lightsnow13 wrote...
Don't get my wrong. I love the soldier class. It was my first class in both ME1 and ME2 and will probably be for ME3.
However, in ME2 the soldier is just...lacking. Maybe it is the lack of CC -- "well he has cryo and inc. ammo" I already know that. Inc. ammo can cc for a second or two, but definitely nothing long lasting like pull or cryo blast or throw. Cryo ammo would be far more useful if you didn't need to spend almost all your points to get it. Those points are needed elsewhere like adrenaline rush and your passive. The soldier just can't attack multiple enemies AT ALL. There have been so many times when I just wished I had carnage for my shotgun because there were a ton of enemies grouped together. Just imagine carnage w/ cryo ammo. How awesome would that CC be?
I guess I just want SOMEthing for the soldier class because adrenaline rush is really overrated. It obviously has it's uses but when there are 3-4 enemies swarming your location you have to run back and hope you make it to cover before the timer runs out on your AR. I also think the idea of "ammo" as a power is pathetic. It's almost like a cop-out they didn't want to put much thought into a soldier. His weapons can't save him from everything. His pistol will remain cold and will almost never get used..why give him one in the first place? When you're rushed by 2 or more enemies you're pretty much screwed because of lack of CC. I don't know if anyone else has thought this before - and maybe this is just me venting after a couple of fluke deaths on my soldier a couple of minutes ago - but I just hope they change it up for the soldier in some way. Maybe the new CQC mechanics in ME3 will make it better? I hope so..
Before I say anything, I have to say THANK YOU! You are one of the few people that loves the soldier class, and can look past the bull**** that people say about it.
Adrenaline Rush is a good power, and YES, it is overrated because the people that say its the best power, are the ones that just spam it over and over again. They say its over powered or its the best, but that's because they go into a fight with one mind set, "Hit the Y button."
The developers did cop-out on making the soldier a good class, and just gave it "ammo" powers, when I have to say they are not powers. They were made for two reasons: 1) Fill up the class trees, and 2) Help remove the inventory system. Other than that , they have no use in the game.
And yes, the soldier is a class that relies on weapons, weapon powers, and PASSIVES. In ME1, the soldier was a TANK, with or without electronics as a bonus skill, he could walk into battle, kill 20 enemies, and still walk out with almost half health. ME2, got rid of weapon powers, so the only attack powers the class has are gone, and they took away the passives. The class passive isn't enough. The class that was a damage absorber, becomes frail and fragile compared to the Sentinel. And the weapons like the pistol, shotgun, and sniper have so little ammo that you are forced to stick with the assualt rifle 90% of the time. When the soldier's main power is to switch to ANY weapon and USE it for any situation.





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