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item model swaps


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8 réponses à ce sujet

#1
Tieger

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this might be a simple question, but i know nothing about the toolset and wouldnt really know where to start, so figured i'd ask first :P

is there a mod out there (or would it be easy to do without a mod...) that would swap the models for certain items? for example, Bergens Honor (despite supposedly being a warden helm, and all pictures of it looking fine) looks like a normal metal-bucket hat. the Griffin Helm, on the other hand, looks fine - like a shiney version of the warden helm. how could i go about swapping them? do i need to download the toolset and mess around with it, or is there a mod someones already done to make helmets look better?

#2
Phaenan

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I am working on item models swapping for my project, however it's far from being a single line task when one tries to script it. I've got my idea on how I'll get it done, tho, but it'll take time and won't be there in the initial release. Long story short : don't wait for it, jump on the toolset.

Basically, opening an item resource in the toolset and changing it's model is on the contrary quite simple. Locate your resource, check out, play with the model ("Item Variation") field, check in, export the modified resource to your override, and voilà. Quick and easy, the longest part is actually downloading the toolset. ^_^
Posted Image

Modifié par Phaenan, 20 novembre 2009 - 02:18 .


#3
Tieger

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to be honest, having just read through the stuff for your mod, that sounds perfect for me :P can just create a hat with the stats from bergens and the looks from a decent one, and bin the old one :P so think i'll just wait on that rather than go messing around with the toolset (having not used any kind of game editor since warcraft 3... :P)

#4
Sinda6

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I don't want much. I just want someone to create mage-usable copies of Morrigan's robes :)

#5
marshalleck

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Sinda6 wrote...

I don't want much. I just want someone to create mage-usable copies of Morrigan's robes :)


That's already done, it should be in the Projects section somewhere. Very easy to do.

#6
Nodrak

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If you consider that xxxx is the filename of the model of the one helm, and yyyy is the name of the other. All you have to do is export both models from the toolset into your override, and swap their names. The game will see the models in the override, and they will be used where their name is referenced in the game, voila swapped helms. This is the 'quick and dirty' way, suitable for modding your OC. The 'proper' way would be harder to integrate into the main game, but would leave the original models intact, just adding 'variations' to them like armor.  Variations are easy to do if the items are of the same type (ie, Massive Helmet), but if they are different, you will have to create/edit a 2da.

Modifié par Nodrak, 20 novembre 2009 - 04:40 .


#7
Malcroix

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If you want a good-looking Dragonbone Bergen's Honor, check out my projects.

#8
Malcroix

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Phaenan wrote...

I am working on item models swapping for my project, however it's far from being a single line task when one tries to script it. I've got my idea on how I'll get it done, tho, but it'll take time and won't be there in the initial release. Long story short : don't wait for it, jump on the toolset.

Basically, opening an item resource in the toolset and changing it's model is on the contrary quite simple. Locate your resource, check out, play with the model ("Item Variation") field, check in, export the modified resource to your override, and voilà. Quick and easy, the longest part is actually downloading the toolset. ^_^
Posted Image


Unfortunately, very often this does not work. The game is prone to ignore the new *.uti files in the overrides.

Can't say why.

Sometimes you can change appearance, but the material and properties will stay the way they were, despite there being a new item file in the override.

#9
Dante325

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/quote

Unfortunately, very often this does not work. The game is prone to ignore the new *.uti files in the overrides.

Can't say why.

Sometimes you can change appearance, but the material and properties will stay the way they were, despite there being a new item file in the override.

/quote

This is because part of the item data is stored in your saved game, even if that item is not in your inventory yet.

Disabling a mod and turning it on again updates the item properties.

Edit: how do you quote someone? still new to the forums lol

Modifié par Dante325, 22 novembre 2009 - 05:21 .