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Create "Ghost - Effect"?


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#26
tmp7704

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DahliaLynn wrote...

Agreed, but wouldn't "enabling level effects" in the CS editor be mandatory for this? or are these separate issues?


I suspect it's separate because the effect isn't a vfx which is part of the level, so enabling level effects isn't going to process/detect/show it.

Modifié par tmp7704, 10 juin 2011 - 10:39 .


#27
Latiro

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Hey there!

I tried out the fxa_crt_pet_ice_c effect, Dahlia. I found out that I noted this one earlier, and it will be the one I will most likely use if the ghost_trait doesn't work inGame. I will give that a try now. :)

Be back in a sec. :)

#28
Latiro

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Hey,

Edit: it worked now! But even though, the yellowish effect looks kind of weird. I think I will use the "fxa_hly_swrd_c.dura"

effect now. :)

Thanks alot!

Nick:O

Modifié par Latiro, 10 juin 2011 - 11:04 .


#29
DahliaLynn

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Have you made sure you enabled that same creature in the area in the CS editor and transferred the animations (or I believe) mapped accordingly?

Edit: ninja'd :) Glad you found something that works for you :)

Modifié par DahliaLynn, 10 juin 2011 - 11:10 .