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The Rite of Annulment


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#76
LobselVith8

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EmperorSahlertz wrote...

The veil is thin whereever magic is cast. If cast often enough, or a single spell of enough power, and you will weaken the veil permanently. A Circle is full of mages casting magic and practicing their skills constantly. Furthermore, most of the Circles are situated in places of previous magical study, or places of great pain and/or death.
I don't recall it being stated directly that the veil in every circle is thiner than the rest of the world, but the lore of the game pretty much tells us this, through logical deduction.


In other words, it's another case of you putting forth your opinion as fact, like you did with your theory on blood magic?

#77
HSHAW

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EmperorSahlertz wrote...

The veil is thin whereever magic is cast. If cast often enough, or a single spell of enough power, and you will weaken the veil permanently. A Circle is full of mages casting magic and practicing their skills constantly. Furthermore, most of the Circles are situated in places of previous magical study, or places of great pain and/or death.
I don't recall it being stated directly that the veil in every circle is thiner than the rest of the world, but the lore of the game pretty much tells us this, through logical deduction.


This almost makes it sound like the Chantry is setting the Circles up to die horribly due to an extra thin Veil.

#78
TEWR

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EmperorSahlertz wrote...

The veil is thin whereever magic is cast. If cast often enough, or a single spell of enough power, and you will weaken the veil permanently. A Circle is full of mages casting magic and practicing their skills constantly. Furthermore, most of the Circles are situated in places of previous magical study, or places of great pain and/or death.
I don't recall it being stated directly that the veil in every circle is thiner than the rest of the world, but the lore of the game pretty much tells us this, through logical deduction.



*sigh*



The Veil is thin wherever blood magic is cast and much death occurs. Regular magic does not thin the Veil.

  • Ferelden Circle? Veil became thin due to Uldred's revolt that involved Blood Magic and much death.
  • Kirkwall Circle? Was housed on top of a hellmouth that was caused by ancient Tevinters using Blood Magic.
  • Soldier's Peak? While not a Circle, the Veil was thin because Avernus used blood magic. Oh and many people died.



Hmm..... it seems that all of these areas have one thing in common in regards to a thin Veil..... what could it be?

Modifié par The Ethereal Writer Redux, 07 juin 2011 - 05:59 .


#79
HTTP 404

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its right not rite.

I thirded and fourth'd some posts.

#80
HSHAW

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The Ethereal Writer Redux wrote...

The Veil is thin wherever blood magic is cast and much death occurs. Regular magic does not thin the Veil.

[*]


[*]What are the odds this will be linked to a massive revelation in a later game?

#81
Torax

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HTTP 404 wrote...

its right not rite.

I thirded and fourth'd some posts.


It's right for the most part. Though when actually acting it out, you could call that the "Rite of Annulment". Though in another application it's Right of Annulment. Admittedly even by the Writers it was only listed as "Rite" in one place and to a point it was a typo. It's referred to as "Right" in all other cases.


Edited to add.

The Veil is usually thin not because of using Magic. It seems to be tied to deaths. Many times it appears to be tied to blood magic and or spirits/demons. So for example whatever was happening in the Werewolf Lair and the forest in general in Origins. It was thin but you could argue the Spirits were already there cause of some great war in the past. Be it blood magic. It may have been a war with Ancient Elves against the Early Imperium. This means you could argue Blood Magic helped rip the veil. The deaths in general could have caused it as well. So that is just assumptions on all of our parts. Blood Magic or the work of Demons/Spirits depending on how you view them. It is argued that Blood Magic comes from Demons.

Is Blood Magic inherently evil or is it the Demons themselves. That is all assumptions either way. Magic is not inherently evil. We could assume even Blood Magic is not inherently evil. Much like any form of magic or any weapon in general is not inherently evil. A wrench in and of it'self is not evil. It is a tool to be used. Now if I take said wrench and hit a man over the head snapping his neck and then he dies? Is it the wrench evil or was it myself?

Could argue Blood Magic on it's own is not evil. Just using your own blood may not even harm the veil. But the deaths of many victims via sacrifices or consorting with demons? That could rip veil. Spirits are drawn to death and destruction. But even in the forest i mentioned earlier. It is possible the spirits/demons were already there from a earlier mentioned war. Summoned and not moving to the realm of their own free will. It is all assumptions on our parts and cannot be stated as fact as either way.

for the T.L.D.R. crowd. I think Blood Magic like any other is not inherently evil. It's how it's used or getting demons to help you that could rip the veil. Deaths or Demons but not just exclussively Blood Magic. A Sacrifice could rip the veil but it is the spell doing said sacrifice that does it or the deaths. Also just remember that some things like Warden's Keep could be just another special case. Just like Kirkwall.

p.s. Aeonar supposedly has a weak veil but it's a mage prison and so far they haven't written like it's a huge abom central.

Modifié par Torax, 07 juin 2011 - 08:45 .


#82
EmperorSahlertz

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LobselVith8 wrote...

EmperorSahlertz wrote...

The veil is thin whereever magic is cast. If cast often enough, or a single spell of enough power, and you will weaken the veil permanently. A Circle is full of mages casting magic and practicing their skills constantly. Furthermore, most of the Circles are situated in places of previous magical study, or places of great pain and/or death.
I don't recall it being stated directly that the veil in every circle is thiner than the rest of the world, but the lore of the game pretty much tells us this, through logical deduction.


In other words, it's another case of you putting forth your opinion as fact, like you did with your theory on blood magic?

Well, if you can come up with a counter-argument based on logic and the evidence of the game lore, be my guest. You can't however, but you are certainly welcome to try. This is in regards to both the veil and blood magic.

#83
EmperorSahlertz

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The Ethereal Writer Redux wrote...

EmperorSahlertz wrote...

The veil is thin whereever magic is cast. If cast often enough, or a single spell of enough power, and you will weaken the veil permanently. A Circle is full of mages casting magic and practicing their skills constantly. Furthermore, most of the Circles are situated in places of previous magical study, or places of great pain and/or death.
I don't recall it being stated directly that the veil in every circle is thiner than the rest of the world, but the lore of the game pretty much tells us this, through logical deduction.



*sigh*



The Veil is thin wherever blood magic is cast and much death occurs. Regular magic does not thin the Veil.

  • Ferelden Circle? Veil became thin due to Uldred's revolt that involved Blood Magic and much death.

  • Kirkwall Circle? Was housed on top of a hellmouth that was caused by ancient Tevinters using Blood Magic.

    Soldier's Peak? While not a Circle, the Veil was thin because Avernus used blood magic. Oh and many people died.



Hmm..... it seems that all of these areas have one thing in common in regards to a thin Veil..... what could it be?

Uhm.. The only entries we have doesn't clarify at all exactly what it is that causes tears in the veil. It speculates that it could be death, blood or lyrium. Or all of it. They  also clarify that studies in the veil has never been thorough, and that no final answer exist. It is however often connected to magic whenever we meet a tear. Also, the veil in the Ferelden Circle was weak even before the rebellion, courtesy of the Tevinters who used the tower for magical experiments during the imperium's time.

#84
LobselVith8

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EmperorSahlertz wrote...

LobselVith8 wrote...

In other words, it's another case of you putting forth your opinion as fact, like you did with your theory on blood magic?


Well, if you can come up with a counter-argument based on logic and the evidence of the game lore, be my guest. You can't however, but you are certainly welcome to try. This is in regards to both the veil and blood magic.


You're putting forth your theory on the issue. It's not a canon position when you're addressing what you think could be the case.

#85
LobselVith8

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EmperorSahlertz wrote...

Also, the veil in the Ferelden Circle was weak even before the rebellion, courtesy of the Tevinters who used the tower for magical experiments during the imperium's time.


When does anyone say the veil is weak at Kinloch Hold (prior to the US ending for the Magi Warden)? The closest thing is the rumor that it was "cursed" prior to the Circle of Magi assuming control of it in 3:87 Towers Age, but I don't recall it ever being stated the Circle Tower had a weak veil prior to the mage rebellion.

Modifié par LobselVith8, 08 juin 2011 - 02:54 .


#86
Well

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LobselVith8 wrote...

EmperorSahlertz wrote...

Also, the veil in the Ferelden Circle was weak even before the rebellion, courtesy of the Tevinters who used the tower for magical experiments during the imperium's time.


When does anyone say the veil is weak at Kinloch Hold (prior to the US ending for the Magi Warden)? The closest thing is the rumor that it was "cursed" prior to the Circle of Magi assuming control of it in 3:87 Towers Age, but I don't recall it ever being stated the Circle Tower had a weak veil prior to the mage rebellion.


I agree there.First time I heard of it.I ran a lot of mages throught DAO.Guess it is time for another.

#87
Torax

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The only codex that seemed to claim a type of location from the Imperium that was weaker in the veil have been Kirkwall and Aoenar. Not really anything to imply it being greatly weak in the Tower of Fereldon. Meanwhile the codex for the mage prison states it having a weaker veil but it doesn't seem to imply that being a large problem in that location. It much like Kirkwall was weak due to experiments or studies by the Imperium. So for example in Kirkwall it could be all the sacrifices and things of that nature.

Which leads to just conjecture or belief. In Kirkwall would be the thousands of upon thousands of slaves sacrificed by the Magisters? Was it any spirits/demons they were summoning? Was it miss calculations over time? The list goes on and on. What if the Demons/Spirits were just drawn to death. One can blame Blood Magic, Magic, Spirits or Death in general. I wager it can all play a part in the same end result. But it is possible that Blood Magic like Magic it'self can be a tool to rip the veil but either one is just a tool until it's used for the wrong purposes.

#88
themonty72

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The rite of Annulment is a right to kill all mages I support Anders.

#89
Well

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themonty72 wrote...

The rite of Annulment is a right to kill all mages I support Anders.


Apparently Anders was starting early with the RoA.

www.youtube.com/watch :crying:

#90
themonty72

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Hello Well

#91
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themonty72 wrote...

Hello Well


Hi themonty72

#92
draken-heart

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 well, meredith was crazy powered by DA2 Souledge, and the fact that the Circle was not involved with anders's plot. Any logical Kight Commander would chalk what anders did up to a madman angered at the chantry for nothing.

Meredith+DA2 Souledge+Chantry Bomb=something bad happening

I would imagine that my warden would have been:

Warden: Anders, Do you want Everyone to be angered at mages AND wardens?
Anders: What?
Warden: you are both a mage and a warden, you just ruined us getting a good relationship with the people of Kirkwall enough to get wardens out here. (Magically imprisons anders)

Modifié par draken-heart, 09 juin 2011 - 01:54 .


#93
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draken-heart wrote...

 well, meredith was crazy powered by DA2 Souledge, and the fact that the Circle was not involved with anders's plot. Any logical Kight Commander would chalk what anders did up to a madman angered at the chantry for nothing.

Meredith+DA2 Souledge+Chantry Bomb=something bad happening

I would imagine that my warden would have been:

Warden: Anders, Do you want Everyone to be angered at mages AND wardens?
Anders: What?
Warden: you are both a mage and a warden, you just ruined us getting a good relationship with the people of Kirkwall enough to get wardens out here. (Magically imprisons anders)


To be honest the whole thing was a cluster.I just had to shake my head.Too many times the roleplaying aspect got lost.This was the worst of the lot.

#94
HSHAW

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draken-heart wrote...

 well, meredith was crazy powered by DA2 Souledge, and the fact that the Circle was not involved with anders's plot. Any logical Kight Commander would chalk what anders did up to a madman angered at the chantry for nothing.

Meredith+DA2 Souledge+Chantry Bomb=something bad happening

I would imagine that my warden would have been:

Warden: Anders, Do you want Everyone to be angered at mages AND wardens?
Anders: What?
Warden: you are both a mage and a warden, you just ruined us getting a good relationship with the people of Kirkwall enough to get wardens out here. (Magically imprisons anders)


The Grey Wardens weren't even trying to recruit guys from Kirkwall so I don't think they'll care that much. Also, what's more likely, that people see him as some random apostate or as a grey warden?