda, 03 juin 2011 - 07:45 .


#2
Raygereio

Raygereio
  • Members
  • 913 messages
While I agree with you that the designs of the armour defies logic (though from an artistic point of view I actually like many of the DA2 designs), what is the point you're trying to make here other then "I don't like the artstyle for armours in DA2"?

Modifié par Raygereio, 03 juin 2011 - 11:41 .


#3
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

Raygereio wrote...

While I agree with you that the designs of the armour defies logic, what is actually the point you're trying to make other then a vague "I don't like the new artstyle for armours"?


The care to create a cohesive universe and lore, in Dragon Age, visible in Origin.

And how this was just ignorantly and carelessly thrown out with DA2, for just some: "this looks cool".
The artists here obviously just copied things they'd seen. Not paying any attention to how those things had been created, thus, unaware, also copying typical evidence from modern industrial methods.

If such things doesn't mean anything to you, well then they don't mean anything to you. There's nothing I can do about that. Obviously they don't mean anything to a lot of people, Mike Laidlaw and DA2 artists included, so it's not like you're alone.

To me. It's not just that DA2 is butt-ugly. It's also that they destroyed what DA:O was. And for what?
I care. You don't. <shrug>

And my point would be that I don't want this stuff to continue in DA:Next. Thus I attempt to create some awareness of the issue.

#4
alex90c

alex90c
  • Members
  • 3 175 messages
Well they attempted to stylise everything in DA2, so the fact that armour (among other things in the game) is completely unrealistic was a bit of an inevitability; it's just a shame Bioware couldn't find a good balance between 'awesome' and 'believable' as I found the heavy plate sets in Origins far more convincing (hell, first time I saw it I instantly thought of medieval knights) rather than DA2 which just draws a 'what the hell' response from me.

I generally disliked the artistic direction DA2 took, but apart from the hideous helmets I find it tolerable though it would be nice if elves actually got some shoes.

#5
aduellist

aduellist
  • Members
  • 134 messages

Raygereio wrote...

While I agree with you that the designs of the armour defies logic (though from an artistic point of view I actually like many of the DA2 designs), what is the point you're trying to make here other then "I don't like the artstyle for armours in DA2"?


The issue for me is not "I don't like the artstyle for armours in DA2", but "the designs of the armour defies logic".  Regardless of one's opinion of the artistic merits of the DA2 designs, there ain't no "style points" on the battlefield.  Overall, the armors are, at best, impractical and, at worst, an actual danger to the wearer.  That's no way tosupport or increase immersion in the game world.

#6
HTTP 404

HTTP 404
  • Members
  • 4 631 messages
a wizard did it....

well technically that could explain torch marks and advanced welding could easily be done by a smith who can weild fire magic. I do see your point though OP....I wish there was a thought or explanation of armor types one made with magic and types made the "old Fashion" way.

#7
Birdhive

Birdhive
  • Members
  • 81 messages
I agree that in a real-world medieval equivalent, the DA2 Champion armour would be impossible. In the world of Thedas, it might be possible to use some of the Mage powers to achieve results similar to contemporary manufacture. Lightning powers for plasma and oxy/acetylene/arc torches, Force Mage powers to achieve something similar to hydraulic die-casting, certain friction-based finishing techniques, or could be used in raising and forming techniques. Mages and Dwarves working together in secret somewhere could have made that Champion armour set! Heck, what if an application of a lyrium slurry to metal alters its annealed properties? Maybe you could form (technical term use here, not general) sharp peaks without risking cracks! Most of the other armours in the game make real-world sense. [I appreciate your own appreciation for the methods used to work metal.]

I think another logical criticism would be that there's simply too much armour available. Alastair's armour above was a hand-me down, as it ought to be, with that amount of repousse work on it! In DA2, one could assume that all of the armours available at the vendors are used, but if that were so, the majority of it should be templar and guard armour, as we see very few heavily armoured warriors walking around save them.

Armour in DAO certainly did seem special; the dwarf noble got some as a gift from her dad, Wade/Herren's armour was a technical feat, an artwork, Cailan's armour was won from various darkspawn battles after it had been stolen, and so on (RTO). In DA2, it's odd to get the Champion armour bits off of random dead apostates/blood mages--why the hell did they have it, and why weren't they wearing it if they did?

All in all, I don't mind the armour inconsistency terribly myself, but I see your criticism as legitimate. Or perhaps, I didn't mind terribly until you brought it up, now it is starting to bother me!

A very believable armour acquisition system (not your topic, I know, but my extension of it) exists in Mount & Blade: Warband (I don't have the others, so I'm not using them as examples)--you can get crude and cracked armour from your victims or good quality plate--but it's all dependent on their own use and level. Weapons that you get can be chipped, bent or rusty--or good quality--and these traits affect their ability to inflict damage, protect (armour) or last (the chipped, cracked and rusty items can break). You can buy cheap used crap or save up for the good stuff. That was a pleasant surprise to me when I started that game.

Modifié par Birdhive, 03 juin 2011 - 05:14 .


#8
Chromie

Chromie
  • Members
  • 9 881 messages
The armor was forged in the fires of Mordor.

#9
AlanC9

AlanC9
  • Members
  • 35 825 messages

bEVEsthda wrote...

Recently, I tried to make a point about DA2 armor design, and relating to DA2 art direction in general.
As usual, I created a somewhat provocative title to grab some attention. This was used by our dear mr. Eppler for locking the thread with some vague claims that I wasn't interested in a "rational discussion".


You know, you might want to re-think that strategy.

#10
oldmansavage

oldmansavage
  • Members
  • 286 messages
I'm with you on this one, I'm not a big fan of the wacky anime armor. 

#11
kaiki01

kaiki01
  • Members
  • 543 messages

oldmansavage wrote...

I'm with you on this one, I'm not a big fan of the wacky anime armor. 


Disagree, DA1 armor is superior, visually, compared to DA2.

#12
aduellist

aduellist
  • Members
  • 134 messages

kaiki01 wrote...

oldmansavage wrote...

I'm with you on this one, I'm not a big fan of the wacky anime armor. 


Disagree, DA1 armor is superior, visually, compared to DA2.


Then you, in fact, agree.  oldmansavage was saying the same thing. ;)

#13
kaiki01

kaiki01
  • Members
  • 543 messages
DA1 is more common to armor in anime(that I have seen) then DA2. So I got confused >_<

#14
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

Birdhive wrote...

I agree that in a real-world medieval equivalent, the DA2 Champion armour would be impossible. In the world of Thedas, it might be possible to use some of the Mage powers to achieve results similar to contemporary manufacture. Lightning powers for plasma and oxy/acetylene/arc torches, Force Mage powers to achieve something similar to hydraulic die-casting, certain friction-based finishing techniques, or could be used in raising and forming techniques. Mages and Dwarves working together in secret somewhere could have made that Champion armour set! Heck, what if an application of a lyrium slurry to metal alters its annealed properties? Maybe you could form (technical term use here, not general) sharp peaks without risking cracks! Most of the other armours in the game make real-world sense. [I appreciate your own appreciation for the methods used to work metal.]

I think another logical criticism would be that there's simply too much armour available. Alastair's armour above was a hand-me down, as it ought to be, with that amount of repousse work on it! In DA2, one could assume that all of the armours available at the vendors are used, but if that were so, the majority of it should be templar and guard armour, as we see very few heavily armoured warriors walking around save them.

Armour in DAO certainly did seem special; the dwarf noble got some as a gift from her dad, Wade/Herren's armour was a technical feat, an artwork, Cailan's armour was won from various darkspawn battles after it had been stolen, and so on (RTO). In DA2, it's odd to get the Champion armour bits off of random dead apostates/blood mages--why the hell did they have it, and why weren't they wearing it if they did?

All in all, I don't mind the armour inconsistency terribly myself, but I see your criticism as legitimate. Or perhaps, I didn't mind terribly until you brought it up, now it is starting to bother me!

A very believable armour acquisition system (not your topic, I know, but my extension of it) exists in Mount & Blade: Warband (I don't have the others, so I'm not using them as examples)--you can get crude and cracked armour from your victims or good quality plate--but it's all dependent on their own use and level. Weapons that you get can be chipped, bent or rusty--or good quality--and these traits affect their ability to inflict damage, protect (armour) or last (the chipped, cracked and rusty items can break). You can buy cheap used crap or save up for the good stuff. That was a pleasant surprise to me when I started that game.


Thankyou for your post.
Yes, 'Magic' comes immediately to mind, doesn't it, as an attempt at explaining a 'possible' underlying framework?
Yet, I dunno, I get the feeling from your words, something tentative, that you don't like that explanation at all, yourself?

Me, I'm gonna just say right out what I said in the first thread: - It's too cheap! And not really convincing at all. That's probably what you feel too?

Anyway, while I think that argument suffice alone, and is even the strongest, there are other more tangible objections to the 'Magic' proposal:

A: Why would magical construction show clear evidence of modern, industrial methods? It's not reasonable.

B: These DA2 armor suits are not desirable. They are not good armor suits. We can start at that they weigh in at around 300 lb. Then they don't really offer good protection either. There are big holes of weakness an opponent would try to thrust something pointy into. Essentially these suits are just loads of weights, to hamper the fighter. Now, if you could accomplish anything with magic, why would you then want to make these crude, simplistic, heavy travesties? It's not reasonable.

C: According to DA and Thedas lore, armor smiths are not magicians.



As for your points about acquisition, I agree 100%. RPGs are steadily degenerating into some kind of Donkey Kong clones: Bash the baddies and pick up the glowing jewels.

Modifié par bEVEsthda, 03 juin 2011 - 07:05 .


#15
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

AlanC9 wrote...

bEVEsthda wrote...

Recently, I tried to make a point about DA2 armor design, and relating to DA2 art direction in general.
As usual, I created a somewhat provocative title to grab some attention. This was used by our dear mr. Eppler for locking the thread with some vague claims that I wasn't interested in a "rational discussion".


You know, you might want to re-think that strategy.


Yes. I'm very adaptable. Posted Image

#16
element eater

element eater
  • Members
  • 1 326 messages
While I do think it comes down to a matter of art style, I wont lie I greatly prefer the armour of origins. That said i did dislike how massive some parts of the dao armour wasthe wrists and shoulders for example always looked silly and i was glad to see the back of them on da2

Modifié par element eater, 03 juin 2011 - 08:39 .


#17
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

element eater wrote...

While I do think it comes down to a matter of art style, I wont lie I greatly prefer the armour of origins. That said...


An art style needs to hang on something. In a game world that has some pretensions on 'serious', as a means aiding immersion, you just can't throw in something like this:

Posted Image


Now, of course, politically correct sentiments would stop this anyway, for Bioware's markets. But more 'cover', while it would silence some immediate opinion, wouldn't make this example any way less ridiculous, in a DA world. I picked this particular example to make the point.

A "Style" has to be anchored on some feelings of what the world is, how it is. If it's not, it's not 'beautiful'. It's uglifying, clashing and stupid.

To me, the big shoulder pieces in FA:O is just a matter of style. Of culture. In Ferelden, there simply is this tradition of armor having huge shoulder protection, for one reason or another. One may like it or not. I don't think of it much. I may think it looks a bit funny. I may even dislike it, but it doesn't make me question the DA world.

But the DA2 armor is on a different level for me. For reasons which I have endevoured to make clear and visible here.
It's RETARDED, in the scope of what I want DA and the DA franchise to be. DA then can become something totally different. Something suddenly populated with anything, severely oversize swords, nonsensical serrations, spikes, feathers, exploding bodies, just because someone thinks that "looks cool".
And that would be an entirely different game. A game in which above armor just as well would fit right in.

Modifié par bEVEsthda, 04 juin 2011 - 02:09 .


#18
yaw

yaw
  • Members
  • 232 messages
I admire the work that has gone into this thread, and agree that Origins armour is great while DA2 on-the-go-feeding trough armour looks like crap.

Seriously.

The feeding trough?

Why?

Modifié par yaw, 11 juin 2011 - 03:38 .


#19
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

yaw wrote...

I admire the work that has gone into this thread, and agree that Origins armour is great while DA2 on-the-go-feeding trough armour looks like crap.

Seriously.

The feeding trough?

Why?


Jousting armor featured collars to stop glancing lance points from going into the throut or helmet. Very late breast plates also featured a very peculiar and distinctive down-turned collar to stop lead splattering into the face, from musquet balls splashing against the breast plate. None of these looked particularly like the feeding trough, but I'd guess the unwary artist just incorporated his version of elements he'd seen somewhere, without understanding their purpose.

Modifié par bEVEsthda, 12 juin 2011 - 01:09 .


#20
Theagg

Theagg
  • Members
  • 693 messages
Well, admirable though your dedication to authenticity is, your critique rests on the premise that armour in Thedas is made in an identical way to historically produced armor in our world.

Furthermore, its just your subjective assumption that DA2 armour shows signs of 'modern' technology having been used in its manufacture. (And if you are looking that closely at texture details in a game of this sort for accuracy, then stating the game breaks your immersion because it lacks authentic detail at this level, then you are playing the wrong game anyway. Dragon Age is not an authentic skirmish style medieval tactical combat simulator. DA2 isn't, Origins certainly wasn't)

It's also amusing that whilst you criticise the detail in DA2 for these tell tale signs of modernity, you at the same time post links to videos purportedly showing how real armour was made. Those clips featuring the use of yes...modern technology in the form of a blow torch.

Let's also not forget that armour styles vary. What goes down in Ferelden might not be the "in style" way up in the Free Marches.

And as to what kinds of techniques those responsible for making armour in Thedas use, well we can't ask Wade directly but given some of the suits he made on commission for the Warden, with the materials used, its obvious 'normal', historical real world methods could not have applied. To wit, a suit made from dragon scales and possibly the even more heat resistant Volcanic Aurum with the suit made from the Inferno Golem shell.

Exactly what kind of fire would Wade have needed to work that material ? And what evidencial marks would that process leave that don't match real medieval techniques ?

The real point though, is if you are obsessing over the minutiae of the game design to this degree, needing to see it match real world historcally accuracy at the level of individual hammer marks on a shoulder piece, then you are not really playing the game as intended.

Modifié par Theagg, 12 juin 2011 - 11:11 .


#21
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

Theagg wrote...

Well, admirable though your dedication to authenticity is, your critique rests on the premise that armour in Thedas is made in an identical way to historically produced armor in our world.

Furthermore, its just your subjective assumption that DA2 armour shows signs of 'modern' technology having been used in its manufacture. (And if you are looking that closely at texture details in a game of this sort for accuracy, then stating the game breaks your immersion because it lacks authentic detail at this level, then you are playing the wrong game anyway. Dragon Age is not an authentic skirmish style medieval tactical combat simulator. DA2 isn't, Origins certainly wasn't)

It's also amusing that whilst you criticise the detail in DA2 for these tell tale signs of modernity, you at the same time post links to videos purportedly showing how real armour was made. Those clips featuring the use of yes...modern technology in the form of a blow torch.

Let's also not forget that armour styles vary. What goes down in Ferelden might not be the "in style" way up in the Free Marches.

And as to what kinds of techniques those responsible for making armour in Thedas use, well we can't ask Wade directly but given some of the suits he made on commission for the Warden, with the materials used, its obvious 'normal', historical real world methods could not have applied. To wit, a suit made from dragon scales and possibly the even more heat resistant Volcanic Aurum with the suit made from the Inferno Golem shell.

Exactly what kind of fire would Wade have needed to work that material ? And what evidencial marks would that process leave that don't match real medieval techniques ?

The real point though, is if you are obsessing over the minutiae of the game design to this degree, needing to see it match real world historcally accuracy at the level of individual hammer marks on a shoulder piece, then you are not really playing the game as intended.

I'm not dedicated to authenticity. I do dislike clashing inconsistencies and outright stupid styling though. I have been careful in making my case in this thread, not because I want to play an "authentic skirmish style medieval tactical combat simulator" (but then again, that's just your way of trying to ridicule this thread), but because I want to clearly expose how uncaring and sloppy DA2 design is. And contrast with the care that went into DA:O.

You have a fantastic ability to miss the points made in this thread. But then I have to assume you try really hard. Really, really hard, definitly making an effort.

It's not a "subjective assumption". The evidence is very clear and cannot be mistaken. And this is due to that the artists have studiously (and cluelessly) copied their details from some Road Warrior stuff, cyper punk, modern sculptures, machinery, whatever.
If that is a "subjective assumption" then everything is subjective assumptions. To a degree I suppose that could always be argued, but somewhere along the line, words will have lost meaning.

Now while I have no complaints on Wade or DA:Origins (did you totally miss that?), I do realize that it may seem easy to airily suggest some mystic methods, that we are not in a historical medieval world, but somewhere else, Thedas. But that frankly still doesn't work as an excuse for retarded styling, for illogical design. Why is some DA2 armour based on perfectly flat pieces of thick plate? Where did they get that? Why would it be a good idea to make a piece of armor that way? (it isn't).

"minutiae"? So why is DA:O armour just fine? Why did that design team opt to do it right enough? From the beginning?
And when it was done right, why did Laidlaw & co then just go F* everything up?
( I know why. It was done in the exact same spirit as exploding bodies. And I despise it. I hate what the DA2 team did to the Dragon Age franchise.)
My first thread was titled 'is there any game out there with more retarded arnor than DA2'. There was another reason for that title than the one I gave above. There isn't. At least, I couldn't find any when I searched.

"then you are not playing the game as intended" Posted ImagePosted Image  ...Dude...

Now, those points you tried to make about the appearance of a blowtorch and "at the level of individual hammer marks" are so obnoxiously contrieved, that they totally give your game away. They totally tell the mood you are posting in and they totally give away what you try to achieve here with your post.
I shouldn't even bother to touch them. Still, in the interest to make matters clear. The hammer marks on plates in DA:O shows the level of love and care that went into crafting that game, and in fact, the entire Dragon Age world. Sofar.
Why then was this all just thrown away? Flushed down the toilet for the retarded junk of DA2?
And where did all this flat, rolled plate suddenly come from?

"then you are playing the wrong game anyway"
Of course. I'm so stupid. Why would I assume DA2 is the successor to DA:O? They even have different names?

Modifié par bEVEsthda, 12 juin 2011 - 01:04 .


#22
Theagg

Theagg
  • Members
  • 693 messages

bEVEsthda wrote...

I'm not dedicated to authenticity. I do dislike clashing inconsistencies and outright stupid styling though. I have been careful in making my case in this thread, not because I want to play an "authentic skirmish style medieval tactical combat simulator" (but then again, that's just your way of trying to ridicule this thread), but because I want to clearly expose how uncaring and sloppy DA2 design is. And contrast with the care that went into DA:O.

You have a fantastic ability to miss the points made in this thread. But then I have to assume you try really hard. Really, really hard, definitly making an effort.


No, no, I'm not ridiculing this thread either. I 'get' your points clearly enough but you don't seem to get mine.

It's not a "subjective assumption". The evidence is very clear and cannot be mistaken. And this is due to that the artists have studiously (and cluelessly) copied their details from some Road Warrior stuff, cyper punk, modern sculptures, machinery, whatever.


Says who, you ? What evidence can you present to me that Thedan Armour (often made from mystical materials in ways we are not quite sure of) should bear all the hallmarks of medieval European armour. Where is the precedence for this that you can point to ?

If we were arguing about a movie rendention claiming to be an accurate portrayal of the Battle of Agincourt this debate would, of course, be different.

Now while I have no complaints on Wade or DA:Origins (did you totally miss that?), I do realize that it may seem easy to airily suggest some mystic methods, that we are not in a historical medieval world, but somewhere else, Thedas. But that frankly still doesn't work as an excuse for retarded styling, for illogical design. Why is some DA2 armour based on perfectly flat pieces of thick plate? Where did they get that? Why would it be a good idea to make a piece of armor that way? (it isn't).

"minutiae"? So why is DA:O armour just fine? Why did that design team opt to do it right enough? From the beginning?
And when it was done right, why did Laidlaw & co then just go F* everything up?
( I know why. It was done in the exact same spirit as exploding bodies. And I despise it. I hate what the DA2 team did to the Dragon Age franchise.)
My first thread was titled 'is there any game out there with more retarded arnor than DA2'. There was another reason for that title than the one I gave above. There isn't. At least, I couldn't find any when I searched.



There are numerous games out there with armour "more retarded" that DA2. Plenty of games featuring female warriors in bikini armour for example. You are obviously not loooking hard enough. But see, once you start using words like 'retarded' you begin to sound like a man ranting. Not the best way to debate. But again, you miss my point and that is, for me when engaged in combat, its not so much the graphics that count (they are stylised) but wether or not the combat is functional, runs smoothly and makes sense..

If I need the combat graphics to be historically accurate in order to enjoy this game, that my eye is focussing on the tree rather than the forest, I would be playing the wrong game (and that counts for Origins too, which was also far from historically accurate).

Now, those points you tried to make about the appearance of a blowtorch and "at the level of individual hammer marks" are so obnoxiously contrieved,



No, you posted a link to a video clip of a man making armour using modern tools. If you are going to talk about accuracy, and denounce as you see it, evidence of the use of modern tools on DA2 armour, then post a link to a clip of a man making armour using nothing but middle age techniques and equipment.

And to cap it all, its the 'selective' nature of this kind of criticism I find amusing. People feeling that incorrect armour ruins the game for them, incorrect weapon usage and so on. All these things they feel are historically inaccurate (yet we are not dealing with 'history', certainly not ours. The laws of physics that apply in our universe certainly don't apply in Thedas, that's for sure) But turn a blind eye to a multitude of other inaccuracies.

Selective too because who do I see criticisng wether or not the architecture is "historically correct". Are those walls built the way they would have been here ? Are those wattle and daub huts correctly portrayed ? What about the fabrics, wall coverings, painting etc we see draped around everywhere. Are they "accurate" for 13th century Europe. The general clothing certainly isn't

What about the furniture. The list of historcial inaccuracies could go on, both for Origins and DA2 and any other fantasy RPG game trying to set itself in a medieval period.

Strange how people miss all those whilst berating others.

#23
Oopsieoops

Oopsieoops
  • Members
  • 178 messages

Theagg wrote...
Says who, you ? What evidence can you present to me that Thedan Armour (often made from mystical materials in ways we are not quite sure of) should bear all the hallmarks of medieval European armour. Where is the precedence for this that you can point to ?

Regardless for how much different Thedan armor-making techniques migth be, they have a limited technology, and that limits what kind of left-over marks it can leave on the armor. It has ultimately nothing to do with European armor making, or the magical materials they use.
For instance, think of breaking a twig. Regardless of the technique you use (holding both ends and presssing the middle against your knees, hitting it against a corner, or simply benning untill it breaks), a broken twig will always show the marks ralated to breaking: an irregular, uneven jagged surface. If you cut the twig, OTOH, the surface will always be (at least comparatively) a clean, even slate, regardles of whether you used an axe, a saw, or a serrated knife.
The level of technology established in DA only allows for breaking the twig, so to say; the technology for cutting it is leagues away from what could be accomplished plausibly there. What DA2 is doing is showing us a clean cut twig, and that's wrong because they simply don't have the tools to cut the twig, no matter which technique they use.

#24
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages
@Theagg:

No, you clearly don't get my point at all. You didn't get it the first time and you sure as hell didn't get it the second time.
I'm going to take the liberty to assume that it's your fixation on your own points that makes you so blind.

The only one here nagging about "historical", "authenticity", "accuracy" etc. is you.
You clearly think you have several points here. That I'm foolish to be obsessed by such details, etc?
But I'm not. When did I ever make any such arguments? Read the thread from the beginning.

This is a matter of design. Believable design. And there is a precedent. Clear, obvious, and right in your face:
Dragon Age:Origins.

And yes, how things are crafted is a factor in the game's universe. In any fictional society. The limitations shape their culture. If you create a world, you have to give some thoughts on such matters. No artist of fiction ever gets everything perfect. But there is a huge difference between paying some attention to it, and just throw in whatever, at any time, at any fancy. It's not any different from creating believable characters, or believable dialogue, believable motives...

By contrast, DA2's armor is mindless impulses. Obviously stupid, not providing protection, glaringly different from Origins armor. No rational foundation.
Instead, it appears to be founded on some cynical appreciation of some behavioral analysis which suggests 14-y old boys get exited by  jagged, heavy plates, spikes, feathers, horns, Zip-zap instantenous combat moves. exploding bodies, and all the other 'exiting' crap DA2 art direction introduced.
I'm sorry but that's not the DA I signed up to play.

As I said in an early post in this thread: If you don't care, then you don't care and there is nothing I can do about it.
I care. And I don't mind elaborating, to make the details and aspects more visible to others.

But you do care, don't you? Otherwise why arguing your defense for DA2?
So you have this little game where you think the combat is "fun". And that is all that matters?
Well, I don't play games like DA for the combat. Not at all. I play them for a completely different experience.
If Bioware wanted to make some silly, "awesome" combat console romp, well, all power to them and good luck.
I certainly still don't get why they had to ruin Dragon Age. Why didn't they make a new franchise? Call it 'Mario' or something.

Modifié par bEVEsthda, 12 juin 2011 - 04:48 .


#25
bEVEsthda

bEVEsthda
  • Members
  • 3 615 messages

Oopsieoops wrote...

Theagg wrote...
Says who, you ? What evidence can you present to me that Thedan Armour (often made from mystical materials in ways we are not quite sure of) should bear all the hallmarks of medieval European armour. Where is the precedence for this that you can point to ?

Regardless for how much different Thedan armor-making techniques migth be, they have a limited technology, and that limits what kind of left-over marks it can leave on the armor. It has ultimately nothing to do with European armor making, or the magical materials they use.
For instance, think of breaking a twig. Regardless of the technique you use (holding both ends and presssing the middle against your knees, hitting it against a corner, or simply benning untill it breaks), a broken twig will always show the marks ralated to breaking: an irregular, uneven jagged surface. If you cut the twig, OTOH, the surface will always be (at least comparatively) a clean, even slate, regardles of whether you used an axe, a saw, or a serrated knife.
The level of technology established in DA only allows for breaking the twig, so to say; the technology for cutting it is leagues away from what could be accomplished plausibly there. What DA2 is doing is showing us a clean cut twig, and that's wrong because they simply don't have the tools to cut the twig, no matter which technique they use.


Yes. And the most glaring detail of DA2 armor is the perfectly flat, thick plates. Where did they get that from? And why are they using it?
There are only unreasonable, highly contrieved answers to those two questions. It makes no sense.

...But it is very common for construction in our modern world, for very specific reasons.