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a good healer build


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#1
Guest_wildrivr_*

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i've tried many different healer builds but i want some advice, what skills are best what skills aren't and what not, mostly i make a sprit healer\\arcane warrior type thing, with most of my points in creation and the rest in spirit formana drain, and death syphon, and the rest of my points are just put werever i can put them to use em up.

#2
TheBigMatt90

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http://dragonage.wik...ells_efficiency

welcomes

#3
Arthur Cousland

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I'd just put all attribute points into magic and equip anything that boosts mana regeneration or spellpower.

A good healer has the spirit healer spec, along with spells like heal, group heal, regeneration, and force field. If you want them to have access to crowd control, the glyph spells are nice, along with crushing prison and perhaps sleep, petrify, paralyze, etc. Fireball and cone of cold are also nice spells, but you may have to control your mage as to keep them from from hitting your party members with such spells. If your warden is the mage, it makes things easier.

Usually, if the healer mage in the party is Wynne or Morrigan, I restrict them to healing +force field, as to keep them from having mana issues, otherwise, they'll go through lyrium potions as if they were candy.

#4
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Arthur Cousland wrote...

I'd just put all attribute points into magic and equip anything that boosts mana regeneration or spellpower.

A good healer has the spirit healer spec, along with spells like heal, group heal, regeneration, and force field. If you want them to have access to crowd control, the glyph spells are nice, along with crushing prison and perhaps sleep, petrify, paralyze, etc. Fireball and cone of cold are also nice spells, but you may have to control your mage as to keep them from from hitting your party members with such spells. If your warden is the mage, it makes things easier.

Usually, if the healer mage in the party is Wynne or Morrigan, I restrict them to healing +force field, as to keep them from having mana issues, otherwise, they'll go through lyrium potions as if they were candy.


but if you don't put points into willpower you will have alomst no mana pool for casting, or how does the mana and stamina pools work?

but i was looking for my pc mage healer, i'm glad i know that spellpower makes healing stronger, because i didn't know that after 2 years of playing the game. infact there is alot i don't know about this game, like about fatigue, how tactics really work, and other stuff.

#5
Arthur Cousland

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Unless your party is in need of constant healing all of the time, then a mage with base willpower should have plenty of mana for healing, as long as they aren't also nuking and doing crowd control. If mana is an issue, then there is plenty of equipment that can boost willpower. I'd prioritize mana regeneration instead, and make sure my healer mage had a Staff of the Magister Lord for mana regen. Tevinter Mage Robes, Andruil's Blessing (belt) and a bard's Song of Valor also help.

How durable is the tank? Having high defense (dexterity), and a good suit of armor go a long way towards needing less healing. Equipping anything that boosts magic resistance is also nice, such as The Spellward amulet and dweomer runes for their weapon.

Modifié par Arthur Cousland, 08 juin 2011 - 11:58 .


#6
Guest_wildrivr_*

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my team usually dies really fast so i'm always spam healing, even though the tank has the best armor i can get him, i'm not sure what i'm doing wrong, i almost always have the spellward on the tank.

#7
TheBigMatt90

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Are your teams tactics set to health less than 50% > use health poultice least/most powerful?

If I were you I would set up some good tactics on a mage (read the link i poseted) and have spells that affect your mana regen on (read the link i posted). The link i posted has some good information on what spells are best for healing, so you should check it out. The tactics it describes should also hint at how much health you should be using what at if you play a mage.

#8
Guest_wildrivr_*

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yes and they burn through my potions left and right. i didn't see much on that link, i'll check it out again i probably missed something.

#9
TheBigMatt90

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Theres a good example tactic sheet that tells you what health to heal what with, its near the bottom. Who is in your party? Are you the main healer? Do you understand the tactic system? What level are you? How much armor/defence does your tank have? All of these things may determine what you are doing wrong, and plenty of people would be happy to help.

#10
Guest_wildrivr_*

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TheBigMatt90 wrote...

Theres a good example tactic sheet that tells you what health to heal what with, its near the bottom. Who is in your party? Are you the main healer? Do you understand the tactic system? What level are you? How much armor/defence does your tank have? All of these things may determine what you are doing wrong, and plenty of people would be happy to help.


well my party tends to be random i rotate the characters around often, but cullen/modded is my normal tank, everyone else get's rotated but i mostly take along alistair and zevran as well. yeah main fail healer, tactics system, hmm i think hell will freeze over the day i learn it. so basicly like not at all. i think my party is 15 or so at the moment. right now i screwed around with the winter forges override mode and so my current party is heavily modded once i get some basic armor on cullen i'll tell you. right now i'm in a cutscene.

#11
TheBigMatt90

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Okay, switch zev out for a different character, preferably a mage. 2 warriors should have no trouble tanking, just make sure you do something with their tactics. The other mage should have some heals too, that way, with both of you doing a little bit they will have a higher chance of survival. Give it a few thoughts

#12
Arthur Cousland

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Frequently rotating party members is just making things harder for yourself. I'd stick with one main party until you complete a playthrough, at least.

Make sure to raise your tank's dexterity to give them good defense, along with a good set of armor. With high enough defense, they won't be taking much damage, and thus won't need as much healing. With a well-built tank, you could sell health poultices or save them for tough boss fights.

Your tank only needs 38-42 strength to equip the best tank gear, and the rest can go into dexterity. They will do just fine with the base amount of constitution.

I'd have the healer mage put all attribute points into magic and wear as much mana regeneration equipment as possible. The staff of the magister lord is nice and perhaps a tevinter mage's robe, along with the bard's Song of Valor. Your healer mage should have heal, group heal, regeneration and force field. Use regeneration at 90% health, heal at 75% and force field at 50%. Group heal is a nice backup in case heal is on cooldown or if multiple people need healing at once.

#13
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ok i'm trying what you two said, i'm sticking to one party right now, my mage is all magic, i'm not putting any points into willpower or constitution. i have jowan as a back up healer till i know what i'm doing completely.

so far it's going well. i'm amazed actually.

#14
d3c0yBoY

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Things that you probably are not doing:
Gearing your tank
Having proper tactics to Taunt/Pummel/2Hand Sweep (I prefer 2handed tank)
Having proper healing tactics
Crowd controlling to negate incoming damage
Focus firing for increase burst and faster killing speed

I'm currently playing a Nightmare run with Sten (Str 2H tank), Leliana (Cun daggers), Wynne (Haste healer), with PC AW/BM (CC/Nuker) and it is insultingly easy. The game is borderline boring (I frequently double check the difficulty). If you control the battlefield and have your tank pick up the stragglers, your healer should not have any issues whatsoever. Think of it this way: if they are stunned, knocked down, frozen, paralyzed, or dead... are they dealing damage?

Don't rotate your team. Learn and create synergies with your 3 companions. I could only imagine how poorly geared your mates must but if your spreading the loot every which way. Focus your team. This is what I like: 1 tank (with indomitable), 1 healer/buffer, 1 CC/nuker, and 1 dps/disabler. Very basic set up, but above all else, they all dps. Its part of their tactic. If everybody's health is topped off, Wynne is Stonefisting/Staffing. My tank mitigates damage by knocking things down and doing more dps. My rogue's tactics is always focus firing the tank's target. As for my mage, I'm strategically placing Fireballs/Glyphs to sculpt the battlefield while simultaneously burning them down.

Healing should not be an issues if you manage those fundamentals correctly.

#15
Arthur Cousland

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I see you enjoy using mods. It looks odd reading about having Jowan and Cullen in your party.

#16
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Arthur Cousland wrote...

I see you enjoy using mods. It looks odd reading about having Jowan and Cullen in your party.


yep i do, i played the game alot on my ps3, then i found these things called mods, so i bought the game again through steam to find out what mods are, i've been hooked ever since.

as far as learning the game goes, i'm getting there trying new things watching my party closely to make sure they are not doing anything i don't want them doing.

it's going to take time but i'm slowly getting it, but i've got a problem coming up i'm in orzammar, and i like oghren he's funny but that means i'll have to swap out someone for oghren, unless i can avoid that.

#17
TheBigMatt90

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you don't HAVE to until just before the fight with Branka, you can go through the rest of the deep roads without him. Just keep 2 mages (you and x), your tank and him, you should be fine.

#18
d3c0yBoY

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wildrivr wrote...

Arthur Cousland wrote...

I see you enjoy using mods. It looks odd reading about having Jowan and Cullen in your party.


yep i do, i played the game alot on my ps3, then i found these things called mods, so i bought the game again through steam to find out what mods are, i've been hooked ever since.

as far as learning the game goes, i'm getting there trying new things watching my party closely to make sure they are not doing anything i don't want them doing.

it's going to take time but i'm slowly getting it, but i've got a problem coming up i'm in orzammar, and i like oghren he's funny but that means i'll have to swap out someone for oghren, unless i can avoid that.

Something I usually do is carry an extra armor set and a high end weapon for him since what he has on is sub par when they force him on you before the Branka fight. I personally toss on him the Legion set and the Nugcrusher. Makes him much stronger if only for that last fight. I don't like him stat wise due to auto leveling and how far along I am before I get to Orz. But he does make for great conversations and is surprisingly smart and insightful if you take him to the Urn of  Andraste.

#19
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i took your advice and holy crap this is not what i'm used to, for once i'm bored on my healer waiting for someone to start taking damage, bad thing is i don't have offensive spells so i sit back and twittle my thumbs for the most part.

i'm focusing on defense for my tank, alistair is a two handed dps who is nearly full damage dealing warrior, he hits like a truck. jowan is now dps and debuffer. i think i'm finally starting to understand the mechanics of this game.

i'm watching their actions closely and modifing their tactics when needed. i'm not used to the game being easy this will take some getting used to, but now i'm eager to see them take down the high dragon and archdemon.

thanks for the advice it helped alot. one more thing during that boss fight with the four faced statue thing in the anvil of the void, how do i keep everyone from attacking the statue?

#20
d3c0yBoY

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That is a bit tricky since I suspect that the encounter is bugged. Oghren most often than not will simply stand there despite any tactics given him. The only remedy I could think of is pause switching and retargeting. Its annoying but you have to just treat it as a dps race and be done with that boss. Not sure what is it about the encounter that makes everything all wonky but I hope that helps.

#21
TheBigMatt90

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Yeah as decoy said, the easiest way is just to micromanage the whole thing. Pause often, as it can be a bit of an annoying fight, tell everyone what you want them to attack and eventually you will get the hang of it.

#22
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TheBigMatt90 wrote...

Yeah as decoy said, the easiest way is just to micromanage the whole thing. Pause often, as it can be a bit of an annoying fight, tell everyone what you want them to attack and eventually you will get the hang of it.


yeah that's what i usually do, i was just hoping there was a trick to it, but oh well i guess.

#23
Arthur Cousland

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Have everyone attack the same enemy as the tank, and just point your tank to the enemy you want dead first. Usually, I go after the weakest golem first, based on their rank level, and save Branka till last.

If the tank is durable, and keeps using taunt when available, then you should only have to worry about keeping one person alive. Then have your party focus on one enemy at a time.

This particular battle will become much, much easier the more you do it, as you'll know better how to prepare and have a plan of action.

#24
ilikecookiesalot

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What are good skills for healers? I have all heal line skills, spirit healer skills and up to force-field. What other skills are good, because crowd control is nice and good but it takes a lot mana which I would rather save for healer.

#25
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Arthur Cousland wrote...

Have everyone attack the same enemy as the tank, and just point your tank to the enemy you want dead first. Usually, I go after the weakest golem first, based on their rank level, and save Branka till last.

If the tank is durable, and keeps using taunt when available, then you should only have to worry about keeping one person alive. Then have your party focus on one enemy at a time.

This particular battle will become much, much easier the more you do it, as you'll know better how to prepare and have a plan of action.


i was talking about the statue thing before the end that you have to destory with the spirit anvils, you have to kill the ghosts and click on spirit anvils to kill it. but all the team members attack the statue that can't be hurt by normal attacks, that boss.

<--- this one. i figured it's easier to show the boss then explain it.