is there a mod out there (or would it be easy to do without a mod...) that would swap the models for certain items? for example, Bergens Honor (despite supposedly being a warden helm, and all pictures of it looking fine) looks like a normal metal-bucket hat. the Griffin Helm, on the other hand, looks fine - like a shiney version of the warden helm. how could i go about swapping them? do i need to download the toolset and mess around with it, or is there a mod someones already done to make helmets look better?
item model swaps
#1
Posté 20 novembre 2009 - 01:59
is there a mod out there (or would it be easy to do without a mod...) that would swap the models for certain items? for example, Bergens Honor (despite supposedly being a warden helm, and all pictures of it looking fine) looks like a normal metal-bucket hat. the Griffin Helm, on the other hand, looks fine - like a shiney version of the warden helm. how could i go about swapping them? do i need to download the toolset and mess around with it, or is there a mod someones already done to make helmets look better?
#2
Posté 20 novembre 2009 - 02:14
Basically, opening an item resource in the toolset and changing it's model is on the contrary quite simple. Locate your resource, check out, play with the model ("Item Variation") field, check in, export the modified resource to your override, and voilà. Quick and easy, the longest part is actually downloading the toolset.
Modifié par Phaenan, 20 novembre 2009 - 02:18 .
#3
Posté 20 novembre 2009 - 02:59
#4
Posté 20 novembre 2009 - 03:05
#5
Posté 20 novembre 2009 - 04:20
Sinda6 wrote...
I don't want much. I just want someone to create mage-usable copies of Morrigan's robes
That's already done, it should be in the Projects section somewhere. Very easy to do.
#6
Posté 20 novembre 2009 - 04:38
Modifié par Nodrak, 20 novembre 2009 - 04:40 .
#7
Posté 22 novembre 2009 - 02:56
#8
Posté 22 novembre 2009 - 02:59
Phaenan wrote...
I am working on item models swapping for my project, however it's far from being a single line task when one tries to script it. I've got my idea on how I'll get it done, tho, but it'll take time and won't be there in the initial release. Long story short : don't wait for it, jump on the toolset.
Basically, opening an item resource in the toolset and changing it's model is on the contrary quite simple. Locate your resource, check out, play with the model ("Item Variation") field, check in, export the modified resource to your override, and voilà. Quick and easy, the longest part is actually downloading the toolset.
Unfortunately, very often this does not work. The game is prone to ignore the new *.uti files in the overrides.
Can't say why.
Sometimes you can change appearance, but the material and properties will stay the way they were, despite there being a new item file in the override.
#9
Posté 22 novembre 2009 - 05:19
Unfortunately, very often this does not work. The game is prone to ignore the new *.uti files in the overrides.
Can't say why.
Sometimes you can change appearance, but the material and properties will stay the way they were, despite there being a new item file in the override.
/quote
This is because part of the item data is stored in your saved game, even if that item is not in your inventory yet.
Disabling a mod and turning it on again updates the item properties.
Edit: how do you quote someone? still new to the forums lol
Modifié par Dante325, 22 novembre 2009 - 05:21 .





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