As far as we're lead to believe, Mass Effect 2 was extremely close to what BW wanted, so it's totally unlikely they'll do another DELETE EVERYTHING AND START OVER like they did from ME1->ME2... classes may just be balanced and set up the same in ME3 as in ME2... just with some additional icing on top. You can't just say ME3 SO NYUH... we're using ME2 as a basis here for good reasons.ramnozack wrote...
Bozorgmehr wrote...
This isn't about 'right' or 'wrong' - it's about a design decision. BW chose a class system which means every class should have their own specific strengths and weaknesses. It's also about forcing or at least encouraging players to use the powers available to them. Your argument about Warp and Throw is exactly like saying the Adept would be nice with Charge and the Claymore. Both 'options' destroy the class system. It can't be done whilst keeping different classes.
I also recommend to check the strategy section b/c Vanguards have no problems dealing with 4-5 closely packed enemies (who are a very rare sight in ME2 btw). Inferno Ammo works through defenses and will have all nearby enemies do the fire-dance; or use your squadmates' powers and Pull/Shockwave to give you an edge (both Warp and Throw don't make any difference).
Can you explain why you want Warp if you're going to use it to strip defenses? Warp is single target, Reave has an AoE version which is superior when it comes to defense-stripping. Why do you want Throw? You can knock enemies down (or off the map if you use Pull first), just like Throw does, and SW has a much larger AoE. You can also use Slam bonus power if you prefer a quick CC power.
Everything you want from your Vanguard is already possible in ME2; why ruin the entire class system for powers which are close to redundant on a Vanguard anyway?
First off THIS THREAD is about ME 3 not ME 2 second i never said 4-5 enemies had to be right next to each other
third i want warp because reave might not be in ME 3 and throw because it just makes sense. Christina already confirmed atleast 1 new power for each class im suggesting some. You have some problem that u cant get ME 2 out of your head and think about ME 3. More evolutions and more new powers will let the Adept keep its uniqueness read my earlier posts for details about it.
If they are, to much shock and surprise, NOT like in ME2 and they do end up deleting everything and starting over with classes, then what the hell is the point of all this?!
None of us can have a clue what will come out of the final product.
But once again, Christina has stated that Vanguards will retain themselves, so oh hey... probability of starting over is less than 1%.
Edit: That Gentlemen's Guide made me lol.
I don't agree with it beyond being a Charge guide, but that doesn't matter because it's funny. XD
Modifié par CajNatalie, 05 juin 2011 - 05:47 .





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