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Suits of Armor and Methods of Manufacture in Dragon Age


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#76
Melness

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bEVEsthda wrote...

Which, of course, I don't care to do, since I didn't create the game or the world. Or can't do, if you prefer that. Which you ofc knew when you asked. which means that the question never was serious. It serves a completely different purpose.


Of course it did. As does your post.

My questions served emphasyze our lack of knowledge of magic, thedosean techniques and to which extend said magic and techniques are applied to production.

Your post served to rationalize your content, and defend a thesis where DA:O's Thedas was like ''Medieval Europe'' and, as such, the weapons and armor from DA2's should also be like those of ''Medieval Europe''.

However, in reality all you can claim is that DA:O's screenshots resemble forging techniques that you find more appropriate to ''Medieval Europe'', which is, supposedly, what DA:O's Thedas was like.

Now, back to the first phrase of this post. As my question was never meant to be answered, the original post was never meant to defend 'Continuity' or 'Believability'. But rather your taste. You're biased towards your liking of DA:O's art direction and towards your dislike of DA2's; Thus, in an attempt to change things in your favor, you made your case by tracing arbitraty parallels without any knowledge to back it whatsoever. After all, you said it yourself, you didn't create the game world.

EDIT: Again, you're making your case. And one hell of a good one.

Modifié par Melness, 13 juin 2011 - 08:12 .


#77
oldmansavage

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Haha you guys deserve a stipend from bioware.  I feel like i'm arguing from these fellas www.youtube.com/watch.

#78
rougeman

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oldmansavage wrote...

Haha you guys deserve a stipend from bioware.  I feel like i'm arguing from these fellas www.youtube.com/watch.



ha bioware paying fans ha that would go over so well with the press.

                 "Headline Bioware Buys Fans"

#79
Wozearly

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Melness wrote...

All I asked is that you enrich an already extensive thesis with actual and in-depth knowledge of the thedosian forging techniques also including, as much as you can, about Magic and magical materials and how they can be applied in the manufacture of weapons and armor.

I'd delighted to find how and why the dwarven and elvish fantastic knowledge, as well as the lore and power of the mages, is unable to surpass 'Earth-like Medieval Technology', thereby confirming your views of the appearance of the armor models from Origins, as opposed to those of DA2.


As you asked for a thesis, I'll give you the longer version of the argument in my previous post. The assumptions about what appears reasonable are based on a) what is what is visible to the player throughout both DA2 and Origins and B) supply and demand theory.

I'll focus on Origins as the examples are clearer. Firstly, the smiths themselves - you see several blacksmiths or smithing locations in Origins; in Ferelden, you have the smithies at Ostagar, Redcliffe, Soldier's Peak and Wade's Emporium. No mysterious fire-shooting lyrium rods or other equipment that would suggest the ability to manufacture plate in a modern fashion. That suggests that the human smiths can't be creating these items, unless Ferelden in its entireity, including its master smith, are all incredibly backward and import armour from everywhere else. Which none of them mentions.

So could it be the lore of Arlathan? Well, we didn't see a great deal of the Dalish but the discussions on techniques using fire and a hammer didn't suggest advanced metallurgy or woodcraft in terms of *technology*, only in terms of skill and materials. Plus, as the Dalish don't trade much with the rest of Thedas in the round, its unlikely they could be the source of all advanced materials, as otherwise they would be highly rare. They could be the outputs of lost elven technology but, again, that would make them incredibly rare.

The dwarves? We've seen less of them, and of all the above they're the best candidates for impressive work with metal and armour. However, aside from a bucket of lyrium, a lava flow and a massive golem, the forge in Kal Hirol didn't look overburdened with magic-imbued equipment. We know that they can make use of lyrium in enchantments...so is it conceivable that they play a major role in armour technology? Possibly...but again, given that they exile anyone who goes topside beyond being a guard and they clearly don't do much trade themselves with the outside world, that would suggest again that dwarven-made armour would be rare and, correspondingly, ridiculously expensive...and as the chantry controls lyrium flow, its unlikely the average non-dwarven smith has access to it. If its required for smithing of the majority of the armour we see, then either a small number of smiths are being incredibly prolific, or its not a valid logical step...or there could be another piece of the puzzle.

What if a wizard did it. Could the circle be using dwarven techniques and the fact that the tranquil can work with lyrium to mass produce armour? We know that the Circle are the masters of enchantment and so potentially the combination of their enchanting skill and dwarven manufacture could be at work. However, this intuitively seems unlikely. We never see tranquil smiths, and the Circle seems to focus on enchantment of items rather than their creation from scratch. The circle had no smithy, no mages have been seen at any smiths anywhere in-game and nowhere during item creation did you need to enlist the help of a friendly wizard except, possibly, to acquire an ingredient that Wade needed in Amaranthine. Plus, bless 'em, the wizards don't appear too strong as a general rule...and weedy smiths are few and far between.

Ultimately, any combination using the Dalish, the Dwarves or the Circle, irrespective of how likely or unlikely this is, faces a major barrier. They simply couldn't be producing enough armour. The prevalence of armour using styles that imply surprising technology suggests that whatever technique is available is relatively widespread - we know that most people in Thedas are not wealthy, we know the comparative price of armour in-game, and as the pieces don't cost or sell for a king's ransom they can't be rarities - when the supply of a valued good is lower than demand, its price will be high...and assuming that the appetite for smithing work in Thedas is comparable to medieval Europe (not an unbelievable assumption), it stands to reason that smiths will be relatively commonplace...and they can't all be master smiths with lyrium-infused technology capable of forging incredible armour. Particularly not if they're all going to bed in a wattle-and-daub thatched hovels.

So intuitively most armour we see is made by average smiths, with the odd amazing piece being forged by a master present or past. The available evidence suggests that this situation is illogical with DA2 armours compared, generally, to what was seen in DA:O. Unless Kirkwall is a major technology centre compared to Ferelden...possible but, frankly, it didn't look like it. And no-one ever mentioned it.


There you go...a thesis based on the available info, arguing in favour of bEVEsthda's point. What can I say, its been a slow evening. A certain level of suspension of disbelief will always be required, but if people on the Origins art and design team actually gave this some thought, I hope threads like this give them a warm fuzzy feeling that at least some of us bothered to notice.

Feel free to refute in kind, Melness, but anything less detailed and I will show a similar aloofness to your arguments. :P

Modifié par Wozearly, 13 juin 2011 - 09:29 .


#80
Melness

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I'll try to deconstruct your post without direct quoting, so please correct me if such is warranted. The points you've addressed are as follows:

The common smithy you see in Ferelden seems devoid of magical applications at large.

Dalish crafting probably isn't much about advanced metallurgy, so their knowledge isn't applicable in this issue. Even so, they rarely trade with humans.

It is conceivable that fantastical dwarven smithing plays a large role at defining the average armor that thedosian smiths create today. But since the Dwarves rarely trade with the outside, that seems unlikely and any dwarven armor should be rare.

It is also conceivable that a combination of dwarven manufacture and circle magic is to blame. But that seems unlikely since the Circle lacks smithies and seems to be much more about enchanting mundane items rather than creating them from scratch.

Lastly, there's the problem of mass production. Even if you can justify the current armor appearance with the fantastical knowledge of dwarves/dalish/formari/qunari and what have you, since the average smithy seems to have, at his disposal, a level of technology equivalent to ''medieval earth'', the crafting shouldn't involve things that were invented on the XVI century and so on.

Am I right or did I miss anything?

Modifié par Melness, 13 juin 2011 - 09:56 .


#81
bEVEsthda

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Melness wrote...

bEVEsthda wrote...

Which, of course, I don't care to do, since I didn't create the game or the world. Or can't do, if you prefer that. Which you ofc knew when you asked. which means that the question never was serious. It serves a completely different purpose.


Of course it did. As does your post.

My questions served emphasyze our lack of knowledge of magic, thedosean techniques and to which extend said magic and techniques are applied to production.

Your post served to rationalize your content, and defend a thesis where DA:O's Thedas was like ''Medieval Europe'' and, as such, the weapons and armor from DA2's should also be like those of ''Medieval Europe''.

However, in reality all you can claim is that DA:O's screenshots resemble forging techniques that you find more appropriate to ''Medieval Europe'', which is, supposedly, what DA:O's Thedas was like.

Now, back to the first phrase of this post. As my question was never meant to be answered, the original post was never meant to defend 'Continuity' or 'Believability'. But rather your taste. You're biased towards your liking of DA:O's art direction and towards your dislike of DA2's; Thus, in an attempt to change things in your favor, you made your case by tracing arbitraty parallels without any knowledge to back it whatsoever. After all, you said it yourself, you didn't create the game world.

EDIT: Again, you're making your case. And one hell of a good one.


Thankyou.

Yes, I dislike DA2 art direction. And. yes, I made this thread because of that. I've never made any secret of that.
But I didn't make it out of some 'bias' from the void. I made it to explain, as clearly and visible as possible, one reason why I dislike DA2 art direction.

I've always acknowled that anything can ultimately be explained with magic, (though that isn't very convincing). And it doesn't matter, because my point is not that DA2 armor is 'impossible' at any length. My point is that art direction has only considered surface: "it looks cool".

I do wish to make one thing very clear though:
I have never claimed that:
"Thedas was like "Medieval Europe" and, as such, the weapons and armor from DA2's should also be like those of ''Medieval Europe'' ".
Now, that just seems like you have read Theagg's re-phrased distortions of my argument, more than you have read me.
What we have is a culture that seem to be on a certain technological level. There is also clear evidence of this technological level: The forging visible in the DA:O screenshots. And yes, that corresponds to medieval level technology, at least to a good extent.


P.S. One further issue that I feel maybe have got somewhat lost, is that the rolled plate DA2 armor is far less advanced than the DA:O forgings. Quite crude actually.
In our modern world it would have been easy and convenient to construct, thanks to the accessibility of materials and tools an industrial infrastructure gives us. But that fact, and that it's hard to imagine how a blacksmith would go about to do it, this doesn't make it more advanced or better.
On the contrary, the forged DA:O suit is on a completely different level. No comparison. And so is the skill level of the smith.

Modifié par bEVEsthda, 13 juin 2011 - 09:59 .


#82
Theagg

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bEVEsthda wrote...


What we have is a culture that seem to be on a certain technological level. There is also clear evidence of this technological level: The forging visible in the DA:O screenshots. And yes, that corresponds to medieval level technology, at least to a good extent.


P.S. One further issue that I feel maybe have got somewhat lost, is that the rolled plate DA2 armor is far less advanced than the DA:O forgings. Quite crude actually.
In our modern world it would have been easy and convenient to construct, thanks to the accessibility of materials and tools an industrial infrastructure gives us. But that fact, and that it's hard to imagine how a blacksmith would go about to do it, this doesn't make it more advanced or better.
On the contrary, the forged DA:O suit is on a completely different level. No comparison. And so is the skill level of the smith.


And my point, one of them anyway is that you are extrapolating from screenshots, set in a small area of Thedas, a technology you believe should apply to the world at large.

There is no reason as to why that should be, any more than a fantasy set in Medieval South America featuring Inca style people should dictate what technology the Spaniard types use and their armour style, when they finally turn up in chapter 2

And until you can answer me how Wade worked Volcanic Aurum, (a material that sits bathed in liquid magma in its nature state as part of the Inferno Golem and is practically immune to fire) with his patently visible 'medieval style' forging tools, your reasoning that medieval forging techniques are what should apply across the board, because of a few screenshots, are not realy convincing.

#83
Sylvius the Mad

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bEVEsthda wrote...

My point is that art direction has only considered surface: "it looks cool".

I maintain that they failed even at that.

Fine craftsmanship is "cooler" than crudely welded steel plates.

#84
Zanallen

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Sylvius the Mad wrote...

bEVEsthda wrote...

My point is that art direction has only considered surface: "it looks cool".

I maintain that they failed even at that.

Fine craftsmanship is "cooler" than crudely welded steel plates.


Hey now! I'll have you know that my father was a crudely welded steel plate!

#85
Sylvius the Mad

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Zanallen wrote...

Sylvius the Mad wrote...

Fine craftsmanship is "cooler" than crudely welded steel plates.

Hey now! I'll have you know that my father was a crudely welded steel plate!

I can't believe you admitted that.  I'd be so embarrassed.

#86
Theagg

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Sylvius the Mad wrote...

bEVEsthda wrote...

My point is that art direction has only considered surface: "it looks cool".

I maintain that they failed even at that.

Fine craftsmanship is "cooler" than crudely welded steel plates.


But the Origin mage Warden antics are lamentably inferior compared to those of DA2 mage Hawke.

Fine mage moves embodying real power are way cooler than crudely animated old style feeble dance steps

(Yes, I just went back and ran through the first engament with Connor in Redcliffe Castle, love Origins but the style for DA2 is infintiely preferable.)

#87
Birdhive

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Wozearly wrote...


As you asked for a thesis, I'll give you the longer version of the argument in my previous post. The assumptions about what appears reasonable are based on a) what is what is visible to the player throughout both DA2 and Origins and B) supply and demand theory.

[Wozearly's well thought out thesis arguments.]


Very nice. 

And bEVEthsda, when you replied thusly to me:

Yes, 'Magic' comes immediately to mind, doesn't it, as an attempt at explaining a 'possible' underlying framework?
Yet, I dunno, I get the feeling from your words, something tentative, that you don't like that explanation at all, yourself?

Me,
I'm gonna just say right out what I said in the first thread: - It's
too cheap! And not really convincing at all. That's probably what you
feel too?


The unease you noted in my own remarks about magic as an answer stemmed from exactly what Wozearly laid out so clearly.  Magic is certainly a possible explanation, but not a good one.

Tangent: on the Champion mage armour, the T-shirt length sleeve of 'torn' chain mail drives me crazy.  I mean, it's like bum's armour!  That happens to be the easiest part to fix, (assuming a bunch of handy wire/masses of linked chain ready at hand at a smithy) so why the stink isn't it fixed?  Why does richie rich Hightown Hawke wear it like that?  I can't fathom it.  Gah!  I got the item pack dlc and will not change my mage Hawke out of those pretty/fancy red robes because my Hawke would never dress like such a bum, with torn chain, pah.

I was thinking the other day that perhaps in Orzamar somewhere we never saw, they have lava flows which are shunted directly to extruders--maybe that's how they're getting what you identify as the steel plate, maybe it's more of an iron-rich igneous extruded plate.  Improbable, I know, but I do enjoy coming up with increasingly fantastical ways to fabricate things. 

OH!  Here's one: somewhere in Thedas, drakes are kept in pens a la the veal calves in our world, and fed an incredibly rich diet, leading to stones in some of their organs.  As the drakes grow in size, the pens are not adjusted and the drakes become rectangular in form, as do the stones in their organs.  When large enough, the drakes are killed and the (now rectangular) organ stones are harvested to create Champion Armours™.  Bonus: drakemeat for Hightown soirees!

#88
Zanallen

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Sylvius the Mad wrote...

Zanallen wrote...

Sylvius the Mad wrote...

Fine craftsmanship is "cooler" than crudely welded steel plates.

Hey now! I'll have you know that my father was a crudely welded steel plate!

I can't believe you admitted that.  I'd be so embarrassed.


Its fine. He was melted down long ago.

#89
Maria Caliban

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bEVEsthda wrote...

Nope. You tell me instead where they get the rolled plate from.

The foundries.

"Lowtown is perpetually smothered in black smoke billowing from the many foundries."

#90
Sylvius the Mad

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Theagg wrote...

But the Origin mage Warden antics are lamentably inferior compared to those of DA2 mage Hawke.

Fine mage moves embodying real power are way cooler than crudely animated old style feeble dance steps

I couldn't disagree more.  I hate the frantic flailing about my DA2 mages.

The coolness of mages, I think, comes from their ability to destroy the world all around them without lifting a finger.  I find that calmness far more menacing.  And cooler.

#91
Birdhive

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Maria Caliban wrote...

bEVEsthda wrote...

Nope. You tell me instead where they get the rolled plate from.

The foundries.

"Lowtown is perpetually smothered in black smoke billowing from the many foundries."


But the Lowtown foundries look as if they're only capable of poured castings.  I did only see the interior of one particular abandoned foundry, mind you, a couple of times, and I suppose that the more complicated equipment could have been removed by the foundry owner.  I'm sure there were liability issues to consider when it was rented to Quentin.  :P

[Okay, now I feel dirty for putting a goofy face anywhere near Quentin's name.  Ick!]

#92
Maria Caliban

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bEVEsthda wrote...

What we have is a culture that seem to be on a certain technological level. There is also clear evidence of this technological level: The forging visible in the DA:O screenshots. And yes, that corresponds to medieval level technology, at least to a good extent.


1) The Origins armor is gothic plate, which came about in the 15th century. The first steel mill that rolled plate in England was built in 1590. If you read the description of the various bits of armor, some of them are quite old.

2) Ferelden is described as a backwater. It may not have the metalworking technology of the Free Marches.

3) Kirkwall is an ancient Tevinter city. The Imperium appeared to have technology that was as equal to or superior than what modern Ferelden uses.

Birdhive wrote...

But the Lowtown foundries look as if they're only capable of poured castings.  I did only see the interior of one particular abandoned foundry, mind you, a couple of times, and I suppose that the more complicated equipment could have been removed by the foundry owner.  I'm sure there were liability issues to consider when it was rented to Quentin.  :P

[Okay, now I feel dirty for putting a goofy face anywhere near Quentin's name.  Ick!]


This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I must ask though. What technological hurdle is there when it comes to rolling metal? It seems rolling is about being able to have a uniform width and to make transportation easier. In fact, if we assume the rolling process is primitive, that explains the various pot-marks that appear on the surface of the armor.

Modifié par Maria Caliban, 13 juin 2011 - 11:21 .


#93
Theagg

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Sylvius the Mad wrote...

Theagg wrote...

But the Origin mage Warden antics are lamentably inferior compared to those of DA2 mage Hawke.

Fine mage moves embodying real power are way cooler than crudely animated old style feeble dance steps

I couldn't disagree more.  I hate the frantic flailing about my DA2 mages.

The coolness of mages, I think, comes from their ability to destroy the world all around them without lifting a finger.  I find that calmness far more menacing.  And cooler.


See, purely a matter of taste. To me, the mage moves in Origins are like a bad take on Saturday Night Fever, steeped in treacle, to you they are supreme.

But all they are are surface detail...

And mages have always had to lift a finger, and wave a hand. They don't operate by thought alone. This is why the Hulk smashed Doctor Strange's hands in World War Hulk.

#94
Theagg

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Maria Caliban wrote...

bEVEsthda wrote...

What we have is a culture that seem to be on a certain technological level. There is also clear evidence of this technological level: The forging visible in the DA:O screenshots. And yes, that corresponds to medieval level technology, at least to a good extent.


1) The Origins armor is gothic plate, which came about in the 15th century. The first steel mill that rolled plate in England was built in 1590. If you read the description of the various bits of armor, some of them are quite old.

2) Ferelden is described as a backwater. It may not have the metalworking technology of the Free Marches.

3) Kirkwall is an ancient Tevinter city. The Imperium appeared to have technology that was as equal to or superior than what modern Ferelden uses.

Birdhive wrote...

But the Lowtown foundries look as if they're only capable of poured castings.  I did only see the interior of one particular abandoned foundry, mind you, a couple of times, and I suppose that the more complicated equipment could have been removed by the foundry owner.  I'm sure there were liability issues to consider when it was rented to Quentin.  :P

[Okay, now I feel dirty for putting a goofy face anywhere near Quentin's name.  Ick!]


This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I must ask though. What technological hurdle is there when it comes to rolling metal? It seems rolling is about being able to have a uniform width and to make transportation easier. In fact, if we assume the rolling process is primitive, that explains the various pot-marks that appear on the surface of the armor.


Technically speaking the first rolled metal, in 1590 as you point out, was in the Renaissance period, not medieval. But this doesn't bother me because a] Dragon Age is not medieval, it just parallels Eurpeon medieval in some ways and b] you make perfectly good points about how the different styles can all fit within  DA2 and Origins based on differing technologies being available. There is obviously Tevinter cultural bleed into Kirkwall and as you rightly point out, we have little idea as to how advanced their technology is.

And, of course, there is pleny of curved armour on view in DA2 anyway. Sebastians, Carvers Warden armour,  Edgert the Hound, Sir Theodores, King Alistairs etc and many more whose armour pretty much duplicates that in Origins in 'style'. Curve for curve, edge for edge and so on.

But there is also obviously highly stylised and patently ceremonial armour too that deviates from Origins that perhaps reflects the more mechanistic, geometrical sentiment of the Tevinter sphere of influence. They are not as 'romantic' as the Fereldens,  I have no problem with that.

Modifié par Theagg, 13 juin 2011 - 11:48 .


#95
Birdhive

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Maria Caliban wrote...

This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I must ask though. What technological hurdle is there when it comes to rolling metal? It seems rolling is about being able to have a uniform width and to make transportation easier. In fact, if we assume the rolling process is primitive, that explains the various pot-marks that appear on the surface of the armor.


I am definitely no expert (primarily I have experience with the soldering, raising, forming and casting (lost wax) of non-ferrous metals, plus a smidge of ferrous, rod-based blacksmithing), but from what I know, there are hurdles in terms of annealing the metal and rolling the metal.  Depending on the size of the rolled plates made, there would need to be medium to large furnaces and quenching baths or sprays, the metal would have to be rolled between two rollers of a hardness at least equal to the metal itself, and the gearing/pressure of the rollers would have to be pretty significant.  Really, I didn't back these ideas up with any extra research though, so I could be way off base. 

Pitting usually comes from inclusions or tarnish which burn off  during heating, and it really can seriously affect the strength (resistance to cracking) of the metal.  Pitting from sandcasting is different, however, as it is surface only.

The temperatures for manipulation of ferrous metals need to be much greater than for the non-ferrous metals, and getting and keeping those heats could be difficult (no evident source in the Lowtown foundries, other than magic, I think).  Quantity of the raw metals is another issue.  The foundries could be making alloys in those big pots depicted in game, but I think it has to be quenched in lumps, hammered into sheets, annealed, then rolled, unless they do have extruders.

Cracks in ferrous alloys are impossible to repair except with the fancy gas/electrical welding techniques (joints between multiple pieces can only be made the same way), while non-ferrous metals use a chemical, lower-heat alloy process to repair cracks and join sheets/forms.

All-in-all, silver formed armours would be far easier to repair, less heat-intensive to make, and much lighter.  The infrastructure to make rolled plate armours is a fairly gigantic step up from that required for non-ferrous armours (and you can make non-ferrous rolled plate more easily, it's just not as strong in that form because it is more prone to piercing and cracking).  If they had such an infrastructure extant, you really would expect to see the ferrous rolled plate many other places in Thedas, if only to justify the start-up costs of such a foundry.

[Edit: in coming up with these ideas, I was going off of the scale of the forms on the Champion's Armour--it's very thick, and looks like a ferrous alloy.  Thin rolled plate ferrous alloys would be way easier to make, but would be really brittle as thin flat sheets.  And when I said that you could expect to see more of it in Thedas, I didn't mean as armours, but in other applications, like, um--tanks?  Safes?  Those crazy panels Branka used to lock the Warden in the deep roads?

Anyway, I prefer my drakemeat theory.]

Modifié par Birdhive, 14 juin 2011 - 12:23 .


#96
Sylvius the Mad

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Maria Caliban wrote...

This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I would generally expect the writers to know the meanings of the words they use.

#97
bEVEsthda

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Sylvius the Mad wrote...

Maria Caliban wrote...

This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I would generally expect the writers to know the meanings of the words they use.


Yes. But I would actually go farther than that. We know what they make in that foundry. Big bronze statues of people doing a double facepalm.  Image IPB (I would guess the producer/director is now on to what that artist did, Image IPB so we probably won't see them exported in masses to wherever DA3 will take place.Image IPB)

Anyway, people still miss the point. They think this is a matter of whether the armour could be done or not, and if the methods used can be explained. That's not quite the point. The point is that those armor suits are very obvious indicators that the builder's environment is an industrial infrastructure.

Again: That suit is not "advanced". It's crude and primitive. And the simple garage jock who put it together is not advanced either. He has neither the knowledge or skills to make a reasonable suit of armor. He does however have easy access to the spoils of an industrial infrastructure.

Sure, it could have been made in other ways. The brilliant ferelden smiths could for instance have done it. But why should they? Such attempts at explanations are always going to be contortedly contrieved.

#98
foogoo

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bEVEsthda wrote...

Sylvius the Mad wrote...

Maria Caliban wrote...

This is true. In fact, the word foundry suggest castings, but I'm not sure the writers know the difference between a foundry and a steel mill.

I would generally expect the writers to know the meanings of the words they use.


Yes. But I would actually go farther than that. We know what they make in that foundry. Big bronze statues of people doing a double facepalm.  Image IPB (I would guess the producer/director is now on to what that artist did, Image IPB so we probably won't see them exported in masses to wherever DA3 will take place.Image IPB)

Anyway, people still miss the point. They think this is a matter of whether the armour could be done or not, and if the methods used can be explained. That's not quite the point. The point is that those armor suits are very obvious indicators that the builder's environment is an industrial infrastructure.

Again: That suit is not "advanced". It's crude and primitive. And the simple garage jock who put it together is not advanced either. He has neither the knowledge or skills to make a reasonable suit of armor. He does however have easy access to the spoils of an industrial infrastructure.

Sure, it could have been made in other ways. The brilliant ferelden smiths could for instance have done it. But why should they? Such attempts at explanations are always going to be contortedly contrieved.

Goblins taught them

/thread